• This game is under the Sci-Fi, Horror & Contemporary genres.
  • The game system is Lacuna.
  • This game contains adult content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Slow Burn (Lacuna)
"I understand that a few of you are Green level agents who have been on semi-active status.  You'll find much of this presentation to be review but I urge you to play close attention.  Everyone in this room, including, you has jut received Blue Level clearance."

The man wrings his hands a few times as he peers at the group before him, reflecting each of their faces in his black sunglasses.

"First and foremost, the hierarchy of security clearances has changed," he says as he paces out of the way of the large screen behind him.  The screen lights up with the first slide:


White - Further Information Pending

Green - Surface thoughts, short term memory

Blue - Memory (classical arena for cognitive temporal displacement and insertion)

Deep Blue - Subconscious memory.  Insertion points limited to Directorate only.

Black - Hostile environment.  DO NOT ATTEMPT ENTRY INTO BLACK-LEVEL!

Wine - FURTHER INFORMATION IS CLASSIFIED TOP SECRET.


"And this, ladies and gentlemen, is The Map."

A detailed illustration overlaid with various lines and points of data materializes on the screen.  It's a large and convoluted cityscape, color coded based on security clearances.  In scrutinizing The Map one might come to realize that there appear to be no Wine level areas.  Inky black omissions simultaneously paint and censor the Black areas.  Although the majority of the roads connect the layout of the city is illogical and at times impossible.  Only a few buildings are labeled.  Only numerical designations and generic names are used.  A few places are at least semi-recognizable: Hotel, Cafe, Tailor - it's a chore to find them all in the short time before the next slide.