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15:40, 27th April 2024 (GMT+0)

Igatho

Igatho, Level 1 Frost Giant (Goliath) Barbarian
Age: 7 (2 giant years), Height: 7' 7", Weight: 300 lb.
Initiative +0, Perception 9, Insight 9, Normal vision

Heartland - Arid Desert: While you are wearing cloth armor or no armor and not using a shield, you gain a + 3 bonus to AC and a + 2 bonus to Reflex.
(At 4th level, you gain resist 5 fire. The resistance increases to 10 at 14th level and 15 at 24th level.)

Poised Defender: While your defender aura is active and you're not wearing heavy armor, you gain a + 2 bonus to AC.

Berserker Fury:When you use a barbarian primal attack power, you enter your Berserker Fury until the end of the encounter. Alternatively, you can use a minor action while you are bloodied to enter the fury. The
fury has the following effects.
♦ Your defender aura ends, if it was active, and you cannot use defender aura or vengeful guardian until the fury ends.
♦ Some of your powers, such as your barbarian martial at-will attack powers, gain additional benefits, as noted in those powers.
♦ Your melee basic attacks deal 1d8 extra damage. This extra damage increases to 2d8 at 11th level and 3d8 at 21st level.


HP 33; Bloodied 16; Surges 12; value 8
AC 16/14*; Fortitude 16, Reflex 13; Will 12
*See "Poised Defender above
Resist 5 Cold
Speed 6
[M] Basic Attack (Standard; At-Will) * Melee or Ranged
Weapon
Greataxe: +6 vs. AC; 1d12+4 dmg
Level 21: 2d12+4 dmg
Berserker Fury:
Greataxe: +6 vs. AC; 1d12+1d8+4 dmg
Level 11: 1d12+2d8+4 dmg
Level 21: 2d12+3d8+4 dmg
[M] Recuperating Strike (Standard; At-Will) * Melee Weapon
Primal, Weapon
+6 vs. AC; 1d12+4 dmg and you gain thp equal to your Con mod (+4)
Level 21: 2d12+4 dmg
[M] Run Down (Standard; At-Will) * Melee Weapon
Martial, Weapon
+6 vs. AC; 1d12+4 dmg and slowed.
Level 21: 2d12+4 dmg
Berserker Fury: This attack gains the primal keyword and deals 1 d8 extra damage.
Level 11: 2d8 damage.
Level 21: 3d8 damage.

[P] Defender Aura (Minor; At-Will) * Personal
Aura
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
[P] Vengeful Guardian (Opportunity Action; At-Will) * Personal
Martial
Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours, without targeting you or an ally who has an active defender aura.
Effect: You make a melee basic attack against the triggering enemy and deal1 d8 extra damage to it.
Level 11: 2d8 extra damage.
Level 21: 3d8 extra damage. On a miss, the attack deals half damage to the triggering enemy.

[M] Avalanche Strike (Standard; Encounter) * Melee Weapon
Primal, Weapon
+6 vs. AC; 3d12+4 dmg
Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier (+4).
[P] Stone's Endurance (Minor; At-Will) * Personal
(No keyword)
Effect: You gain resist 5 all until the end of your next turn.
Level 11: Resist 10 all
Level 21: Resist 15 all

[M] Blood Bear Rage (Standard; Daily) * Melee Weapon
Primal, Rage, Weapon
+6 vs. AC; 2d12+4 dmg and you grab the target
Miss: Half damage.
Effect: You enter the rage of the blood bear. Until the rage ends, you gain a +4 bonus to grab attacks. If an enemy starts its turn grabbed by you, it takes 5 + your Strength modifier(+5) damage.
Alignment: Neutral; Languages: Common, Giant
(* = Trained in that skill)
0 Acrobatics, 1 Arcana, 11 Athletics*, 0 Bluff, 0 Diplomacy,
-1 Dungeoneering, 9 Endurance, -1 Heal, 1 Hist, -1 Insight, 8 Intimidate*,
1 Nature, -1 Perception, 1 Religion, 0 Stealth, 0 Streetwise, 0 Thievery
Str 18(4) Dex 10(0) Wis 09(-)
Con 18(4) Int 13(1) Cha 10(0)
Equipment: Greataxe, MONEY: 70gp


Rituals: None.

Feats:
01) Frozen Soul (Resist 5/10/15 cold, +1/2/3 Will)

Future Feats:


Background Benefit: Giant (Wandering Duelist)
Add Intimidate to class skill list and gain a +3 to intimidate


Character description/personality:


Combat tactics:


Character background:



RACIAL TRAITS
Average Height: 7´ 2˝–7´ 8˝
Average Weight: 280–340 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, either Dwarven or Giant
Skill Bonuses: +2 Athletics, +2 Nature
Mountain’s Tenacity: You have a +1 racial bonus to
Will.
Powerful Athlete: When you make an Athletics check
to jump or climb, roll twice and use either result.
Stone’s Endurance: You have the stone’s endurance
power.