• This game is under the Fantasy genre.
  • The game system is Pathfinder.
  • This game contains adult content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Against the Giants-G1-3
Giants have been raiding the lands of men in largebands, with giants of different sorts  in these marauding groups.

Death and destruction have been laid heavily upon every place
these monsters have visited. This has caused great anger in high
places, for life and property loss means failure of the vows of
noble rulers to protect the life and goods of each and every
subject—and possible lean times for the rulers as well as the
ruled. Therefore, a party of the bravest and most powerful
adventurers has been assembled and given the charge to punish
the miscreant giants. These adventurers must deliver a sharp
check, deal a lesson to the clan of hill giants nearby, or else return
and  put their heads upon the block for the headsman's axe!

Yet this charge  is  not as harsh as it may seem, for all have been fully
equipped with all standard  items needed for both wilderness an
dungeon exploration; and each member of the party has likewise
been given the finest horse available. Guides are available to help,
and the leader  has a splendid map showing exactly where  the
great timber fortress of the chief of the  hill giants in the area is.
This chief, one Nosnra, is a grossly fat and thoroughly despicable
creature, sly and vicious, loving ambush and backstabbing.

Furthermore, the party has been cautioned to expect a secret
force, some motivational power behind this unusual banding of
different races of giants. More surprises might be in store.

Finally, the party has been instructed to keep any and all loot they
chance upon, this to be their reward for the perils they are to face.
They are to follow any clues discovered if such point towards the
sinister hand suspected of guiding the rising, but to return at once
if they should determine exactly  the  reason  or force behind the
unholy alliance. Some relic of great evil might be at hand.