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Welcome to DND 3.5 - URTUR - Of Secrets Surrounding Glimmershine

10:35, 30th April 2024 (GMT+0)

Lewk Arraksis

All Summoned Creatures gain:

+4 STR, +4 CON (enhancement, augment summoning)
+4 STR, +4 CON (innate, Nature's Claw II)
+2 AC, DR 1/- (enhancement, Nature's Hide I)
Improved natural attack (Nature's Thorn)
Duration: (1 round/ level) x2 (Extend summoning)

1st Level Summons:

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DIRE RAT

Small Animal
HD : 1d8+4 (8 hp),
Ini: +4,
Spd: 40 ft. climb 20 ft.
AC : 16, touch 15, flat-footed 12
B/G: +0/–2
Att: Bite +5 melee (1d4+2 plus disease)
FAt: Bite +5 melee (1d4+2 plus disease)
S/R: 5 ft/5 ft, SA: Disease
SQ : Low-light vision, scent
Svs: Fort +6, Ref +6, Will +3
Abs: Str 14, Dex 19, Con 18, Int 1, Wis 12, Cha 4
Skl: Climb +13, Hide +9, Listen +4, Move Silently +5, Spot +4, Swim +13
Fts: Alertness, Weapon Finesse

Disease: Filth fever—bite, Fortitude DC 14, incubation period 1d3 days,
         damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
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EAGLE
Small Animal
HD : 1d8+4 (8 hp)
Ini: +3
Spd: 10 ft., fly 80 ft. (average)
AC : 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
B/G: +0/–2
Att: Talons +4 melee (1d4+2)
FAt: 2 talons +4 melee (1d4+2) and bite –1 melee (1d4+1)
S/R: 5 ft./5 ft.
SQ : Low-light vision
Svs: Fort +6, Ref +5, Will +2
Abs: Str 14, Dex 17, Con 18, Int 2, Wis 14, Cha 6
Skl: Listen +2, Spot +14
Fts: Weapon Finesse
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MONKEY
Tiny Animal
HD : 1d8+3 (7 hp)
Ini: +3
Spd: 30 ft., climb 30 ft.
AC : 15 (+2 size, +3 Dex), touch 15, flat-footed 12
B/G: +0/–10
Att: Bite +5 melee (1d3–2)
FAt: Bite +5 melee (1d3–2)
S/R: 2-1/2 ft./0 ft.
SQ : Low-light vision
Svs: Fort +5, Ref +5, Will +1
Abs: Str 7, Dex 17, Con 16, Int 2, Wis 12, Cha 5
Skl: Balance + 11, Climb +12, Hide +11, Listen +3, Spot +3
Fts: Weapon Finesse
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OCTOPUS
Small Animal (Aquatic)
HD : 2d8+6 (15 hp)
Ini: +4
Spd: 20 ft., swim 30 ft.
AC : 16 (+1 size, +4 Dex, +2 natural), touch 15, flat-footed 13
B/G: +1/+4
Att: Arms +6 melee (0)
FAt: Arms +6 melee (0) and bite +1 melee (1d3+1)
S/R: 5 ft./5 ft.
SA : Improved grab
SQ : Ink cloud, jet, low-light vision
Svs: Fort +6, Ref +7, Will +1
Abs: Str 16, Dex 19, Con 17, Int 2, Wis 12, Cha 3
Skl: Escape Artist +14, Hide +12, Listen +2, Spot +5, Swim +11
Fts: Weapon Finesse

Improved Grab (Ex): start a grapple as a free action without
                    provoking an attack of opportunity. If it wins,
                    it establishes a hold and automatically deals
                    bite damage.
Ink Cloud (Ex):     cloud of jet-black ink 10x10x10 feet once per
                    minute as a free action. Provides total concealment.
Jet (Ex):           Once per round as a full-round action at speed 200.
                    It must move in a straight line, but does not provoke
                    attacks of opportunity while jetting.
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OWL
Tiny Animal
HD : 1d8+3 (7 hp)
Ini: +4
Spd: 10 ft., fly 40 ft. (average)
AC : 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14
B/G: +0/–9
Att: Talons +6 melee (1d4–1)
FAt: Talons +6 melee (1d4–1)
S/R: 2-1/2 ft./0 ft.
SQ : Low-light vision
Svs: Fort +5, Ref +6, Will +2
Abs: Str 8, Dex 19, Con 16, Int 2, Wis 14, Cha 4
Skl: Listen +14, Move Silently +18, Spot +6*
Fts: Weapon Finesse
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PORPOISE
Medium Animal
HD: 2d8+8 (17 hp)
Ini: +4
Spd: Swim 80 ft.
AC : 16 (+4 Dex, +2 natural), touch 14, flat-footed 12
B/G: +1/+3
Att: Slam +5 melee (2d4+2)
FAt: Slam +5 melee (2d4+2)
S/R: 5 ft./5 ft.
SQ : Blindsight 120 ft., hold breath, low-light vision
Svs: Fort +7, Ref +7, Will +1
Abs: Str 15, Dex 19, Con 19, Int 2, Wis 12, Cha 6
Skl: Listen +8*, Spot +7*, Swim +10
Fts: Weapon Finesse

