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Welcome to Hello, World! (DM's first time running 5e)

21:43, 27th April 2024 (GMT+0)

Ben

Ben, Lv 2 Human Warlock (Fiend, Tome)
Alignment: Neutral Good(?)

Initiative: +2   Speed: 30 Ft   Vision: Normal.
HP: 19  Hit Dice: 2/2 1d8+3(CON)
AC: 16/18 (Scale/Armor+shield)
Prof Bonus: +2
Save Perks: WIS/CHA. WIS(0+2= 2), CHA(3+2= 5)
Melee Mod: 0+2= + To-Hit, +0 DMG.
CHA MELEE: For later.
NOTE: Shillelagh Enables CHA Melee.
Ranged Mod: DEX, 2+2= 4 To-hit +2 DMG.
Spell DC: [8+Prof(2)+CHA(3)]= 13
Spell Vs AC: 2+3= +5


Armor Prof: Light and Medium Armor(F), Shields(F).
Weapon Prof: All Simple.
Tool Prof: Calligraphy.
Trained Skills: Acrobatics(+4). Arcana(+2/+5?). Perception(+2). Persuasion(+5). Religion(+2/+5?).
???: Probably not using that particular ruling from another game.

Languages: Common. Abyssal.

Base Stats.
STR 10(+0)  DEX 15(+2)  WIS 10(+0)
CON 16(+3)  INT 10(+-)  CHA 16(+3)


Variant Human Perks: +1 CHA/+1 CON. Picked Acrobatics for skill. Picked "Moderately Armored" for Feat (+1 DEX).

Warlock Perks:

Cantrips Known: 2 Normal.
Spells Known: 3.
Spell slots: 2, 1st lv.
Invocations: 2.
Rituals: See Below.

Cantrip scale: 2/3/4 Warlock Cantrips, at lv 1/4/10.
Normal slots scale: 1/2/3/4 at Lv 1/2/11/17. 1st-5th at Lv 1/3/7/9. (Short rest).
Long rest single serving: One each for 6th-9th, at Lv 11/13/15/17. (Long rest).
Invocations scale: 2/3/4/5/6/7/8, at Lv 2/5/7/9/12/15/18.  (Various).

Pact Boon: Tome: Nothing at 1st lv.
Learn 3 Cantrips from ANY list, counting as Warlock spells.
If I lose it, I can use a 1 hour summon for a new one that destroys old book.
Invocation: Unlocks Ritual casting. Came with two free 1st Lv ritual tagged spells (Can only cast as ritual, via tome).


Lore type; Fiend:

Expanded Spell List: Sorted by Spell level.
1st: Burning Hands. Command.
2nd: Blindness/Deafness, Scorching Ray.
3rd: Fireball, Stinking cloud.
4th: Fire Shield, Wall of Fire.
5th: Flame Strike, Hallow.

Dark One's Blessing (Lv1): When I down a Hostile target, I gain CHA+Warlock LV THP. 3+2= 5. (Maybe I'll remember this exists)

Dark One's Own Luck (Lv6): Short rest recharge. After I make a Save throw or Ability check, I can declare I add 1d10 to the roll (Retcon grade).

Fiendish Resilience (Lv10): Short rest. Pick ONE damage type, I gain resistance. Magic and Silver weapons bypass this though.

Hurl Through Hell (Lv14): Long rest. When I hit a creature with an Attack (do save throw spells count?), I declare this happens.  Target vanishes to pocket hell space until End Of My Next turn. Target Returns to original tile or nearest safe tile.  If not a Fiend, target also takes 10d10 Psychic DMG.

Eldritch Master (Lv20): Once per long rest, I can spend 1 Minute to refill my "Pact Magic" Spell slots.
Confirm whether this means all slots, or only a super weak "Skip a short rest once a day" perk.


Invocations: 2 to pick so far.
Lv2: Agonizing Blast. Add CHA to E Blast DMG.
Lv2 b: Book of Ancient Secrets. Unlocks ritual casting of my Warlock spells, and Inscribing of more for Ritual use only.
To start with I get two free 1st Lv Ritual tag spells. To inscribe more, the Spell Lv must be half my Warlock Lv (rounded up). For example, Lv 3 Warlock may scribe Lv2 spells. (3/2 = 1.5, rounds to 2).
Warlock Lv to Spell LV scale is.  x/3/5/7/9/11/13/15/17 Warlock, for 1st/2/3/4/5/6/7/8/9.

Rituals:
Warlock Memorized Ritual tags.
None yet.

Tome inscribed rituals.
1st: Find Familiar (Freebie).  Identify (Freebie).
2nd: ???

