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Welcome to Savage Tide (Pathfinder, Mystara)

06:32, 27th April 2024 (GMT+0)

Karthach Feldspar-Ash

Head of the shrine of Liir - the Goddess of Poetry and Art.

Pathfinder Sheet


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Basic Information

  Character Name  : Karthach Feldspar-Ash    Height : 4ft 1in
  Player Name     : NPC                      Weight :
  Character Race  : Dwarf                    Eyes   : Blue
  Alignment       : Neutral Good             Hair   : Blonde
  Deity           : Kord                     Size   : Medium
  Total Level     : 1                        Speed  : 20
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Character Class Information

  Class and Level     : Cleric 1
  Class and Level     :
  Class and Level     :

  Favored Class(es)   : Cleric
  Favored Class Bonus : +1 hit point or +1 skill point
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Ability Scores

  Strength     : 14 (+2)     00 point buy + 0 racial + 0 level + 0 misc
  Dexterity    : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
  Constitution : 16 (+3)     00 point buy + 0 racial + 0 level + 0 misc
  Intelligence : 05 (-3)     00 point buy + 0 racial + 0 level + 0 misc
  Wisdom       : 19 (+4)     00 point buy + 0 racial + 0 level + 0 misc
  Charisma     : 08 (-1)     00 point buy + 0 racial + 0 level + 0 misc

  Maximum Load  : 000 lbs.
  Lift Overhead : 000 lbs.   (equal to Maximum Load)
  Lift          : 000 lbs.   (equal to Maximum Load x2)
  Drag or Push  : 000 lbs.   (equal to Maximum Load x5)
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Combat Statistics

  Hit Points        : 12
  Base Attack (BAB) : +0
  Initiative        : +0     0 Dex + 0 misc

  Base Melee        : +2     0 BAB + 0 Str + 0 misc
  Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

  Combat Maneuver   : +2          0 BAB + 0 Str + 0 misc          <- CMB
  Maneuver Defense  : +12    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

  Armor Class       : 13     10 base + 3 armor + 0 shield + 0 Dex + 0 misc
  Touch AC          : 10     10 base                      + 0 Dex + 0 misc
  Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc
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Saving Throws

  Fortitude  : +5    +2 base + 3 Con + 0 misc
  Reflex     : +0    +0 base + 0 Dex + 0 misc
  Will       : +6    +2 base + 4 Wis + 0 misc

  Conditional Bonuses and Penalties :
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Racial Abilities and Features

Speed not modified by armour or encumbrance
Darkvision to 60ft
+4 dodge bonus against giants
+2 on Appraise skill checks on non magical goods that contain metals or gems
+1 on attach rolls versus orcs and goblins
+2 on saving throws against poison, spells and spell-like abilities
+4 to CMD when resisting a bill rush or trip
+2 to perception checks on stonework
Proficient with battleaxes, heavy picks and warhammers

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Class Abilities and Features

AURA
CHANNEL ENERGY - Positive energy, heals living creatures/damages undead 1d6
     DC 14 (10+0.5+4). Available 7 times per day.
DOMAINS - Glory & War
Battle Rage: Touch a creature to give +1 bonus on melee damage rolls 7 times/d
   (magic weapon)
Touch of Glory: Give creature +1 on single Charisma based skill or ability check
DC for undead to save for half damage against channelling is +2



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Skills and Languages

  Your maximum ranks in a skill are equal to your total level.
  Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
  [c] denotes a class skill.
  ^ denotes a skill that cannot be used untrained.

  [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [X] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
  [X] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
  [X] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [X] Heal               : +08    1 ranks + 4 Wis + 3 class + 0 misc
  [ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [X] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
  [X] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
  [X] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
  [X] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
  [X] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
  [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [X] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
  [ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [X] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
  [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [X] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
  [ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
  [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

  Languages : Common & Dwarven
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Traits and Feats

Arena Blood (Champion District Feat): +2 bonus on intimidate skill checks.
     When successfully use intimidate in a battle then heal 1d4 nonlethal damage.
     +2 moral bonus on grapple checks, sunder attempts, trip attempts, bull rush
     attempts and disarm attempts if aware of non-combatants observing.

Endurance: +4 on the following checks and saves... swim checks to resist non-lethal
     damage form exhaustion, cons checks to continue running or forced march,
     cons checks to hold breath, cons check to avoid nonlethal damage from starvation
     or thirst, fortitude saves to void damage from hot or cold environments,
     fort saves to resist damage from suffocation.
     May sleep in light or medium armour without becoming fatigued.


  Level 1 Feat :
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Money and Equipment

  Armor     : Studded Leather (+3 armour bonus, -1 armour check penality, 15% spell failure)
  Belt      :
  Body      :
  Chest     :
  Eyes      :
  Feet      :
  Hands     :
  Head      :
  Headband  :
  Neck      :
  Ring #1   :
  Ring #2   :
  Shield    :
  Shoulders :
  Wrists    :

  Weapon    : Greatsword 2d6 (Crit 19-20/x)
  Weapon    : Heavy Crossbow 1d10 (Crit 19-20/x) 120 ft

  Other Equipment :
Backpack
Flint 6 Steel
Hooded Lantern (normal light to 30ft, increase light level next 30 ft)
Flask of Oil x6
Bedroll
Standard Rations (6 meals)
Water flask




  Money : 10 GP

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Magic

  Level 0     3 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
     Known/Prepared:
Stabilize
Light
Purify Food and Drink


  Level 1     1+1+1 spells per day  0 bonus    DC 11 (10 + level + 0 ability)
     Known/Prepared:
Doom: One subject takes -2 on attack rolls, damage rolls, saves and checks
Magic Weapon: +1 enhancement bonus on attach and damage rolls
Shield of Faith: +2 deflection bonus to AC

  Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
     Known/Prepared:
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