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20:02, 4th May 2024 (GMT+0)

Smiles

Edwin's appearance loudly announces that this is a man earning minimum wage doing menial work for a large corporation.

Atop his head of well trimmed black hair is a yellow cap displaying a stylized sun with a broad toothy grin and smaller suns for eyes.

He wears a collared shirt with thin vertical white and yellow stripes. Embroidered above his heart is another instance of the sun-eyed toothy grin logo, and pinned to the other breast is a nametag that simply says "SMILE"

The theme of vertical white and yellow stripes continues downwards through his pants, though this is partially concealed by a fanny pack and the golden yellow waist-apron bearing the third instance of the grinning sun logo and bulging with various objects stored within its inner pockets.

The only hints of individuality are the pair of emoji themed sneakers he wears and the glimpses of tattoos visible underneath the edges of his cuffs and collars

Despite, or perhaps because of this generic corporate appearance, what really sticks in the memory of those who meet him is his broad genuine smile and the honest warmth in his voice as he greets people.

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Character Name: Edwin Fink
Shadow Name: Smiles
Character Concept: Priest of the Smiling God (happiness is manditory)

Virtue: Charitable
Vice: Dogmatic

Health: [/r][][][][][][]
Mana 11/13  4 per turn
Willpower 5/5  (1 willpower dot out of 6 spent)

Spell Slots:
-Fools Rush In (1 week, 8 potency)  (Reach: 1 advanced duration, 1 FRI dice bonus, 2 affects spellcasting)
- Exceptional Luck/Ride Senses. 1 day, potency 6, shopping mall sized aura   (Reach: 1 duration, 1 scale AOE, 1 fast cast, 1 RS sense control)
-teeth prison relaxation chamber
- Ephemeral Shield /Exorcists  Eye  (potency 4, duration 1 day)

TIED OFF: spiritual oathpact with station spirit potency 5 indefinite duration, exceptional success

ARCANA:
Fate 2
Life 1
Spirit 4

ATTRIBUTES
Intelligence 1   Strength 1     Presence 4
Wits 3           Dexterity 3    Manipulation 2
Resolve 3      Stamina 2      Composure 3

MENTAL
Occult 2+1
crafts 1
Computer 1 (social media)

PHYSICAL
Athletics 4
Survival 2
Stealth 1

SOCIAL
Socialize 5
Persuasion 3 (Sermon)
Expression 1
Empathy 1
Animal Ken 1

MERITS:
Gnosis 4 *****
Shadow Name 3 ***
Cabal Theme *
Interdisciplinary Specialty Happiness *


Nimbus: A broad smile that shines with a radiance that you can feel scouring your existence away bit by bit. It's mirrored teeth reflect your perfect, happy self. A wet grey tongue undulates, shoving up against those teeth from behind, and in its shiny spit is reflected your current imperfect self. Bleeding heavily as your perfect self stabs it. A hot, humid breath rolls out, carrying the sweet odor of formaldehyde

ROTES:
-Fools Rush In (athletics, socialize, streetwise)
-Exceptional Luck (Intimidation, Occult, Socialize)
-Life 1 Ride Senses: (investigation, survival, socialize) perceive from the perspective of the senses of the living subject. REACH OPTIONS 1 reach: minor nudges allow the mage to direct the subject's attention/senses towards the things the mage wants to see. 2 reach: the caster's ability to focus the subject's senses reaches the point of being able to can divert the subject's attention away from something the caster doesn't want them to notice, penalizing perception rolls to notice it by the potency.  1 Reach add dice to the perception roll equal to the potency

PRAXIS:
Shape Spirit
spiritual oathpact
Shifting the Odds

LEGACY FOCUS: Blessings, Spiritual Pacts, Happiness, and The Patronage of the Smiling God
LEGACY ATTAINMENTS
Spirit 1: patronage of the Smiling God: happiness is mandatory. Any attempt to change the mage's emotion from Happiness faces a clash of wills against Gnosis + Spirit. Also the mage may spend 1 mana for advanced duration
Fate 1: Serendipity (fast casting)

Spirit 2: Coaxing the Spirits (fast and ranged)
Fate 2: Shifting The Odds (fast)

Spirit 3:spiritual oathpact (1 mana) like Sworn Oaths except with a spirit tied into the pact, so allowing boons and hexes based on the spirit's Influence, Manifestations, and Numina. The spirit gets a trickle of essence from the pact (fast cast, extended duration)
Fate 3:  Exceptional Luck (fast cast, advanced duration, optionally conditional duration for 1 mana)

Spirit 4: craft fetish token (1 mana) binds a spirit into a token that lulls them into happiness and can then be attached to items to manifest their nature through the nature of the item (creates a  (ritual casting, advanced duration, indefinite duration)
Fate 4: Chaos Mastery (fast cast)

Spirit 5: Create Ritual (like creating a Rote, but instead of instructions for invoking supernal power, it makes instructions for a ritual invoking spiritual power and spirits)
Fate 5: ??????? (I'll figure this out later. I doubt we'll even reach gnosis 8)


21:49, Today: Smiles rolled 1 success using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s.  Exceptional Luck Ride Senses = Life + Gn + Soci + HS + tool + FRI + wp -18.

21:42, Today: Smiles rolled 1 success using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s.  FRI = Fate + Gn + Soci + HS + tool +time + wp -16.