Cantrips list:

Eldritch Blast:
Evocation. V,S.
Action: Standard. Ranged attack Vs AC. 120 Ft/24 Tile.
Scale: 5/11/17, for 2nd, 3rd, and 4th shot.
     +6 Vs. AC; 1d10+3 DMG, Force.

Prestidigitation:
Transmutation. V,S.
Duration: 1 Hour.
Action: Standard. Range 10 feet/2 tile. Up to three separate effects at once.
A; Instant harmless sensory effect. Sparks, puff of smoke, sound, odd odor.
B; Instant Light or snuff a candle, torch, or small campfire.
C; Instant Clean or soil an object no larger than 1 cubit foot.
D; Chill, Warm, or Flavor up to 1 cubic foot of nonliving material for 1 hour.
E; Make a color, small mark, or symbol appear on an object or surface for 1 hour.
F; Create a nonmagical trinket or illusory image that can fit in my hand, until end of my next turn.

Warlock Spells: See below.

BG: Outlander (Edit):
Origin: Seeker of ancient texts.
Feature; Wanderer: Perfect Recall for Maps, Geography, terrain, etc.  Auto Forage for Myself and five other people once a day.
Skill Training: Perception, Religion.
Tool Prof: Calligraphy.

Feats: Human: Moderately Armored (+1 DEX. Prof with Medium armor, AND Shields).
Lv 4: TBA.

Armor: Scale [14+2(Dex max 2)= 16].  Shield [+2 AC].

Weapons:
Staff: +2 To-hit. 1d6(1d8 Ver)+0 DMG.

Club: +2 To-Hit, 1d4+0 DMG, blunt. Light.
(+6 To-hit. 1d8+3/4 with cantrips).

Dagger: +2/4 To-Hit, 1d4+0/2 DMG. Pierce. Finesse , Light, thrown (20/60 ft, 5/12 Tile)

Magic Combat Gear:
Attune: 0/3.

Other Magic Gear:

Nothing yet.

Equipment: Non magical gear not often kept up to date. Because sometimes I'm lazy too
Update eventually:

Money: CASH
Update eventually:

Warlock Spells:

1st Level:
Path: Burning Hands. Command.
Picks: Hex. Hellish rebuke.
??? Maybe I have protection from Evil and good?

Command:
Enchantment. V.
Action: Standard. 60 foot/12 Tile. Vs WIS. (Must understand language).
Scale: 1 target base 1st. +1 Target within 30ft/6 tiles of primary. (at 2 targets).
  ONE WORD command. Target must understand language, not be undead, and command can't be directly harmful. Activates on their next turn, and only lasts until Start of their next turn.  GM discretion aside from the following hard examples.
  The BIG deal, is that the target ends it's turn after doing your order. So this is a soft "Skip your turn."
  Approach: Must move towards you by most direct (safe) route, ends turn once adjacent.
  Drop: Make it drop something then end it's turn.
  Flee: Moves away by the farthest fastest (Safe) means possible. (Comedy, make a dude waste their dimension door).
  Halt: Just stands there and ends turn. A flying creature will hover, or buzzard circle minimum distance to stay in air.
     DC 14 Vs. WILL; 2 Targets (2nd within 6 tiles of primary). Target obeys command.

Hex:
Enchantment. V,S,M (Petrified eye of newt).
Action: Bonus. Concentrate, up to 1 hour.  Range 90 ft/18 tile.
AUTO HIT. Bonus action combo chain if original victim drops.
Scaling: Just time, mostly for IC sabotage with the Disad on ability checks. 3rd or 4th, 3 hours. 5th, 24 hours.
     AUTO HIT. I deal +1d6 Necro When I hit with attacks (do save throw powers count?). Also choose one ability score on cast, target has Disad on ability checks (Skills, non Save stat checks). If target drops, I can bonus action (Whenever, it's banked on the corpse) to transfer it to a new target.

Burning Hands:
Evocation. V,S.
Action: Standard. 15 foot cone (3 tile cone), Vs DEX, Half on Save.
Scale: 3d6 1st lv base. +1d6 per lv after. (at 4d6).
  Ignites loose objects.
     DC 14 Vs. DEX; 4d6+4 DMG, Fire. Half On Save. 15 Foot/4 Tile cone.


Ritual Reference:
Pros Cons of Ritual casting.
Pros: Does not use up spell slots. Can be cast without memorization via features (Wizard spellbook, Warlock Pact Tome).
Cons: +10 Minute casting time. Can only be cast at it's default level (But that's only a thing for Animal Messenger, by Vanilla).

1st: Identify. Purify food and water.  Unseen servant.

2nd: None?

1st Lv Rituals

Identify:
Divination. Ritual. V,S,M (Pearl and owl feather).
Action: Standard, +10 Minutes. Touch.
     Does Identify, duh.  Can also ID spells currently effecting people.

