RolePlay onLine RPoL Logo

Welcome to Mittens' Dungeon

17:27, 27th April 2024 (GMT+0)

Matthew Felix

Matthew Felix, Level 2 Human Rogue
Alignment: Neutral Good
Age: 21 years old Height: 5'11" Weight: 165lbs
Black hair, and black eyes

Initiative: +3  Speed: 30Ft   Vision: Normal
HP: 17/17  Hit Dice: 2d8.
Base Stats:
STR 10(0) DEX 16(+3) CON 14(+2) INT 15(+2) WIS 10(+0) CHA 10(+0)
Passive Investigation: 12     Passive Perception: 12
Luck: 12 (+1) [10+Character Level] Reputation 12 (+1) [10+Cha+Character Level]
Irradiated: 0 [Current Radiation Exposure Level]
AC: 15 (Studded Leather)
Prof Bonus: +2
Save Proficiencies: Dex(2+3=5), Con (2+2=4), Int(2+2=4)
Str Melee/Thrown Mod: 2+0= +2 (Assuming proficient)
Dex Finesse/Ranged Mod: 2+3= +5 (Assuming proficient)

Armor Proficiencies: Light Armor
Weapon Proficiencies: All Simple, Longsword, Shortsword, Rapier, Hand Crossbow
Languages Spoken: Common, Esperanto, Latin, Undercommon, Thieves' Cant
Tool Proficiencies: Thieves' Tools (+5), Chemistry Kit, Tinker's Tools
Feats: Resilient (Constitution)
Trained Skills: Survival (+4), Nature (+4), Stealth (+5), Acrobatics (+5), Science (+4), Perception (+2), Persuasion (+4)

Rogue Features:
Sneak Attack: +1d6 damage
Cunning Action: Matthew can use his bonus action to take the Dash, Disengage, or Hide actions.
Roguish Archtype:: Cyber Ninja
Expertise: Persuasion, Survival

Cyber Ninja (Nothing until Level 3)

Background: Scientist
Feature:Technological Tinker
Using Tinker's Tools, Matthew can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device ([AC 10] = 8 + (2)your proficiency bonus, with hp equal to 1/10th your total hp [1hp]). The device functions for 24 hours after it is created unless you spend 1 hour maintaining it, which resets the duration it will function to 24 hours. Matthew can use his action to dismantle a clockwork device, reclaiming the materials used to create it. Matthew can have up to three such devices active at a time. When he creates a device, he chooses one of the following options:
Audio Box: When opened, this audio box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed. With 10 minutes of tinkering, you can cause the audio box to emulate a voice you have heard speak for at least 1 minute. This causes the audio box to play 1 minute of speech that anyone listening to must make a Wisdom (Insight) check opposed by your Intelligence (Deception) check to recognize it is not the real person speaking. After being used to play speech in this way, the audio box is destroyed.
Clockwork Figurine: This figurine is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the figurine moves across the ground on each of Matthew's turns in a random direction, moving 10ft (a number of feet equal to 5 times Matthew's proficiency bonus). It makes noises as appropriate to the creature it represents.
Fire Box: The device produces a miniature flame which Matthew can use to light a candle, torch, or campfire. Using the device requires an action. As a bonus action, Matthew can rig the fire box to explode at the end of your turn, dealing 1d6 fire damage per five character levels (minimum 1d6) to all creatures within 10 feet. A Dexterity saving throw (DC 8 + your proficiency bonus + Intelligence modifier) halves this damage. The rigged fire box can be thrown as an action up to 30 feet. [1d6 fire damage and DC 12]

Traits: "I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others."
             "I'm willing to listen to every side of an argument before I make my own judgment."
Ideals: Knowledge. "The path to power and self-improvement is through knowledge."
             Self-Improvement. "The goal of a life of study is the betterment of oneself."
Bond: "I've been searching my whole life for the answer to a certain question."
           "Trust is fragile and goes both ways, earn my trust and I'll be a loyal friend, betray my trust and I'll become a feared foe."
Flaw: "Most people scream and run when they see a demon. I stop and take notes on its anatomy."

Armor: Studded Leather [12 (Studded Leather, 13 lbs) + 3 (Dex)=15 AC]
Weapons: (1 of 4 weapons crafted, creates 4gp of ammo per rest or 16gp worth during long rest)
Autoslingshot (+5 to hit; 2d4+3 bludgeoning, 5lbs, ammunition (30/120), reload (4 shots)
Hunting Rifle (+5 to hit; 2d8+3 piercing and bludgeoning, 10lbs, two-handed, ammunition (350/750) Reload (1))
Tazer (+5 to hit; 1d6+3 Lightning Ammunition (Range 20/80), restock (2 shots), shock) [3lbs, 500gp]
Crafted Collapsing Ninja-to (+5 to hit; 1d10+3 slashing, 3lbs, Bleeder, Collapsible, Finesse) - No longer needs maintenance unless further modified.
Hand Tazer (+5 to hit; 2d6+3 lightning; Finesse, Light, and Shock) [2lbs, 100gp]

Ammunition:
14 Slingstones
Bullets 25 (1lb per 10 bullets)
2 Spare Tazer Packs (2 shots per pack & for Tazer) 0.5lb each

Equipment: (Weight Carried: 108.3/150lbs)
Chemistry Kit (11lbs)
Thieves' Tools (1lb)
Tinker's Tools (10lbs)
Lead-lined common clothes (9lbs)
Traveler’s clothes (4lbs)
Lead-Lined Backpack (15lbs)
Iodine pills, 5 (--)
Rations, 5 days worth (10lbs)
Waterskins, 2 (10lbs)
Fire Box, 2 (--)
Battery, 5 (1.25lbs)
Flashlight (0.5lbs)
Pouches, 2 (2lbs)
Mess Kit (1lb)
Lead-lined and copper-mesh sack (2lb)

Money: See the Wasteland Narrator's Character Description (4gp 8sp 6cp)