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05:44, 2nd May 2024 (GMT+0)

Gecko

A lone, small kobold, standing just around 2'4" tall and weighing no more than 26lbs. The creature has ashen grey scales and acidic yellow eyes, bone-white horns sprouting from its head. The thing's body was clad in simple traveling clothes, dull in color and functional, and it carried with it a single straight short sword in a scabbard on it's belt. The only ornamentation was a silver inlay on the scabbard of a skeletal hand reaching out as if aiming to take the hilt of the sword itself.

Gecko
Kobold from a far-off Monastery
Lawful Neutral
BackgroundInheritor
ClassMonk 1
XP0
Proficiency+2


Strength8-1
Dexterity17+3
Constitution15+2
Intelligence12+1
Wisdom16+3
Charisma13+1


Hit Points
Current10
Max10
Hit DiceTotalUsed
d6--
d810
d10--
d12--
Conditions
-


WeaponLocationTo HitDamageNotes
ShortswordBelt+51d6+3 sFinesse, light
DartSleeves+51d4+3 pFinesse, thrown (20/60) x10
Unarmed Strike-+51d4+3 b-


Initiative+3
Speed30
SensesDarkvision 60
Passive Perception13

AC16
Armor TypeNone
SaveProf?Mod
StrX+1
DexX+5
Con-+2
Int-+1
Wis-+3
Cha-+1
Resistances
None
Special
Sunlight Sensitivity


SkillAbilProf?Mod
AcrobaticsDex-+3
Animal HandlingWis-+3
ArcanaInt-+1
AthleticsStr--1
DeceptionCha-+1
HistoryIntX+3
InsightWisX+5
IntimidationCha-+1
InvestigationInt-+1
MedicineWis-+3
NatureWis-+3
PerceptionWis-+3
PerformanceCha-+1
PersuasionCha-+1
ReligionInt-+1
Sleight of HandDex-+3
StealthDexX+5
SurvivalWisX+35


Racial Abilities
Darkvision 60See in dim light normally, and darkness as if it were dim light. Greyscale only, no color.
Grovel, Cower, and BegAs an action, grant allies advantage on attack rolls vs targets within 10 feet of you that can see you. Recharge on rest.
Pack TacticsAdvantage on attacks vs targets within 5 ft of an active ally.
Sunlight SensitivityDisAdv on attack rolls and Perception checks relying on sight when you or the target are in direct sunlight.


Class Abilities
Unarmored DefenseAC equals 10+Dex+Wis when not wearing armor or shields.
Martial ArtsWhen using Monk weapons or unarmed, and not wearing armor or shields: Treat the weapons as finesse. May roll Martial Arts damage in place of normal damage. May make one unarmed strike as a bonus action after taking the Attack action.


Background Feature
InheritanceYou own a strange item of some kind, acquired as an inheritance from a family member, mentor, etc.


Proficiencies
ArmorNone
WeaponsSimple and Shortswords
ToolsAlchemist's Supplies, Flute
LanguagesCommon, Draconic, Undercommon


Inventory
ItemQntyLocationWeightNotes
Backpack1Back5-
Alchemist's Supplies1Backpack8-
Clothes, Traveler's1Body4-
Crowbar1Backpack5-
Dart10Sleeves0.25-
Hammer1Backpack3-
Piton10Backpack0.25-
Rations (1 day)10Backpack2-
Rope, Hempen (50 feet)1Backpack10-
Shortsword1Belt2-
Tinderbox1Backpack1-
Torch10Backpack1-
Waterskin1Backpack5-
A strange journal1Belt-Strange journal in an incomprehensible language.
Total Weight78
Maximum120
Push, lift, drag240



Coins
Copper0
Silver0
Gold15