Purify Food and Water:
Transmutation. V,S.
Action: Standard, +10 minutes. 10 ft/2 tile.
     All non magical food and drink within a 5 foot sphere is purified and made free of poison and disease. (So… You can purify Snow white's apple of magical poison… But you can't purify a magical apple, wut).


Unseen Servant:
Conjuration. Ritual. V,S,M (piece of wood and string).
Action: Standard, +10 Minutes. 60ft/12 tile original cast location.
Duration: 1 hour.
     Create an invisible mindless force entity. AC 10, 1 HP. STR 2, but can't attack.
As a bonus action, can either move it up to 15ft/3 tiles and interact with an object. Or give it orders that let it do more than that all on it's own. Very contradictory capabilities.
Examples:
A: "I order you to move 3 tiles, and open the cabinet." And that rates a bonus action.
B: "I order you to sort the contents of the cabinet on the other side of the room." And it will travel up to it's range limit and do the whole job in one bonus action.
  60 foot/12 tile leash limit or it ends early. (So tiny).



http://engl393-dnd5th.wikia.com/wiki/Ritual

Index of Ritual tagged spells.
    Alarm; 1st-level abjuration (ritual)
    Animal Messenger; 2nd-level enchantment (ritual)
    Augury; 2nd-level divination (ritual)
    Beast Sense; 2nd-level divination (ritual)
    Commune; 5th-level divination (ritual)
    Commune with Nature; 5th-level divination (ritual)
    Comprehend Languages; 1st-level divination (ritual)
    Contact Other Plane; 5th-level divination (ritual)
    Detect Magic; 1st-level divination (ritual)
    Detect Poison and Disease; 1st-level divination (ritual)
    Divination; 4th-level divination (ritual)
    Drawmij's Instant Summons; 6th-level conjuration (ritual)
    Feign Death; 3rd-level necromancy (ritual)
    Find Familiar; 1st-level conjuration(ritual)
    Forbiddance; 6th-level Abjuration (ritual)
    Gentle Repose; 2nd-level necromancy (ritual)
    Identify; 1st-level divination (ritual)
    Illusory Script; 1st-level illusion (ritual)
    Leomund's Tiny Hut; 3rd-level evocation (ritual)
    Locate Animals or Plants; 2nd-level divination (ritual)
    Magic Mouth; 2nd-level illusion (ritual)
    Meld into Stone; 3rd-level transmutation (ritual)
    Phantom Steed; 3rd-level illusion (ritual)
    Purify Food and Drink; 1st-level transmutation(ritual)
    Rary's Telepathic Bond; 5th-level Divination (ritual)
    Silence; 2nd-level illusion (ritual)
    Speak with Animals; 1st-level divination (ritual)
    Tenser's Floating Disk; 1st Level Conjuration (ritual)
    Unseen Servant; 1st-level conjuration (ritual)
    Water Breathing; 3rd-level transmutation (ritual)
    Water Walk; 3rd level transmutation (ritual)



Token Reference:

Ben, Lv 1 Warlock.

Initiative: +2   Speed: 30 Ft   Vision: Normal.
HP: 19  Hit Dice: 1/1 1d8+3(CON)
AC: 16/18 (Scale/Armor+shield)
Prof Bonus: +2
Save Perks: WIS/CHA. WIS(0+2= 2), CHA(3+2= 5)
Melee Mod: 0+2= + To-Hit, +0 DMG.
CHA MELEE: For later.
NOTE: Shillelagh Enables CHA Melee.
Ranged Mod: DEX, 2+2= 4 To-hit +2 DMG.
Spell DC: [8+Prof(2)+CHA(3)]= 13
Spell Vs AC: 2+3= +5

Armor Prof: Light and Medium Armor(F), Shields(F).
Weapon Prof: All Simple.
Tool Prof: Calligraphy.
Trained Skills: Acrobatics(+4). Arcana(+2/+5?). Perception(+2). Persuasion(+5). Religion(+2/+5?).
???: Probably not using that particular ruling from another game.

Languages: Common. Abyssal.

Base Stats.
STR 10(+0)  DEX 15(+2)  WIS 10(+0)
CON 16(+3)  INT 10(+-)  CHA 16(+3)

Attack stuff:

Eldritch Blast:
Evocation. V,S.
Action: Standard. Ranged attack Vs AC. 120 Ft/24 Tile.
Scale: 5/11/17, for 2nd, 3rd, and 4th shot.
     +5 Vs. AC; 1d10+3 DMG, Force.

Staff: +2 To-hit. 1d6(1d8 Ver)+0 DMG.