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13:54, 27th April 2024 (GMT+0)

Timothius

Timo AC: 10+ 1 (half level) + 8 (plate armor) + 1 (enhancement bonus) + 2 (Shield) = 22
Timo melee attack bonus: 3(str) + 3 (longsword prof) + 1 (half level) + 1 (innate weapon expertise bonus) + 1 (enhancement bonus) = 9

Picture of Timothius:
http://timothius.deviantart.com/art/Timothius-the-Paladin-97369076

Timothius, Level 4 Shifter (Razorclaw) Paladin (Bahamut)
Initiative +3, Perception 14, Insight 19, Low-light vision
HP 43; Bloodied 21; Surges 10; value: 11
AC 22; Fortitude 16, Reflex 15; Will 16
Speed 5
[P] Light of Order (Minor; at will) * Personal
Effect: Shed bright light out to 4 squares until you end the light as a free action.
[B] Divine Challenge (Minor; at will) * Burst 5
Target marked and takes 3 + Cha Mod radiant dmg first time it attacks someone other than Timothius. Timothius must engage the target or the effect ends and he can't use Divine Challenge his next turn. (To engage, either attack the target or move into a space adjacent to the target)
[T] Lay on Hands (Minor; at will) * Touch
Timothius spends a healing surge, but gains no hit points. Instead, his target gains HP as though they spent a healing surge. Timothius must have 1 or more healing surges to use this power.
Special: Timothius can use this a number of times per day equal to his Wis modifier.
[M] Long Sword (standard; at will) * Basic Melee
+9 vs. AC; 1d8+4 damage
[M] Bolstering Strike (standard; at will) * Melee Weapon
+9 vs. AC; 1d8+4 damage, Timothius gains Wis mod temp HP.
[M] Enfeebling Strike (standard; at will) * Melee Weapon
+9 vs. AC; 1d8+4 damage, If target is marked, it takes a -2 penalty to attack until the end of Timothius' next turn.
[C] Channel Divinity: Divine Mettle (minor; encounter) * Burst 10
The target makes a saving throw with a bonus equal to your Charisma modifier. (Special: If another power with "Channel Divinity" in it's title was used this encounter, then this power can not be used.)
Channel Divinity: Divine Strength (minor; encounter) * Personal
+Str mod damage on next attack this turn. (Special: If another power with "Channel Divinity" in it's title was used this encounter, then this power can not be used.)
Channel Divinity: Armor of Bahamut (immediate interrupt; encounter) * Ranged 5
Turn a critical hit against you or an ally within range into a normal hit.
[P] Punitive Radiance (Free; encounter) * Personal
Trigger: You hit an enemy with an attack.
Effect: Target takes 1d6 extra radiant damage. Additionally, the target grants combat advantage and cannot benefit from invisibility until the end of your next turn.
[M] Shielding Smite (standard; encounter) * Melee Weapon
+9 vs. AC; 1d8+4 damage, Until the end of Timothius' next turn, one ally within 5 squares of gains gains a +2 power bonus to AC.
[M] Hold Fast (standard; encounter) * Melee Weapon
+9 vs. AC; 2d8+4 damage and target is immobilized until the end of your next turn.
Special: You can use this power in place of a melee basic attack.
[M] Driving Blades (standard; daily) * Melee Weapon
+9 vs. AC; Hit: 2d8+4 damage, and ongoing 5 damage (Save ends). Each time you hit this target with a melee attack while it takes ongoing damage from this attack, you can push the target 1 square and then shift 1 square into the square it vacated.
Miss: Half damage and push target 1 square.
Special: You can use this attack in place of a melee basic attack when charging.
[C] Healing Word (minor; daily) * Close burst 5
Target: You or one ally. Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
[C] Sacred Circle (standard; daily) * Close burst 3
+1 power bonus to AC until the end of the encounter while in zone.
Traded out for Punitive Radiance
Charging Flight (minor; at will) * Racial ability (Custom)
As part of a charge, Timothius can take flight.
Alignment: Lawful good; Languages: Common, Draconic
(* = Trained in that skill)
1 Acrobatics, 1 Arcana, 1 Athletics, 5 Bluff, 10 Diplomacy*,
4 Dungeoneering, -2 Endurance, 9 Heal*, 1 History, 9 Insight*, 5 Intimidate,
4 Nature, 4 Perception, 6 Religion*, 1 Stealth, 5 Streetwise, -1 Thievery
Str 17(3) Dex 12(1) Wis 15(2)
Con 10(0) Int 09(-) Cha 17(3)
Equipment: Versitile Plate Armor +1 (Take a -1 to AC to lose armor penalties), Long Sword +1 (??), Heavy Shield of the Guardian (+1), Helm of Opportunity, Belt of Vigor, Holy Symbol


Shield of the Guardian
Daily: Minor Action. One ally adjacent to Tim
gains a +1 power bonus to AC until the end of the
encounter.

Helm of Opportunity
Property: +1 item bonus to opportunity attack rolls.

Belt of Vigor
+1 item bonus to Tim's healing surge value

Inescapable Longsword (+1 sword)
Property: Each time you miss a target with this weapon,
you gain a cumulative +1 bonus (up to the weapon’s
enhancement bonus) to your next attack roll with this
weapon against the same target. The bonus ends if you
attack a different target or when you hit.

Collar of Recovery (+1 neck item)
Property: Gain extra hit points equal to this item’s
enhancement bonus when you spend a healing surge to
regain hit points.

Versitile Plate Armor
Power (At-Will): Minor Action. You take a –1 AC penalty
but ignore penalties to speed and checks caused by
armor. This persists until you use a minor action to return
the armor to normal.

Original Stats:
STR 16
CON 10
DEX 10 (+2 from race)
INT 10
WIS 12 (+2 from race)
CHA 16

Racial attributes: Shifter, Razorclaw (PHB2, page 16). +2 Dex, +2 Wis, +2 acrobatics, +2 stealth. 6 square speed. Low light vision. Languages Common, Choice of one other.

Replaced "Longtooth Shifting" (Racial encounter ability) with "Charging Flight" (Custom Racial At-Will ability).

Class attributes: Armor Proficiency: Cloth, Leather, Hide, Chainmail, Scale, Plate; Light Shield, Heavy Shield. Weapon Proficiency: Simple Melee, Military Melee, Simple Ranged. Implement: Holy Symbol. Bonus to Defense: +1 For, +1 Ref, +1 Will. Skill Training: Religion. Channel Divinity. Divine Challenge. Lay on Hands.

Rituals: None. (Yet)

(Future Rituals: )

Feats:
01) Initiate of the Faith (Cleric multiclass)
02) Armor of Bahamut
04) Light of Order

(Future feats)
-Divine Healer (Cleric multiclass)
-Power of Hope
-Healing Hands
-Powerful Charge
-Quick Draw
-Ritual Caster


Background Benefit: Cloistered Priest
Add Religion to your class skill list.
+3 to Religion checks.

Character description/personality:
Winged cat-looking person with a very kind and friendly attitude. Great respect for the gods, especially Bahamut and Sehanine. Nervous about killing and tries avoiding it (Enemies Timothius takes to 0 HP count as unconscious unless Timothius specifically kills the target).

Character background:
Born to a lycanthrope and a human who happened to be an exarch to Bahamut. Raised on concepts that love, forgiveness and honor actually work as evidenced by his converted lycanthrope mother. Timothius fights to protect the innocent and helpless, but also fights to convert evildoers over to the service of good.

XP earned: 0
Money: 7 platinum 14 gold.