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Welcome to Castle of the Mad Archmage (BECMI/RC DnD)

23:54, 16th April 2024 (GMT+0)

Castle of the Mad Archmage (BECMI/RC DnD)

But a few scant leagues from the walls of the bustling city of Greyhawk lie the crumbling ruins known as the Castle of the Mad Archmage.  Long shunned by the local townsfolk, decades ago a series of vast treasure hordes were discovered in the twisting mazes beneath the castle proper, along with hungry beasts and deadly traps aplenty.  Legends were made in that time; names the like of Erac's Cousin, Melf, Tenser, Otiluke, and Lord Robilar will live on for centuries.  Eventually, theough, the dungeons lost their luster as the treasures became smaller and harder to win, the traps were dismantled, and the monsters slain; eventually only the desperate or foolhardy dared enter the dungeons beneath the castle.

Recently, however, reports have surfaced of renewed stockpiles of wealth in the dank passages and chambers beneath the hillok upon which the still-ruined castle rests.  Regions once deemed devoid of monstrous habitation have been reported to teem with activity.  Traps both magical and mundane have one more brought explorers to their doom.  Too, changes both subtle and gross have been noted in the very layout of the passages and chambers, rendering old maps and knowledge dangerously unreliable if not outright useless.  Something is definitely afoot, and most honest folk in the nearby sity find the prospect an unnerving one indeed.

To the bold and daring, however, only one message needs to be heard.  The castle and its dungeons are once more ripe for exploration, and new legends are ready to be made!


A simple dungeon-crawl using Basic/Expert/Companion/Masters/Immortal rules that have been compiled in the Rules Cyclopedia.