• This game has been marked for deletion.
DnD 5e: Dungeon Runners
The land of Efrar had long been plagued with wars against its neighbors; Loflen and Thuso. Many men were called into service for the long wars. Once the lands were finally at peace, something had to be done with the vast armies that were created. If they were left to their own devices, the three kingdoms were surely fall into ruin. Citizens enjoyed hearing the tales of bravery and valor on the battlefield and wanted to hear more of such stories. The always-popular tales of adventurers were still well-loved, but were also out-of-date. Abandoned settlements and temples created ample grounds for adventurers to explore -- for more tales to be made -- but nowhere near enough loot to go around and make it profitable. Then, a simple Gnome named Vincent Mahon came along.

Vincent came up with the idea of having adventurers and soldiers run through dungeons created by judges. These Dungeon Judges (or DJs, as they were to be called), would all design the dungeons fairly. The adventurers and soldiers, later to be called Dungeon Runners, would be awarded money and goods for their successful runs. The idea took off immediately. Fans from around the three kingdoms tune in every night to watch their favorite teams dodge traps and arrows alike in their pursuit of glory. Thus, Dungeon Running was born.

The action is recorded in arenas around the kingdoms by imps broadcasting their feeds to wizards. The wizards then channel the feeds through powerful magic amplifiers, and into the crystal balls in everyone's homes. Families sit down every night around their crystal balls to watch the mayhem unfold. Companies fight tooth and nail to have a chance at sponsoring the Major League Runs (MLR); the highest tier of Dungeon Running.

It's been 20 years since Dungeon Running started. You have just been promoted from the Less-Lethal Runner's League (LLRL, the minor leagues of Dungeon Running) to the MLR. With a little luck, and a lot of skill, fans from around the world will be chanting your name. You just have to survive, first.