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16:10, 30th April 2024 (GMT+0)

Schmidt

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Name: R-Sir Schmidt the Valiant    Race:  Human               GP:    400
Class: Ranger Lord                 Alignment: CG              SP:    100
Level:  10                              Age: 38                       CP:     80
XP: 450,001                           Sex: Sometimes           PP:     10
                                            Ht: 6'3"                      EP:  40
HP: 128   THAC0: 12             Wt: 235#
AC: -2 (1 w/o shield)             Hair/eyes: dk brown
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Str: 18/00  [+3/+6], Open door: 1-5/d6 (1-2/d6 locked/magic), BB/lift gate: 40%
Int: 14  Languages: Common, Dwarf, Elven
Wis: 14
Dex: 12
Con: 20  HP: +5/lvl, +1vs poison*, Regen: 1hp/hour, Sys Shock: 99%, Ressur: 100%
Chr: 16  Max Henchmen: 8  Loyalty: +20%  Reaction: +25%
Com:  7
Per:  7
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Weapon Proficiencies(6)      Specialization Bonuses
-----------------------          -----------------------
Dagger                                                         Rate: 3/2
Longsword (2x spec)          [+3/+3]                   Rate: 2/1
Short bow (1x spec)           [+2/+2]     6'-30'       Rate: 3/1
                                        [+1/+1]    31'-100'
                                        [normal]   101'-150'
Secondary Skills:
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Gambling: 50%

Non-weapon Proficiencies:                               Saves:
----------------------------                               ---------------
Tracking:       (WIS+3)                                   Aimed M Item:  10
Swimming:       (STR)                                     Breath:         9
Blind fighting: (WIS+3)                                   Dth/Poi*/Para:  8
Riding, land:   (WIS+3)                                   Petri/Poly:     9
Religion:       (WIS)                                       Other Spells:  11
Animal Lore:    (INT)

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Weapons (+10 melee damage vs giant class)      Damage/Bonuses/Rate/Range
-----------------------------------------          ------------------------------
Longsword +3/+6 vs. Giant Class                  (1-8/1-12)            2x/round
  -Alarin's Avenger***        vs. standard:                          [+9/+12]
                                     vs. Giant Class:                      [+12/+25]
Longsword +3                                              (1-8/1-12)            2x/round
                                     vs. standard:                          [+9/+12]
                                     vs. Giant Class:                       [+9/+22]
Dagger +2                                                       (1-4/1-3)  3x/2 rounds
                                     vs. standard:                          [+5/+8]
                                     vs. Giant Class:                       [+5/+18]

Short Bow +1 (w/ STR Bonus)                         Add  [+2/+2]  Pt blank 6'-30'
    Quiver - "Everfull" (normal arrows)             Add  [+1/+1]         31'-100'
      Normal Arrows                                      (1-6/1-6)   [+4/+7]   3x/round
      Arrows +1 (8)                                                   [+5/+8]
      Arrows +2 (4)                                                   [+6/+9]

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Armor/Protection: (Armour, Shield, Boots)
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Elven (mithril) Chain Mail +3 (AC 2 base)
Small shield +2 (-3 to AC)
Boots of Agility (-1 to AC), calf high, soft leather boots, black
Ring of Free Action (unaffected by web, hold, slow, or underwater)
Cloak of Elvenkind, grey w/ hood
Mask of Tracking (+25% to Ranger tracking ability, when worn; not worn in town)
Leather belt, regular, with large pouch (coins), water skin (also on belt), potion case.
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Special Innate Magical Abilities:
(1) Endure Heat, duration: 22.5 hrs/day, no damage from 1st attack from magical heat, routinely cast every AM unless otherwise stated.
(2) Aura of Comfort, duration: 12 hrs/day, maintains constant body temp and shields from environmental elements, cast when needed.

Ranger Spell Casting Abilities:
(1) Druid 1st level (2): two of Entangle, Detect Magic
(2) Magic User 1st level (1): one of Light, Feather Fall, Spider Climb

Additional Ranger Abilities:
(1) +10 damage (melee attacks) vs. giant class/humanoids.
(2) Surprise opponents 50% of the time.
(3) Only surprised on a roll of 1 (1d6).
(4) Tracking ability (see PHB and UA for details).

Other Equipment
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Backpack of Holding (mithril chain)
   - Sack containing: Flasks, oil (2), bedroll, Sm silver mirror, brush, candles (3), Tinder box (flint/steel), garment needle & thread, quill and ink jar (5 oz), vial of sand to dry ink, soap, mirror, spool of thick string, nail file
   - Box containing iron rations, extra flask of water.
   - Bag containing small set of gardening tools (spade, claw, sheers, hammer)
   - Medic kit (in backpack) containing: gauze roll, burn ointment, surgical needle & thread, small scissors, cloth strips, sting (insect/ant) ointment, "Swiss" army knife/utensil, flask of purified water to clean wounds.
   - Army command tent - voice command to Schmidt's voice to open and close; holds up to 6 party members; 3 configurations (army commander, low profile camo, lean-to shelter).
   - Black Cauldron - "Beef Stew Banquet" - 1x/day, duration 1 hr or until covered, just add water.
   - Teapot - "Hot Tea" - 3x/day

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Potions:
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Belt, hard pouch, red dragon hide, potion holder (6 slots):
(1) extra healing        (3) flying            (5) nothing
(2) extra healing        (4) growth            (6) nothing

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***Alarin's Avenger Special Capabilities:
[Blade: A,B,C; Hilt: D; Sheath: E; Buckler: F]
A) wielder immune to death magic/paralyzation.
B) wielder save vs. poison +4
C) wielder can sense enemies within 12" when concentrating (general # and distance).
D) wielder can Leap 1x/day, up to 1 mile, no height requirement.
E) wielder can cast Animal Summoning, 1x/month @ 14th level of effect