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Welcome to [SotM] Sentinels of the Multiverse

00:57, 3rd May 2024 (GMT+0)

Undertow

Height: 5'10"
Build: Muscular
Features: Black hair, kept short and grey eyes, Caucasian
Identifying/Unusual Qualities: Hair always looks wet, slight blue tinge to skin.

Costume: Boots, jeans, t-shirt, black flight jacket. Also known as her usual clothing.

Undertow
Alias: Fiona Harper
Background: Unremarkable
Power Source: Cursed
Archetype: Elemental Manipulator
Personality: Jovial
Principles:

Levity
RP: You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break.
Min: Who did you offend by making light at the wrong time?
Maj: What has occurred to finally break your good spirits?

Undead
RP: You are living challenged. You can still be hurt and be damaged, but you can ignore many of the afflictions that bother the living.
Min:How does your undead nature unnerve those around you?
Maj:How are you risking your connection to the living world with what happened?

Status: Green d6 (30-23), Yellow d8 (22-12), Red d10 (11-1)
Maximum Health: 30
Qualities: d10 Persuasion, d10 Ranged Combat, d8 Alertness, Blue Collar Zombie d8
Powers: d12 Weather, d8 Vitality, d6 Intangibility, d6 Swimming, d6 Presence

Green Abilities​
Principle of Levity (A): Overcome a dire situation where your jokes prevent demoralization and use (Max). You+Allies gain a hero point.
Principle of Undead (A): Overcome a situation where your undead nature comes in handy and use (Max). You+Allies gain a hero point.

Double Edged Luck What Doesn't Kill You (Again) (I): Whenever you roll a 1 on one or more dice, you may reroll those dice and accept the new roll.
Energy Conversion Obscuring Mists (A): Defend using Weather. Use your Max. Boost using Min.
External Combustion Flash Flood (R): Attack up to two targets using Weather. Take an amount of damage equal to Mid.

Yellow Abilities​
Attunement Weather The Storm (I): When you take damage from Weather, you may Recover that amount instead.
Costly Strength Wind at Your Back (A): Boost all nearby allies using Weather. Use Max+Mid. Hinder yourself with Min.
Damage Spike Drown on Land (A): Attack using Weather. Use Max+Min. Take damage equal to Mid.

Red Abilities​
Endurance Fighting Can't Stay Afloat (I): Whenever you attack a target with an action, you may also Hinder them with Min.
Inspiring Totem Get it Over With (I): When you use an ability action, you may also perform a basic action with Mid.

Out Ability: Defend an ally rolling a single Blue Collar Zombie die.

Retcon: added Presence power at d6