• This game is under the Sci-Fi & Superhuman genres.
  • The game system is Free-form.
  • This game contains adult content.
Homeland X
The road we've traveled to get here was paved with the best of intentions.

Charles Xavier was a visionary. He saw the coming of the mutant race before others understood what was happening. He predicted the need for a school to train them. He anticipated the fear, hatred, and violence that could occur when the Evolved met the Ignorant.

Charles was a learned man, and this included a comprehensive knowledge of history. He knew what happened to those who were too different, especially when that difference led to fear. He knew how some would manipulate the fear of the masses to their own agendas, their own gain. There would be laws. Restrictions. Oppression.

Perhaps even genocide.

He decided to get out in front of the problem. He would work with the government, serve as an adviser, and influence public policy as it occurred. He would work from within the system to protect his species.

And for a while, it worked. A small school trained the handful of known mutants in the safe and proper use of their powers. They became his first field agents in the FBI division known as 'Division X', and later in the separate agency called Homeland X.

Publicly, mutant powers were classified as weapons, requiring registration, licensing, and even training. In order to limit the unavoidable discriminatory nature of these laws, all weapons were regulated thus. And so the greater good was served: universal gun control had come to pass as a consequence, and the people were largely happy about it.

Homeland X worked well for many years. They trained new mutants, monitored citizens with registered mutant abilities, and combated rogue mutants where they occurred. They protected the population against the more random super-beings that couldn't be categorized in evolutionary terms: the lab accidents, the alien hybrids, and the so-called gods and monsters. Homeland X were perceived as patriots. As heroes.

For a time. Only for a time.

The rates of mutant birth and mutant emergence accelerated. This, Xavier failed to foresee, so when it all came down to numbers, he was unprepared for the new reality. Humans didn't worry when there were a hundred mutants in the U.S. population. Not two hundred.

A thousand, though? Ten thousand?

A million?

Inevitably, people became fearful. Mutants could overthrow the government, conquer the human race, destroy the world. They were no longer satisfied with registration and monitoring. Now they wanted control. Suppression.

Mutants deemed a clear and present threat to national security were given a choice: work within Homeland X, or have their powers dampened or eliminated through special means. Some were subjected to experimental surgeries or implants. Some died.

Xavier was unable to fight the new paradigm. He retired in shame.

That was five years ago.



This is a hard reboot of a game originally called The Brotherhood, and then (briefly) House of M.