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Welcome to Mittens' Dungeon

19:20, 27th April 2024 (GMT+0)

Larry Lumphammer

Larry Lumphammer, Lv1 Hill Dwarf Fighter
Alignment: Neutral Good

Initiative: +1   Speed: 25 Ft   Vision: Darkvision 60
HP: 13  Hit Dice: 1d10.
AC: 16
Save Perks: STR +4, CON +4.
Melee Mod: +4
Ranged Mod: +4 Thrown, +1 Projectile.

Armor Prof: All Armor, Shields.
Weapon Prof: All Simple, All Military.
Tool Prof: Mounts(Land). Artisan's Tools, Climber's Kit, Gaming Set.
Trained Skills: Acrobatics(+2). Athletics(+4), Nature(+2), Survival(+2).

Base Stats.
STR 16(+3)  DEX 13(+1)  WIS 13(+1)
CON 16(+3)  INT  8(-1)  CHA 10(+0)


Fighter Perks:

Fighting Style (Lv1); Great Weapon Fighting: When wielding a Two Handed or Versatile weapon in both hands, I still deal STR Mod DMG if I Miss an attack.
Second Wind (Lv1): As an Action, I gain 1d6+LV(1) Temporary HP.  Can be used once, then requires a rest to recharge.

BG: Dwarven Miner (Custom)
Skill training: Athletics. Nature. Survival.
(Same Skills as Guide)
Tool Prof: Artisan's tools. Climber's Kit. Gaming Set.
(No Navigator's tools, because what kind of Dwarf get's lost in a mine?)

Armor: Chain Mail (16 AC), Stealth Disadvantage.

Weapons: Maul; 2d6 B DMG.  Heavy, Two Handed. Martial.
Pike; 1d10 P DMG. Reach, Two Handed. Martial.
Javelin(4); 1d6 P DMG. Thrown (30/120). Simple.
Dagger; 1d4 P DMG. Finesse, Light, Thrown (20/60). Simple.

Equipment:
Adventurer's Kit; Backpack, Healet's Kit(10c), Mess Kit, Tinderbox, Torches(10), Rations(10), Waterskin, Rope(50ft).

Containers;
Pouches(2)
Sacks(2)
Vials(2)
Flasks(2)
Jugs(2)
Case (Map/Scrolls), Bucket.

Lighting;
Oil(2)

Tools;
Climber's Kit(P), Pole.
Extra Rope(50ft x2). Grappling Hook.
Miner's Pick, Shovel, Crowbar, Hammer, Portable Ram.
Abacus, Merchant's Scale, Block and Tackle, Signal Whistle.
Ink Pen, Ink Pot(1).
Whetstone.

Food; Extra Waterskin. Fishing Tackle. Pot.

Misc;
Gaming Set(P).
Musical Instrument (Undecided what kind).
Bedroll, Blanket, Tent.
Commoner's Clothes(2).
Chalk, Soap.

Money: 13.32 Gold.