• This game is under the Fantasy & Action/Adventure genres.
  • The game system is Dungeon Crawl Classics RPG.
  • This game contains mature content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
The Living Dungeon
A new dungeon has been found on the edge of the Sterrai mountains. Your guild was lucky enough to have been one of the first to discover this small, as-yet-growing dungeon and hope to get as much experience and loot out of it as possible before the more powerful factions of the world discover it and start raiding - or worse, killing - it for their own profit.

This game is going to be a high mortality, difficult to survive slog through a dungeon that will keep re-creating itself until it's eventually struck down, for good.

The 'world concept' that I want to build this game around is the idea of a living dungeon, one that was once a person. To ultimately defeat it and claim the Dungeon Core, you'll need to first make it powerful enough that it remembers who it once was, then gather the hints to this past together.

This game is blatantly ripped off in style from Dakota Krout's Divine Dungeon series.