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15:39, 27th April 2024 (GMT+0)

Joey

https://docs.google.com/spreadsheet/ccc?key=0AqjdIRvFfiCzdGg3R0VFeU4ydEtUQVNYWUIyZnpQUGc&usp=sharing

Joey, level 2 Cleric of Sarenrae
NG Medium Kitsune
Init +0; Senses Perception +3, low light vision
DEFENSE
AC 15 touch 10 flat-footed 15 CMD 11 flat-footed CMD 11
HP 13
Fort 3 Reflex 0 Will 6
OFFENSE
Speed 20 ft.
Melee Longspear +1 (1d8+0 / ×3), scimitar +1 (1d6+0 / 18-20 x2)

Ranged longbow +1 (1d8+0 / ×2)

Special Attacks 
Touch of Glory (Sp): 6/day.  Bonus equal to your cleric level on a single Charisma-based roll
Restorative Touch (Su): 6/day.  remove the dazed, fatigued, shaken, sickened, or staggered condition.
Channel Energy (Su): 6/day.  1d6 positive energy.  30' radius burst.  (DC 15 will halves)

Spells Prepared (CL 1st; concentration +4)
1st—command (DC 14), cure light wounds (D), detect evil
Command
Cure light wounds
Detect Evil, concentration, up to 10 min/level
0—detect magic, light, stabilize
Detect magic
Light
Stabilize
D domain spell; Domains: glory, restoration

STATISTICS
Str 10 0 Dex 10 0 Con 10 0 Int 10 0 Wis 16 3 Cha 16 3

Base Atk 3 1 CMB 1 CMD 11
Feats Selective Channel
Traits Prince, Inspired, Third (for perc?  bluff?), Disadvantage: Attached? 
Skills Acrobatics -4, Climb -4, Diplomacy (Gregarious) 9, Disable Device -4, Escape Artist -4, Fly -4, Intimidate 9, Knowledge(religion) 4, Ride -4, Sleight of Hand -4, Stealth -4, Swim -4,


Languages Common
SQ Change Shape (Su), Gregarious (Ex), Kitsune Magic (Ex/Sp), Low-Light Vision, Natural Weapons (Ex)
Combat Gear: None.  Other Gear: Scale Mail, Longspear, Scimitar, Heavy Wooden Shield, Longbow


====== Created Using Wizards of the Coast D&D Character Builder ======
Joey, level 2
Longtooth Shifter, Invoker
Build: Wrathful Invoker
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 13, Con 14, Dex 10, Int 10, Wis 20, Cha 8.

STARTING ABILITY SCORES
Str 11, Con 14, Dex 10, Int 10, Wis 18, Cha 8.


AC: 17 Fort: 14 Reflex: 12 Will: 17
HP: 28 Surges: 8 Surge Value: 7

TRAINED SKILLS
Religion +6, History +6, Insight +11, Endurance +9, Nature +11

UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff, Diplomacy, Dungeoneering +6, Heal +6, Intimidate, Perception +6, Stealth, Streetwise, Thievery, Athletics +3

FEATS
Invoker: Ritual Caster
Level 1: Berserker's Fury
Level 2: Implement Expertise (Staff)

POWERS
Invoker at-will 1: Astral Wind
Invoker at-will 1: Hand of Radiance
Invoker encounter 1: Astral Terror
Invoker daily 1: Angelic Echelon
Invoker utility 2: Divine Protection

ITEMS
Accurate staff of Ruin +1, Ritual Book, Blood Fury Scythe +1, Chainmail
RITUALS
Hand of Fate
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



Love the shoes & helm: http://1.bp.blogspot.com/_kpc3DPbmA7M/TOv0znmh--I/AAAAAAAAABY/fliZQ6XOPkY/s320/PZO9208-ZephyrGuard.jpg
http://2.bp.blogspot.com/_ersF53wzhq4/SRWlxFUiA4I/AAAAAAAAAaQ/bqKPz4fd1TM/s400/Nualia+and+her+father.jpg
shield, shoulder guard, sword, helm: http://fc03.deviantart.net/fs71/f/2012/096/4/a/4a9df6679b72ddd57f93834e273ed041-d4v6fxx.png
this guy's everything is awesome.  except his face: http://cdn.obsidianportal.com/images/1030472/paladin_sarenrae.jpg
cape! http://cdn.obsidianportal.com/images/618164/cleric_by_benji248.jpg
extremely different.  too different.  prolly would only keep the book: http://fc08.deviantart.net/fs71/i/2013/069/d/5/cleric_of_sarenrae_by_monorok-d5wkj5s.jpg



http://fc03.deviantart.net/fs70/f/2010/175/c/9/chibi_naruto_fox_by_mikoxluvsxitachi.jpg
http://asemcah.info/wp-content/uploads/2013/08/naruto-nine-tailed-fox-chibi-anime.jpg
http://th02.deviantart.net/fs70/PRE/f/2010/296/d/b/btv___team_werefox_by_sillyvamp-d31dg5y.jpg
http://i641.photobucket.com/albums/uu137/dragon_demond/foxes/Fox_Boy-1.jpg
http://images3.wikia.nocookie.net/__cb20120710071839/sonic/images/f/fc/Tails_to_Astonish.jpg



Tasty Feat options:
http://www.d20pfsrd.com/feats/general-feats/-guided-hand use wis for to-hit with favored weapon
http://www.d20pfsrd.com/feats/general-feats/extra-channel---final
http://www.d20pfsrd.com/feats/general-feats/hermean-blood add 2 skills to class skill list
http://www.d20pfsrd.com/feats/general-feats/leadership---final
http://www.d20pfsrd.com/feats/general-feats/lightning-reflexes---final
http://www.d20pfsrd.com/feats/general-feats/noble-scion 1st lvl only
http://www.d20pfsrd.com/feats/general-feats/persuasive---final +2 diplomacy, intimidate
http://www.d20pfsrd.com/feats/general-feats/rhetorical-flourish
http://www.d20pfsrd.com/feats/general-feats/selective-channeling---final !!!!
http://www.d20pfsrd.com/feats/general-feats/spear-dancer
http://www.d20pfsrd.com/feats/general-feats/squire
http://www.d20pfsrd.com/feats/general-feats/turn-undead--final
combat feats:
http://www.d20pfsrd.com/feats/combat-feats/bodyguard-combat
http://www.d20pfsrd.com/feats/combat-feats/shield-focus-combat---final
http://www.d20pfsrd.com/feats/combat-feats/dodge-combat---final
http://www.d20pfsrd.com/feats/combat-feats/double-slice-combat---final more off-hand weapon damage
http://www.d20pfsrd.com/feats/combat-feats/flagbearer-local requires CHA15
http://www.d20pfsrd.com/feats/combat-feats/flanking-foil-combat
http://www.d20pfsrd.com/feats/combat-feats/fortified-armor-training-combat OMG
http://www.d20pfsrd.com/feats/combat-feats/furious-focus-combat
http://www.d20pfsrd.com/feats/combat-feats/hammer-the-gap-combat

Tempting trait:
http://www.d20pfsrd.com/traits/race-traits/world-traveler-human
Sacred Touch
Martial Manuscript
Inspired*
Honest
Blessed Touch
Beacon of Faith
http://www.d20pfsrd.com/traits/combat-traits/witty-repartee-kitharodian-academy +1 Bluff and is class skill






Languages: Changeling = common.  Becommer feat: Draconic.

Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if
it ignores your challenge.
At-Will ✦ Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until
you use this power against another target, or if you fail
to engage the target (see below). A creature can be subject
to only one mark at a time. A new mark supersedes a
mark that was already in place.
While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.
Also, it takes radiant damage equal to 3 + your Charisma
modifier the first time it makes an attack that doesn’t include
you as a target before the start of your next turn. The
damage increases to 6 + your Charisma modifier at 11th
level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged
or challenge a different target. To engage the
target, you must either attack it or end your turn adjacent
to it. If none of these events occur by the end of your turn,
the marked condition ends and you can’t use divine challenge
on your next turn.
You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it
doesn’t rely on the intelligence or language ability of the
target. It’s a magical compulsion that affects the creature’s
behavior, regardless of the creature’s nature. You can’t place
a divine challenge on a creature that is already affected by
your or another character’s divine challenge.

Joey Paladin, level 1
Changeling, Paladin
Becomer: Intimidate Bonus
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 16, Con 10, Dex 10, Int 14, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 16, Con 10, Dex 10, Int 12, Wis 10, Cha 16.


AC: 20 Fort: 14 Reflex: 15 Will: 16
HP: 33 Surges: 10 Surge Value: 8

TRAINED SKILLS
Religion +7, Intimidate +11, Insight +7, Diplomacy +9

UNTRAINED SKILLS
Acrobatics -4, Arcana +2, Bluff +6, Dungeoneering, Endurance -4, Heal, History +2, Nature, Perception, Stealth -4, Streetwise +4, Thievery -4, Athletics -1

FEATS
Level 1: Becomer

POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Virtuous Strike
Paladin encounter 1: Stolen Life
Paladin daily 1: Majestic Halo

ITEMS
Adventurer's Kit, Heavy Shield, Plate Armor, Longsword, Javelin (2)


Outdated sheet:

Joey, level 1
Changeling, Sorcerer
Build: Cosmic Sorcerer
Spell Source: Cosmic Magic

FINAL ABILITY SCORES
Str 14, Con 10, Dex 13, Int 8, Wis 10, Cha 20.

STARTING ABILITY SCORES
Str 14, Con 10, Dex 11, Int 8, Wis 10, Cha 18.


AC: 12 Fort: 12 Reflex: 11 Will: 18
HP: 22 Surges: 6 Surge Value: 5

TRAINED SKILLS
Arcana +4, Insight +7, Diplomacy +10, Athletics +7

UNTRAINED SKILLS
Acrobatics +1, Bluff +7, Dungeoneering, Endurance, Heal, History -1, Intimidate +5, Nature, Perception, Religion -1, Stealth +1, Streetwise +5, Thievery +1

FEATS
Level 1: Implement Expertise (Staff)

POWERS
Sorcerer at-will 1: Dragonfrost
Sorcerer at-will 1: Blazing Starfall
Sorcerer encounter 1: Ray of the Moon
Sorcerer daily 1: Cosmos Call

ITEMS
Staff Implement, Adventurer's Kit

====== Created Using Wizards of the Coast D&D Character Builder ======
Joey, level 2
Longtooth Shifter, Invoker
Build: Wrathful Invoker
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 13, Con 14, Dex 10, Int 10, Wis 20, Cha 8.

STARTING ABILITY SCORES
Str 11, Con 14, Dex 10, Int 10, Wis 18, Cha 8.


AC: 17 Fort: 14 Reflex: 12 Will: 17
HP: 28 Surges: 8 Surge Value: 7

TRAINED SKILLS
Religion +6, History +6, Insight +11, Endurance +9, Nature +11

UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff, Diplomacy, Dungeoneering +6, Heal +6, Intimidate, Perception +6, Stealth, Streetwise, Thievery, Athletics +3

FEATS
Invoker: Ritual Caster
Level 1: Berserker's Fury
Level 2: Implement Expertise (Staff)

POWERS
Invoker at-will 1: Hand of Radiance
Invoker at-will 1: Astral Wind
Invoker encounter 1: Astral Terror
Invoker daily 1: Angelic Echelon
Invoker utility 2: Divine Protection

ITEMS
Accurate staff of Ruin +1, Ritual Book, Blood Fury Scythe +1, Chainmail, Siberys Shard of the Mage (heroic tier), Gauntlets of Blood (heroic tier)
RITUALS
Hand of Fate
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======