• This game is under the Supernatural, Horror & Contemporary genres.
  • The game system is Werewolf: The Apocalypse.
  • This game contains mature content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Werewolf: The Redemption
You screwed up in a big way and have ended up at the bottom of the social heap. Maybe you're the (indirect?) reason a cub died during your aborted Rite of Passage, maybe you were tricked by an enemy into giving away important information, maybe you were an up-and-comer who went against one of the basic tenets of your Tribe, maybe you're a metis- at the bottom of the barrel simply because of the circumstances of your birth, or maybe you're simply a Lost Cub.

Regardless of what happened, your life is miserable. You're sure you could redeem yourself if only you had a chance, but no one will give you the opportunity to do so. The fact is, the seeds of greatness are within you. And now your chance has come.

Firefly has been quietly gathering Garou with no ties for a secret mission: to reclaim the lost White Howlers. Many are called and tested, but few have demonstrated the courage, fortitude, and honor to take on this task. Will your character prove themselves worthy?
This is a Werewolf: the Apocalypse Revised game set prior to the events leading up to the Apocalypse. I'd like to see a 24 hour turn-around on moves- if you can't post that often, please do not apply.

Brand new Werewolf players are welcome; your best bet is to play a character who doesn't know s/he's a werewolf and learn about the world in-game.

Be careful that you don't choose too great or small a misdeed. Murderers and caern violators are not going to work; neither is someone who accidentally knocked over the salt.

The game will start with the characters being drawn together from their homes, so make sure there's nothing holding you to any particular place. You can be from anywhere in the world, but must be able to speak English. Characters will work together in a pack; no Lone Wolves. This is not a sandbox game.

You can start as any of the following:
- a human who knows nothing about Garou
- a cub past his/her First Change, but who has not yet taken (or failed) his/her Rite of Passage
- a Rank 1 Ronin (a Garou who has been outcast)
- a few players may be allowed to play some of other races (Bastet, Gurahl, Ratkin, Corax, Nuwisha), but the focus of the game will be on the Garou and a Garou will be the overall leader. These characters will also be outcasts from their own societies.

If you are interested in playing, please send me the following character info: Breed, Tribe, Auspice, Starting situation, a short description including basic personality, the character's major goal(s) in life (aside from regaining their status), why the character is an outcast, and a writing sample from any game.

Characters are not being accepted on a "first-come, first-served" basis. I'm looking for characters who are well-rounded, have well-thought-out backgrounds, and look like they'll work well together.

We've had a nearly complete turn-over of players after playing for about 6 months. I'm not sure why this has happened, but all players are asked to read some of the game threads to make sure this is the kind of game you're interested in playing.