• This game is under the Sci-Fi, Superhuman & Contemporary genres.
  • The game system is d20 Hero.
  • This game contains mature content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Age of Heroes
There have always been legendary heroes and mythical beasts since the dawn of mankind.

But as time went on and technology improved after the dark ages, most began to fade into legend.

Then, suddenly, with the adventure of nuclear technology in the 40s and the arrival of strange alien visitors the 50s, odd things began happening.

People began developing superhuman abilities, each with various origins always coming back to a strange technology or bloodline or magical myth. Whatever specific events caused this resurgence of people with mythical abilities, it certainly made WWII something that changed the world more than one would expect from simple war. The Cold War was also not just a space race but an arms race attempting to harness superhuman powers.

Now, nearly a century after the Reawakening, the world now recognizes superhumans and extraterrestrials as known facts.

Humanity has had contact with only a few extraterrestrials that insist we are not ready to join galactic society but continue to protect earth from intergalactic threats best they can (coordinating with our governments to do so).

Superheroes and supervillains are everywhere comprising nearly 10% of the population, though only 1% possess powers that are truly tremendous. Most superhumans (90%) possess minor things like pyrokinesis capable of doing the same thing a flamethrower and flame-resistant suit and jetpack could do or super strength capable of doing the same thing a well-built construction crane or bulldozer could do.

That's where you come in. Your powers may not be cosmic, but you've got a unique talent and some unique ideas to bring to the table...