• This game is under the Apocalyptic, Action/Adventure & Future genres.
  • The game system is Atomic Highway/Homebrew/Sandbox.
  • This game contains mature content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Burn Outs!
Humankind has been devastated, populations of billions reduced to millions by nuclear, biological, and chemical warfare. Struggling in the poisoned aftermath of nuclear winter, bands of survivors huddled together for survival, over time forming various sorts of communities.

The year is 2692, roughly 300 years after the earth was ravaged by nuclear and chemical warfare in the third and final world war. The former nations and cultures of the old world exist only in stories, passed down through generations and twisted by misinformation and myth. Old technology survives in heavily guarded Remnant bunkers and what has been scavenged and repurposed through the years by scavengers.

People etch out lives for themselves however they can. As mercenaries, scavengers, craftspeople, entertainers, and thieves. The world is rich in old world mysteries, horrific beasts, bizarre fables, and warring factions vying for renown and resources. There is money to be made, gear to be found, and fame to be won aplenty. Indeed the world is rich in opportunity for those who can survive in it.

This is a post-apoc sandbox game using the Atomic Highway system- we'll be using some homebrew rules so don't rely too heavily on the handbook. Think of it as a framework. While "open-world" and intended for the players to basically run around in whatever manner they like, this isn't "freeform" and will be guided by the GM.

Players should be ready to place an emphasis on good characterization and creative writing, so if you don't like reading and writing... give this one a pass. Unless in combat try to refrain from one-liners.