• This game is under the Sci-Fi & Action/Adventure genres.
  • The game system is Battlelords of the 23rd Century.
  • This game contains mature content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Battlelords of the 23rd Century
Looking for a few brave sentients to join our mercenary group.

Battlelords of the Twenty-Third Century is a sci-fi roleplaying game of mercenaries, heroes, misfits, and explorers out amongst the stars - where you play one of over twenty five differently races hired by a mega-corporation and thrown into a mercenary unit. You may hate each other, but if you want to survive you have to work together. The company ships you off to parts unknown to perform various missions. They don't care about your methods, only your results. The company gets all the press, and if you report back alive you get to collect another paycheck. That's the life of a Battlelord. Some love you, while others think you are scum. It's all in a days work. In the twenty-third century the Humans have joined the other member races in the Alliance, a loose defense organization formed to protect the member races from the encroaching Arachnids and their minions. Their motives are shrouded in mystery while some say they are not our true enemy. What is the truth and can you make a difference? The Universe offers up its bounty only to those brave enough to challenge it themselves. Are you a Battlelord?

The exploration and development of the known universe is going on at a fantastic rate. The Galactic Alliance has prophesied com- plete control of the local group of galaxies by the turn of the millennium. Huge, powerful mega-corporations run it all from behind the scenes. The Twelve Races of the Alliance work as caretakers, shaping and expanding the horizon of knowledge, extending to touch the farthest reaches of space. Frontier Colonies populate neighboring galaxies: Andromeda, Fornax, Spirax (M33), and the Magellanic Clouds. Outposts dot M32 and the cluster galaxy of Talcos in Ursa Major, some 200,000,000 light years from the Core Worlds. The continuing battle rages on to drive out the Arachnid presence. Strange reports of ghost ship sightings, robot warriors, and evidence of ancient human cultures all filter their way across the vast, empty stretches of nothingness to the hearts of the bold, strong, and curious. There is a demand for warriors, for men and women with the mettle and vision to protect the lives of the innocent. The call for assistance can be heard across the galaxies, as colony worlds struggle to survive in a morass of conflict, uncertainty, and danger. The word goes out from the isolated reaches of The Thendrax Empire in Spirax to the urban centers of the Industrial Provinces of the Fornax galaxy. “Come. Bring your weapons. Bring your courage. Bring your honor!”

And so the mega-corporations have hired on a few good men to get the job done. They are referred to as Battlelords. Some are veterans of war; others are not. But they all have one thing in common. Each believes that he can make a difference. They come from everywhere: from the vast savannahs of Cashoulis, to the infernal volcanic regions of Trishmag, from the methane hell of Eridine, to the great Seas of Pythos. They are energy controllers, bounty hunters, Swordsaints and changelings, aliens from different worlds with different agendas, thrown together in a morass of danger to carve out a common destiny.

From behind the scenes, Mega-corporations wield more power and influence than the central government, which acts more as a figurehead than a leading body. Loyalty is not to the Alliance as much as it is to the company. Loyalty to the company never upstages loyalty to the team. The mercenary team embodies everything that is valued in society: esprit de corps, honor, and valor. At least, that’s what the papers say. In reality, it is nothing more than a bunch of individuals, usually allied by common needs than by common goals. The mercenary’s job is a simple one: do anything and everything to stay alive. And when in doubt, lock-n-load. Balance is the key to everything, and a well trained mercenary unit can take on just about anything. The company gets all the press. The merc picks up his paycheck. And nothing is usually said about methods and tactics, as long as the job is done on time!

Battlelords of the 23rd Century is a futuristic roleplaying game designed to simulate the life of explorers and combatants in the not too distant future. Your playground is the Milky Way, the Fornax Galaxy, and more. The system was designed to provide a gaming environment which is a mixture of roleplaying and combat action. It is my belief that players will enjoy the system more if they concentrate on the roleplaying aspect instead of the combat aspect, but that is up to you. Battlelords of the 23rd Century has 12 fully developed character races (with sub-species). The game system works efficiently, utilizing percentile dice for combat and skill checks, with gruesome critical hit tables. This effect makes gaming more realistic, yet not tedious. The focus of generating special powers is accomplished by using a point system. If you’ve got the points, then you’ve got the power! This system provides a balanced environment for combat and roleplay action. Experience is awarded more for roleplaying than for killing. This is how roleplaying at its best should be.