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23:55, 1st May 2024 (GMT+0)

Viz'ryl of House Vathyria

Viz'ryl Vathyria (Vizzy to her friends)

CE Drow Warpriest 1

Archetype: Forgepriest
FCB: +1 HP/level

Stats:
Str: 20 (+5)
Dex: 16 (+3)
Con: 9 (-1)
Int: 14 (+2)
Wis: 16 (+3)
Cha: 6 (-2)
Stat boost: +2 Str, +2 Dex, -2 Cha [Silent Killer]

HP: 11 [8-1+3+1]
Initiative: +5 (+3 Dex, +2 racial)

AC: 19 (Breastplate, Dex)
Touch: 13
FF: 16

Fort: +1 (2 base, -1 Con)
Ref: +3 (0 base, 3 dex) [+5 vs. traps and underground hazards]
Will: +5 (2 base, +3 wis)

BAB: +0
CMB: +5
CMD: 18
SR: 7
Basic ranged attack: +2
Basic melee attack: +5

Standard attack: Bardiche +6, d10+7 19-20 x2 (+7 on crit confirm)
VS dwarves/elves: Bardiche +7, d10+7 19-20 x2 (+8 on crit confirm)

Feats:
1: Weapon Focus (Bardiche)[B]
1: Nimble Moves [B]
1: Toughness

(Planned: Two Weapon Fighting (Retrain WF: Bardiche to Kukri at 5), Extra Traits, ??)


Traits:
1: “Silent Killer”
2: “Ruthless” (+1 trait bonus on attack rolls to
confirm critical hits)

Racial traits: Darkvision 120ft, Seducer (+1 DC for enchantment; Charm Person 1/day); SR 7, Underworld Guide (+2 Dex, +2 saves vs underground hazards & traps); Voice in the Darkness (+2 to Intimidate/Stealth in darkness or dim light); Stalker (underground move through difficult terrain with no issues and gain Nimble Moves as a feat); Ancestral Grudge (+1 attack vs. dwarves and elves)

Seducer: Certain drow possess an innate understanding of the darkest desires that lurk in every heart. Drow with this racial trait add +1 to the saving throw DCs for spells and spell-like abilities of the enchantment school. In addition, drow with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level equal to the drow’s character level). This racial trait replaces drow immunities.

Class abilities:
1: Aura, blessings (minor), focus weapon, orisons, sacred weapon

Blessings: 4/day
Blessing 1: Darkness [Std: Grant ally 20% miss chance for 1 minute]

Skills: 1st: 6; 2nd:
Acrobatics -1 (0r, 3 dex, -4 check)
Craft (armor) +5 (1r, 1 int, 3 class)
Heal +7 (1r, 3 wis, 3 class)
Knowledge (Religion) +5 (1r, 1int, 3 class)
Perception +4 (1r, 3wis, 0 class)
Spellcraft: +5 (1r, 1 int, 3 class)
Survival +7 (1r, 3wis, 3 class)

Languages: Elven/Drow, Undercommon, Abyssal

Spells per day:
0: 3
1: 2

0-level: 3
- Guidance
- Create Water
- Detect Magic

1st level: 2/day (DC 14)
- Shield
- Shield

A forgepriest adds the following spells to his spell list: 1st—jury rig, shield; 2nd—heat metal, shatter; 3rd—keen edge, quench, versatile weapon; 4th—wreath of blades; 5th—fabricate, major creation; 6th—mage’s sword.


Equipment:

Gold: 3GP

Armor:
Breastplate, “Rhyxali’s Rust” (crafted by self)
Wooden Heavy Shield (crafted by self)

Weapons:
Bardiche
Kukri
Shortbow, 40 arrows
Dagger
Quarterstaff

Magic Items:
Scroll of Cure Light Wounds

Mundane gear (~6g)
- Backpack 2gp, 2lbs
- Pouch (belt) 1gp, 1/2lbs
- Torch x5 5cp, 1lb 20ft+20ft
- Chalk x5 5cp
- Flint & Steel 1gp (to light things up)
- Empty flask x2 (2s)
- Rope (hemp) 1gp, 10lbs
- Oil x8 6sp, 1lb (for lamp/lantern, splash weapon, grease 1 square)
- 6 days' rations


Description:

Background: