Mongo
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Name : Mongo | Race : Goliath | Height: 8'4"
Player: cptcthulhu | Gender: Male | Weight: 438 lbs
Update: | Age : 22 | Eyes : Violet
Align : Chaotic Good | Size : Medium | Hair : Green moss
Deity : Kord | Speed : 30 ft | Hand :
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Ability | Temporary | Class Level
Score Mod | Score Mod |
STR 20 +5 | | Warblade 5 d12 4+I
DEX 12 +1 | |
CON 16 +3 | |
INT 16 +3 | |
WIS 14 +2 | |
CHA 6 -2 | | XP: 10,000 Char Level: 5 (+1 LA)
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Total Current Subdual | Total Dex Misc
HP : 75 75 | Init : 1 = 1 +
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Total Armour Shield Dex Size Misc
AC : 20 = 10 + 5 + 4 + 1 + +
FF 20
Touch 15
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Total Base Str Size | Total Base Dex Size
Melee : +10 = 5 + 5 + | Range : +6 = 5 + 1 +
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SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con +7 = 4 + 3 + +
Ref : Dex +5 = 1 + 1 + + 3
Will : Wis +3 = 1 + 2 + +
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RACE ABILITIES
Race- Goliath +4 STR, +2 CON, -2 DE
*Monstrous Humanoid
*Medium creature, base speed 30'
*Proficient with all simple weapons;Racial weapons
*+2 racial bonus to Sense Motive.
*Powerful Build: Whenever a goliath is subject to a
size modifier or special size modifier
for an opposed check (such as during grapple
checks, bull rush attempts, and trip attempts),
the goliath is treated as one size larger if
doing so is advantageous to him. A goliath
is also considered to be one size larger when
determining whether a creature's special
attacks based on size (such as improved grab
or swallow whole) can affect him. A goliath
can use weapons designed for a creature one
size larger without penalty. However, his
space and reach remain those of a creature of
his actual size. The benefits of this racial
trait stack with the effects of powers,
abilities, and spells that change the subject's
size category.
*Mountain Movement: Goliaths can make standing
long jumps and high jumps as if they were
running long jumps and high jumps. A goliath
can engage in accelerated climbing (climbing
half his speed as a move action) without taking
the —5 penalty on the Climb check.
*Acclimated: Goliaths are automatically
acclimated to life at high altitude.
*Darkvision 60'
*Languages: Common, Gol-Kaa, Giant, Undercommon
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CLASS ABILITIES/ Warblade
*Weapon and Armor Proficiency: Proficient with simple
and martial melee weapons (including those that can be
used as thrown weapons), light and medium armor, and all
shields except tower shields.
*Maneuvers Known: 6 Initiator level 5, max level 3
*Maneuvers Readied: 4, Recovery: swift action
followed by 1 Rd flourish or melee attack.
Changing Maneuvers readied requires 5 minutes of
exercise or Adaptive Style.
*Stances. Known: 2. Only 1 stance at a time.
*Battle Clarity: Gain + Intmod Insight bonus to
Reflex saves.(+3)
*Weapon Aptitude: May retrain all Feats dedicated
to a single weapon with 1 hour of Practice to
another weapon. Example: XWP; Weapon Focus ;
Weapon Specialization. (Warblade level -2) may
stack with Fighter levels to qualify for Feats.
*Uncanny Dodge: Does not lose Dex to AC even when
flat-footed.
*Battle Ardor: Gain +3 Insight bonus to confirm
crits.
*Bonus Feat: Blind-Fight (eliminates miss chances)
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FEATS
*Exotic Weapon Proficiency: Goliath Greathammer
(Racial)
*Adaptive Style: Replacing maneuvers Readied now
takes only 1 round (L1)
*Power Attack: -x attack, +2x damage with THW (L3)
*Martial Study: Learn Foehammer from Devoted
Spirit (L6). Intimidate becomes Class skill.
