• This game is under the Fantasy genre.
  • The game system is Dungeons & Dragons 3.5.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Dragonlance DnD3.5 - The Path of Destiny
This campaign is the published Age of Mortals adventure campaign, though I use another timeline. The Summer of Chaos and the War of Souls never happened! The group is leaving the Oracles and you will join them from that point, as we go through the rest of the adventure path. So it will be a long campaign.

But if Real Life encroaches, as it sometimes does, please let me know and we can handle the in game effects.

This is a game both for those that know the Dragonlance setting and those that do not. And I expect both types to be able to enjoy this campaign and perhaps for the first time have a character that goes all the way to level 20 or beyond.

Some information that can be most useful, especially for those that do not know the Dragonlance setting. It is the winter of 404 AC (after the Cataclysm). In the Cataclysm, the Gods threw down a fiery mountain on the city of Istar and changed the geography of Krynn forever. Then they turned their backs on Krynn and no True Cleric was seen until the Godsbringers brought the gods back in 352 AC. After the Cataclysm, gold was seen as useless for anything but ornamentation and steel (stl) became the new monetary unit.

Most despise and/or fear wizards and sorcerers.