Blindsight (Ex):  locate objects and creatures within 120 feet.
                  A silence spell negates this effect.
Hold Breath (Ex): Hold breath equal to 6 x its Constitution score.
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SNAKE, SMALL VIPER
Small Animal
HD : 1d8+3 (7 hp)
Ini: +4
Spd: 20 ft., climb 20 ft., swim 20 ft.
AC : 18 (+1 size, +3 Dex, +3 natural), touch 15, flat-footed 14
B/G: +0/–4
Att: Bite +5 melee (1d2 plus poison)
FAt: Bite +5 melee (1d2 plus poison)
S/R: 5 ft./5 ft.
SA : Poison
SQ : Scent
Svs: Fort +5, Ref +6, Will +1
Abs: Str 10, Dex 19, Con 17, Int 1, Wis 12, Cha 2
Skl: Balance +12, Climb +13, Hide +12, Listen +7, Spot +7, Swim +8
Fts: Weapon Finesse

Poison (Ex): Initial and secondary damage of 1d6 Con.
             Save DC = 13
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WOLF
Medium Animal
HD : 2d8+10 (19 hp)
Ini: +2
Spd: 50 ft.
AC : 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
B/G: +1/+5
Att: Bite +6 melee (1d6+4)
FAt: Bite +6 melee (1d6+4)
S/R: 5 ft./5 ft.
SA : Trip
SQ : Low-light vision, scent
Svs: Fort +8, Ref +5, Will +1
Abs: Str 19, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Skl: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Fts: TrackB, Weapon Focus (bite)

Trip (Ex): hit with bite attack can trip an opponent
           (+1 check modifier) as a free action without making a
           touch attack or provoking an attack of opportunity.
           If the attempt fails, the opponent cannot react to trip
           the wolf.
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2nd level summons:

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BLACK BEAR

Size/Type:  	Medium Animal
Hit Dice: 	3d8+6 (19 hp)
Initiative: 	+1
Speed: 	        40 ft. (8 squares)
Armor Class: 	13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: 	+2/+6
Attack: 	Claw +6 melee (1d4+4)
Full Attack: 	2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 	5 ft./5 ft.
Special Attacks: 	—
Special Qualities: 	Low-light vision, scent
Saves: 	        Fort +5, Ref +4, Will +2
Abilities: 	Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: 	Climb +4, Listen +4, Spot +4, Swim +8
Feats: 	        Endurance, Run
Environment: 	Temperate forests
Organization: 	Solitary or pair
Challenge Rating: 	2
Advancement: 	4-5 HD (Medium)
Level Adjustment: 	—

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CROCODILE

Size/Type:  	Medium Animal
Hit Dice: 	3d8+9 (22 hp)
Initiative: 	+1
Speed: 	        20 ft. (4 squares), swim 30 ft.
Armor Class: 	15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: 	+2/+6
Attack: 	Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6)
Full Attack: 	Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6)
Space/Reach: 	5 ft./5 ft.
Special Attacks: 	Improved grab
Special Qualities: 	Hold breath, low-light vision
Saves: 	        Fort +6, Ref +4, Will +2
Abilities: 	Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
Skills: 	Hide +7*, Listen +4, Spot +4, Swim +12
Feats: 	        Alertness, Skill Focus (Hide)
Environment: 	Warm marshes
Organization: 	Solitary or colony (6-11)
Challenge Rating: 	2
Advancement: 	4-5 HD (Medium)
Level Adjustment: 	—

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DIRE BADGER

Size/Type: 	Medium Animal
Hit Dice: 	3d8+15 (28 hp)
Initiative: 	+3
Speed: 	        30 ft. (6 squares), burrow 10 ft.
Armor Class: 	16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: 	+2/+4
Attack: 	Claw +4 melee (1d4+2)
Full Attack: 	2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 	5 ft./5 ft.
Special Attacks: 	Rage
Special Qualities: 	Low-light vision, scent
Saves: 	        Fort +7, Ref +6, Will +4
Abilities: 	Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: 	Listen +6, Spot +6
Feats: 	        Alertness, Toughness, TrackB
Environment: 	Temperate forests
Organization: 	Solitary or cete (2-5)
Challenge Rating: 	2
Treasure: 	None
Alignment: 	Always neutral
Advancement: 	4-9 HD (Large)
Level Adjustment: 	—