*Blind-Fight. Reduce penalties vs Invisible,
Blindness condition (W5)
Level 4 +1 Int 15->16
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LANGUAGES Giant, Gol-kaa, Common, Undercommon
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SKILLS Max Ranks (3 + Level): 8 CC Max Ranks (/2):4
Skill Points = (4 + 3) x 4 + 4×(4+3) = 56
Key Skill Ability Misc
TRAINED Ability Mod Mod Ranks Mod
Balance Dex* +11 = 1 + 8 + 2
Climb Str* +8 = 5 + 1 + 2
Concentration Con +13 = 3 + 8 + 2
Craft: Weapons Int +13 = 3 + 8 + 2
Diplomacy Cha = -2 + +
Intimidate Cha +8 = -2 + 8 + 2
Jump Str* +15 = 5 + 8 + 2
Knowledge: History Int +5 = 3 + 2 +
Knowledge: Local Int +5 = 3 + 2 +
Knowledge: Martial Lore Int +4 = 3 + 1 +
Swim Str** +9 = 5 + 2 + 2
Tumble Dex +11 = 1 + 8 + 2
Key Skill Ability Misc
UNTRAINED Ability Mod Mod Mod
Appraise Int +3 = 3 +
Bluff Cha = -2 +
Disguise Cha = -2 +
Escape Artist Dex* = 1 +
Forgery Int = 3 +
Gather Information Cha = -2 +
Heal Wis = 2 +
Hide Dex* = 1 +
Listen Wis = 2 +
Move Silently Dex* = 1 +
Perform Cha = +
Ride Dex = 1 +
Search Int = 3 +
Sense Motive Wis +4 = 2 + 2
Spot Wis = 2 +
Survival Wis = 2 +
Use Magic Item Cha = -2 +
Use Rope Dex +3 = 1 + 2
Conditional: +2 Appraise weapons, +2 Autohypnosis
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WEAPON TAB Misc DMG Crit Range Weight Size Type Notes
Goliath Greathammer +11 3d6+7 20/×4 60# L B +2 Sunder. MW
MW Glaive +11 2d8+7 20/×3 20# L S Reach
MW Greatsword +11 3d6+7 19-20/×2 16# L S
MW Dagger +11/+7 1d6+5 19-20/×2 10' 2# L P/S Cold Iron, Silver
MW Javelins +7 1d6+5 20/×2 30' 2# L P Ammo 6
MW Sling +7 1d6+5 20/×2 50' - L B Ammo 50
MW Heavy Crossbow +7 2d8 19-20/×2 120' 16# L P Ammo 30
128 lb
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Armour Max Check Spell
ARMOUR Type Bonus Dex Penalty Fail Speed Weight Notes
Breastplate Med +5 +3 -0 30ft 30# Item of Glory,-4 ACP
Shield(spell) +4
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MANUEVERS KNOWN: 6 +1(Feat) = 7
1: 3 2: 3 3: 1 4: 5:
STANCES KNOWN: 2 +1(Sash) = 3
1: 1 3: 2
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Manuevers (Level,Discipline)
Sudden Leap (1, Tiger Claw) Jump as a Swift Action. May make full-round action afterwards.
Moment of Perfect Mind (1, Diamond Mind) Use Concentration check as a substitute for a Will Save.
Steel Wind (1, Iron Heart) Can attack two adjacent foes with a standard action attack. Resolve each attack seperately.
Foehammer (2, Devoted Spirit) Attack ignores DR, adds +2d6 damage.
Action Before Thought (2, Diamond Mind) Use Concentration check as a substitute for a Reflex Save.
Wall of Blades (2, Iron Heart) May use attack roll to replace AC if it is higher. This works on Touch AC as well (can block Rays).
Iron Heart Surge (3, Iron Heart) This maneuver is a Cure All for conditions lasting more than 1 round.
Stances (Level,Discipline)[3]
Hunter's Sense (1, Tiger Claw). Gain the Scent ability.
Leaping Dragon Stance (3, Tiger Claw). Jumps gain a +10 ft enhancement. All jumps are considered running jumps
Thicket of Blades (3, Devoted Spirit). Any movement provokes AoO, even 5' step. Withdraw provokes AoO.
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MONEY: PP: 35 GP: 47 SP: 9 CP:
Gems: Pearl (100 gp)
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GEAR (Weight):
MW Breastplate, Item of Glory 800 GP 30#
Large MW Goliath Greathammer 120 GP 60#
Large MW Greatsword 133 gp 16#
Large Javelins (6) 2 gp 12#
Large Sling
MW Cold Iron bullets (50) 101 gp 25#
MW Large Dagger, Cold Iron 103 gp 2#
MW Large Dagger, Silver 115 gp 2#
Large MW Glaive 105 gp 20#
MW Large Heavy Crossbow 134 gp 16#
Large Crossbow Bolts (30) 2 GP 6#
Backpack 2 GP 2#
Adventuring Kit 10 gp 14#
contains: Bedroll, belt pouches(2),
a flint and steel, an iron pot,
a mess kit, soap,trail rations
(11 days), a waterskin, and
a whetstone.
Alchemists Fire (6) 120 gp 6#
Sunrod (5) 10 GP 5#
Tanglefoot bag (2) 100 GP 2#
Antitoxin 50 GP -
Thunderstones (3) 90 GP 3#
Mirror 10 gp 1#
Holy Water (8) 200 gp 8#
Garlic 1 sp -
Climber's kit 80 gp 5#
Silk rope 50' 10 gp 5#
MW weaponcraft tools 55 gp 5#
MW tool filigree,+2 Intimidate 50 gp
MW tool diadem,+2 Concentration 50 gp
MW tools swim fins 50 GP 1#
Tooth of Savnok 2000 GP -
Restful Armor augment crystal 500 GP -
Ring of Shield 4000 GP -
Sash of Devoted Spirit 3000 GP 1#
Potion, Lesser Vigor (5) 250 GP
Potion PvE (2) 100 GP
Potion Endure Elements 50 GP
Potion Expeditious Retreat (2) 100 GP
+1 Boots (+1 to all foot-related skills)
TOTAL WEIGHT: 263 lbs
Note: weapons crafted by self, 1/3 cost
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LOAD: Light Medium (-3) Heavy/Max (-6) Lift (x 2) Push/Drag (x 5)
<= 266 lb 267-533 lb 534-800 lb 1600 lb 4000 lb
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MAGIC ITEMS
Tooth of Savnok 2000 GP, armor does not slow me, can tumble in it.
Restful Crystal 500 GP may sleep in armor
Ring of Shield 4000 gp continuous Shield spell
Sash of Devoted Spirit (Thicket of Blades) 3k
Potion, Lesser Vigor (5) 250
Potion PvE (2) 100 GP
Potion Endure Elements 50 g
Potion Expeditious Retreat (2) 100g
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DESCRIPTION
Standing more than 8 feet tall, this Martial adept wears incredibly well-made breastplate armor and is festooned with oversized weapons.
His violet eyes are piercing and intelligent, but even a cursory exam shows that his green hair is actually moss patches dotted around his skin.
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BACKGROUND
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Name : Mongo | Race : Goliath | Height: 8'4"
Player: cptcthulhu | Gender: Male | Weight: 438 lbs
Update: | Age : 22 | Eyes : Violet
Align : Chaotic Good | Size : Medium | Hair : Green moss
Deity : Kord | Speed : 30 ft | Hand :
----------------------------------------------------------------------------
Ability | Temporary | Class Level
Score Mod | Score Mod |
STR 20 +5 | | Warblade 5 d12 4+I
DEX 12 +1 | |
CON 16 +3 | |
INT 16 +3 | |
WIS 14 +2 | |
CHA 6 -2 | | XP: 10,000 Char Level: 5 (+1 LA)
----------------------------------------------------------------------------
Total Current Subdual | Total Dex Misc
HP : 75 75 | Init : 1 = 1 +
----------------------------------------------------------------------------
Total Armour Shield Dex Size Misc
AC : 20 = 10 + 5 + 4 + 1 + +
FF 20
Touch 15
----------------------------------------------------------------------------
Total Base Str Size | Total Base Dex Size
Melee : +10 = 5 + 5 + | Range : +6 = 5 + 1 +
---------------------------------------------------------------------------
SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con +7 = 4 + 3 + +
Ref : Dex +5 = 1 + 1 + + 3
Will : Wis +3 = 1 + 2 + +
----------------------------------------------------------------------------
RACE ABILITIES
Race- Goliath +4 STR, +2 CON, -2 DE
*Monstrous Humanoid
*Medium creature, base speed 30'
*Proficient with all simple weapons;Racial weapons
*+2 racial bonus to Sense Motive.
*Powerful Build: Whenever a goliath is subject to a
size modifier or special size modifier
for an opposed check (such as during grapple
checks, bull rush attempts, and trip attempts),
the goliath is treated as one size larger if
doing so is advantageous to him. A goliath
is also considered to be one size larger when
determining whether a creature's special
attacks based on size (such as improved grab
or swallow whole) can affect him. A goliath
can use weapons designed for a creature one
size larger without penalty. However, his
space and reach remain those of a creature of
his actual size. The benefits of this racial
trait stack with the effects of powers,
abilities, and spells that change the subject's
size category.
*Mountain Movement: Goliaths can make standing
long jumps and high jumps as if they were
running long jumps and high jumps. A goliath
can engage in accelerated climbing (climbing
half his speed as a move action) without taking
the —5 penalty on the Climb check.
*Acclimated: Goliaths are automatically
acclimated to life at high altitude.
*Darkvision 60'
*Languages: Common, Gol-Kaa, Giant, Undercommon
----------------------------------------------------------------------------
CLASS ABILITIES/ Warblade
*Weapon and Armor Proficiency: Proficient with simple
and martial melee weapons (including those that can be
used as thrown weapons), light and medium armor, and all
shields except tower shields.
*Maneuvers Known: 6 Initiator level 5, max level 3
*Maneuvers Readied: 4, Recovery: swift action
followed by 1 Rd flourish or melee attack.
Changing Maneuvers readied requires 5 minutes of
exercise or Adaptive Style.
*Stances. Known: 2. Only 1 stance at a time.
*Battle Clarity: Gain + Intmod Insight bonus to
Reflex saves.(+3)
*Weapon Aptitude: May retrain all Feats dedicated
to a single weapon with 1 hour of Practice to
another weapon. Example: XWP; Weapon Focus ;
Weapon Specialization. (Warblade level -2) may
stack with Fighter levels to qualify for Feats.
*Uncanny Dodge: Does not lose Dex to AC even when
flat-footed.
*Battle Ardor: Gain +3 Insight bonus to confirm
crits.
*Bonus Feat: Blind-Fight (eliminates miss chances)
----------------------------------------------------------------------------
FEATS
*Exotic Weapon Proficiency: Goliath Greathammer
(Racial)
*Adaptive Style: Replacing maneuvers Readied now
takes only 1 round (L1)
*Power Attack: -x attack, +2x damage with THW (L3)
*Martial Study: Learn Foehammer from Devoted
Spirit (L6). Intimidate becomes Class skill.
*Blind-Fight. Reduce penalties vs Invisible,
Blindness condition (W5)
Level 4 +1 Int 15->16
----------------------------------------------------------------------------
LANGUAGES Giant, Gol-kaa, Common, Undercommon
----------------------------------------------------------------------------
SKILLS Max Ranks (3 + Level): 8 CC Max Ranks (/2):4
Skill Points = (4 + 3) x 4 + 4×(4+3) = 56
Key Skill Ability Misc
TRAINED Ability Mod Mod Ranks Mod
Balance Dex* +11 = 1 + 8 + 2
Climb Str* +8 = 5 + 1 + 2
Concentration Con +13 = 3 + 8 + 2
Craft: Weapons Int +13 = 3 + 8 + 2
Diplomacy Cha = -2 + +
Intimidate Cha +8 = -2 + 8 + 2
Jump Str* +15 = 5 + 8 + 2
Knowledge: History Int +5 = 3 + 2 +
Knowledge: Local Int +5 = 3 + 2 +
Knowledge: Martial Lore Int +4 = 3 + 1 +
Swim Str** +9 = 5 + 2 + 2
Tumble Dex +11 = 1 + 8 + 2
Key Skill Ability Misc
UNTRAINED Ability Mod Mod Mod
Appraise Int +3 = 3 +
Bluff Cha = -2 +
Disguise Cha = -2 +
Escape Artist Dex* = 1 +
Forgery Int = 3 +
Gather Information Cha = -2 +
Heal Wis = 2 +
Hide Dex* = 1 +
Listen Wis = 2 +
Move Silently Dex* = 1 +
Perform Cha = +
Ride Dex = 1 +
Search Int = 3 +
Sense Motive Wis +4 = 2 + 2
Spot Wis = 2 +
Survival Wis = 2 +
Use Magic Item Cha = -2 +
Use Rope Dex +3 = 1 + 2
Conditional: +2 Appraise weapons, +2 Autohypnosis
----------------------------------------------------------------------------
WEAPON TAB Misc DMG Crit Range Weight Size Type Notes
Goliath Greathammer +11 3d6+7 20/×4 60# L B +2 Sunder. MW
MW Glaive +11 2d8+7 20/×3 20# L S Reach
MW Greatsword +11 3d6+7 19-20/×2 16# L S
MW Dagger +11/+7 1d6+5 19-20/×2 10' 2# L P/S Cold Iron, Silver
MW Javelins +7 1d6+5 20/×2 30' 2# L P Ammo 6
MW Sling +7 1d6+5 20/×2 50' - L B Ammo 50
MW Heavy Crossbow +7 2d8 19-20/×2 120' 16# L P Ammo 30
128 lb
----------------------------------------------------------------------------
Armour Max Check Spell
ARMOUR Type Bonus Dex Penalty Fail Speed Weight Notes
Breastplate Med +5 +3 -0 30ft 30# Item of Glory,-4 ACP
Shield(spell) +4
----------------------------------------------------------------------------
MANUEVERS KNOWN: 6 +1(Feat) = 7
1: 3 2: 3 3: 1 4: 5:
STANCES KNOWN: 2 +1(Sash) = 3
1: 1 3: 2
----------------------------------------------------------------------------
Manuevers (Level,Discipline)
Sudden Leap (1, Tiger Claw) Jump as a Swift Action. May make full-round action afterwards.
Moment of Perfect Mind (1, Diamond Mind) Use Concentration check as a substitute for a Will Save.
Steel Wind (1, Iron Heart) Can attack two adjacent foes with a standard action attack. Resolve each attack seperately.
Foehammer (2, Devoted Spirit) Attack ignores DR, adds +2d6 damage.
Action Before Thought (2, Diamond Mind) Use Concentration check as a substitute for a Reflex Save.
Wall of Blades (2, Iron Heart) May use attack roll to replace AC if it is higher. This works on Touch AC as well (can block Rays).
Iron Heart Surge (3, Iron Heart) This maneuver is a Cure All for conditions lasting more than 1 round.
Stances (Level,Discipline)[3]
Hunter's Sense (1, Tiger Claw). Gain the Scent ability.
Leaping Dragon Stance (3, Tiger Claw). Jumps gain a +10 ft enhancement. All jumps are considered running jumps
Thicket of Blades (3, Devoted Spirit). Any movement provokes AoO, even 5' step. Withdraw provokes AoO.
----------------------------------------------------------------------------
MONEY: PP: 35 GP: 47 SP: 9 CP:
Gems: Pearl (100 gp)
----------------------------------------------------------------------------
GEAR (Weight):
MW Breastplate, Item of Glory 800 GP 30#
Large MW Goliath Greathammer 120 GP 60#
Large MW Greatsword 133 gp 16#
Large Javelins (6) 2 gp 12#
Large Sling
MW Cold Iron bullets (50) 101 gp 25#
MW Large Dagger, Cold Iron 103 gp 2#
MW Large Dagger, Silver 115 gp 2#
Large MW Glaive 105 gp 20#
MW Large Heavy Crossbow 134 gp 16#
Large Crossbow Bolts (30) 2 GP 6#
Backpack 2 GP 2#
Adventuring Kit 10 gp 14#
contains: Bedroll, belt pouches(2),
a flint and steel, an iron pot,
a mess kit, soap,trail rations
(11 days), a waterskin, and
a whetstone.
Alchemists Fire (6) 120 gp 6#
Sunrod (5) 10 GP 5#
Tanglefoot bag (2) 100 GP 2#
Antitoxin 50 GP -
Thunderstones (3) 90 GP 3#
Mirror 10 gp 1#
Holy Water (8) 200 gp 8#
Garlic 1 sp -
Climber's kit 80 gp 5#
Silk rope 50' 10 gp 5#
MW weaponcraft tools 55 gp 5#
MW tool filigree,+2 Intimidate 50 gp
MW tool diadem,+2 Concentration 50 gp
MW tools swim fins 50 GP 1#
Tooth of Savnok 2000 GP -
Restful Armor augment crystal 500 GP -
Ring of Shield 4000 GP -
Sash of Devoted Spirit 3000 GP 1#
Potion, Lesser Vigor (5) 250 GP
Potion PvE (2) 100 GP
Potion Endure Elements 50 GP
Potion Expeditious Retreat (2) 100 GP
+1 Boots (+1 to all foot-related skills)
TOTAL WEIGHT: 263 lbs
Note: weapons crafted by self, 1/3 cost
----------------------------------------------------------------------------
LOAD: Light Medium (-3) Heavy/Max (-6) Lift (x 2) Push/Drag (x 5)
<= 266 lb 267-533 lb 534-800 lb 1600 lb 4000 lb
----------------------------------------------------------------------------
MAGIC ITEMS
Tooth of Savnok 2000 GP, armor does not slow me, can tumble in it.
Restful Crystal 500 GP may sleep in armor
Ring of Shield 4000 gp continuous Shield spell
Sash of Devoted Spirit (Thicket of Blades) 3k
Potion, Lesser Vigor (5) 250
Potion PvE (2) 100 GP
Potion Endure Elements 50 g
Potion Expeditious Retreat (2) 100g
----------------------------------------------------------------------------
DESCRIPTION
Standing more than 8 feet tall, this Martial adept wears incredibly well-made breastplate armor and is festooned with oversized weapons.
His violet eyes are piercing and intelligent, but even a cursory exam shows that his green hair is actually moss patches dotted around his skin.
----------------------------------------------------------------------------
BACKGROUND
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