• This game is under the Intrigue, Action/Adventure & Drama genres.
  • The game system is 7th Sea (1st Edition).
  • This game contains adult content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Legends of Theah I (on hiatus)
Legends of Theah
...a story of heroes.
There has been an increase in criminal activity in the Triple Kingdoms which seems to center (currently) around Percis, Canguine, Balig, and recently stretched as far as the outer edges of Carleon. Unease has settled in among nobles and merchants alike, with the whispering of their unease reaching beyond the ears of the elite and over the waves to distant shores.

The aggressors are said to be of similar nature and dress; they are callous, unpredictable and alarmingly odd. They have become increasingly bold, their attacks more frequent. A speckling of inns have reported thefts from their pantries and stables, with glimpses of hooded men disappearing into the night. Ships docked for the evening have been plagued by vandalism and small fires, with similar hooded men spotted vaulting off the ships and over crates with an unnatural strength and agility. Merchant caravans and carriages of the elite have been attacked, their drivers slaughtered while passengers are subjected to curious, if not discourteous scrutiny while being stripped of their finery.

A small scouting (hunting) party was sent out to investigate, to find the thieves' haven, only to return with Intel that seemed to lead to everywhere and nowhere. One of the scouts did not return with his party. Whether he succumbed to brigands, the elements,, or the Goodly Folke, no one knows for certain. Perhaps he lives? He was last reported to have left Balig and been on the path to Canguine nearly two weeks ago.

The latest attack has sparked new fear. A young Montaigne nobleman was abducted shortly after disembarking from a ship at Canguine's docks. An eye-witness told of two hooded men on horseback who snatched the noble up quite suddenly. The hood of one of the kidnappers fell back to reveal a grotesquely disfigured face.

The nobleman has been missing for 10 days. A ransom demand has yet to be delivered.


7th Sea is a world of cinematic swashbuckling adventure and romance, diplomacy and intrigue, archaeology and exploration. It is a world of sharp blades and sharp wits, coupled with the shadowy substance of sorcery. Musketeers hold true to the virtues of honor and integrity, while pirates sail the seas wherever they please and take what they want, united by a common cause-freedom from the tyranny of nobility's sorcerers and the courts of kings and queens. Dark magic pulses in the hearts of the noble class. Ancient treasures remain hidden among ruins. Monsters of human and inhuman form lurk in all corners of Theah, some concealed within the shadows while others smile from behind a sinister-or friendly-face.

Perils abound within the nations and seas of Theah, dangers you can scarcely fathom. Unimaginable treasures are just waiting to be found - fabulous wealth and imminent death. The world is not a safe place, every decision you make brings you face to face with the creatures and villains of Theah.

With every bit of darkness there is light to balance it. Every twisted soul has a counterpart who will not let his evil deeds stand.  Theah is a world for the daring, where heroes of legend are born...