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DIRE BAT

Size/Type: 	Large Animal
Hit Dice: 	4d8+12 (30 hp)
Initiative: 	+6
Speed: 	        20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 	20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple: 	+3/+10
Attack: 	Bite +5 melee (1d8+4)
Full Attack: 	Bite +5 melee (1d8+4)
Space/Reach: 	10 ft./5 ft.
Special Attacks: 	—
Special Qualities: 	Blindsense 40 ft.
Saves: 	        Fort +7, Ref +10, Will +6
Abilities: 	Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: 	Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats: 	        Alertness, Stealthy
Environment: 	Temperate deserts
Organization: 	Solitary or colony (5-8)
Challenge Rating: 	2
Treasure: 	None
Alignment: 	Always neutral
Advancement: 	5-12 HD (Large)
Level Adjustment: 	—

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SMALL ELEMENTAL

http://www.d20srd.org/srd/monsters/elemental.htm

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HIPPOGRIFF

Size/Type:  	Large Magical Beast
Hit Dice: 	3d10+9 (25 hp)
Initiative: 	+2
Speed: 	        50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 	15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: 	+3/+11
Attack: 	Claw +6 melee (1d4+4)
Full Attack: 	2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
Space/Reach: 	10 ft./5 ft.
Special Attacks: 	—
Special Qualities: 	Darkvision 60 ft., low-light vision, scent
Saves: 	        Fort +6, Ref +5, Will +2
Abilities: 	Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
Skills: 	Listen +4, Spot +8
Feats: 	        Dodge, Wingover
Environment: 	Temperate hills
Organization: 	Solitary, pair, or flight (7-12)
Challenge Rating: 	2
Treasure: 	None
Alignment: 	Always neutral
Advancement: 	4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: 	—

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MEDIUM SHARK

Size/Type: 	Medium Animal (Aquatic) 	
Hit Dice: 	3d8+3 (16 hp)
Initiative: 	+2
Speed: 	        Swim 60 ft. (12 squares)
Armor Class: 	15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: 	+2/+3
Attack: 	Bite +4 melee (1d6+1)
Full Attack: 	Bite +4 melee (1d6+1)
Space/Reach: 	5 ft./5 ft.
Special Attacks: 	—
Special Qualities: 	Blindsense, keen scent
Saves: 	        Fort +4, Ref +5, Will +2
Abilities: 	Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Feats: 	        Alertness, Weapon Finesse
Environment: 	Cold aquatic
Organization: 	Solitary, school (2-5), or pack (6-11)
Challenge Rating: 	1
Advancement: 	4-6 HD (Medium)
Level Adjustment: 	—

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MEDIUM VIPER

Snake, Medium Viper
Size/Type: 	Medium Animal
Hit Dice: 	2d8 (9 hp)
Initiative: 	+3
Speed: 	        20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 	16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: 	+1/+0
Attack: 	Bite +4 melee (1d4-1 plus poison)
Full Attack: 	Bite +4 melee (1d4-1 plus poison)
Space/Reach: 	5 ft./5 ft.
Special Attacks: 	Poison
Special Qualities: 	Scent
Saves: 	        Fort +3, Ref +6, Will +1
Abilities: 	Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: 	Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Feats: 	        Weapon Finesse
Environment: 	Temperate marshes
Organization: 	Solitary
Challenge Rating: 	1
Advancement: 	—
Level Adjustment: 	—

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SQUID

Size/Type:  	Medium Animal (Aquatic)
Hit Dice: 	3d8 (13 hp)
Initiative: 	+3
Speed: 	        Swim 60 ft. (12 squares)
Armor Class: 	16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: 	+2/+8*
Attack: 	Arms +4 melee (0)
Full Attack: 	Arms +4 melee (0) and bite -1 melee (1d6+1)
Space/Reach: 	5 ft./5 ft.
Special Attacks: 	Improved grab
Special Qualities: 	Ink cloud, jet, low-light vision
Saves: 	        Fort +3, Ref +6, Will +2
Abilities: 	Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: 	Listen +7, Spot +7, Swim +10
Feats: 	        Alertness, Endurance
Environment: 	Temperate aquatic
Organization: 	Solitary or school (6-11)
Challenge Rating: 	1
Advancement: 	4-6 HD (Medium); 7-11 HD (Large)
Level Adjustment: 	—
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WOLVERINE

Size/Type:  	Medium Animal
Hit Dice: 	3d8+15 (28 hp)
Initiative: 	+2
Speed: 	30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 	14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: 	+2/+4
Attack: 	Claw +4 melee (1d4+2)
Full Attack: 	2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 	5 ft./5 ft.
Special Attacks: 	Rage
Special Qualities: 	Low-light vision, scent
Saves: 	        Fort +7, Ref +5, Will +2
Abilities: 	Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: 	Climb +10, Listen +6, Spot +6
Feats: 	        Alertness, Toughness, TrackB
Environment: 	Cold forests
Organization: 	Solitary
Challenge Rating: 	2
Advancement: 	4-5 HD (Large)
Level Adjustment: 	—

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3rd level summons: