N Abbot Aldric
adept lvl 5
HD: 5
HP: 5
Str 8
Dex 8
Con 8
Int 8
Wis 8
Cha 8
BAB: +2
saves: fort 1, ref 1, will 4
wealth per level: 4300 gp
entire chapel cost 3520 gp
HD: 5
HP: 5
Str 8
Dex 8
Con 8
Int 8
Wis 8
Cha 8
BAB: +2
saves: fort 1, ref 1, will 4
3/day: |
0 Level create water, cure minor wounds, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, touch of fatigue. |
2/day: |
1st Level bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, sleep. |
1/day: |
2nd Level aid, animal trance, bears endurance, bulls strength, cats grace, cure moderate wounds, darkness, delay poison, invisibility, mirror image, resist energy, scorching ray, see invisibility, web. |
wealth per level: 4300 gp
entire chapel cost 3520 gp
quote: |
Chapel, Basic Size: 1 ss Cost: 1,000 gp Prerequisites: None This space is dedicated to the worship of a higher power. It includes a simple altar, some rough pews for the worshipers, and an icon of the power in question. Theres also a closet for keeping religious supplies and garb in. While you dont necessarily need a cleric around so that you can visit the place and pray in it, official services can only be run here by a person ordained by a higher power. The basic chapel has no magic extras. Up to forty people can fit in here for a service. |
quote: |
walls: masonry...2500 gp per ss |