• This game is under the Supernatural & Medieval genres.
  • The game system is 7th Sea.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Sit Gloria Aeterna
At the northernmost part of old Castille, a noble and storied city rests on the side of a beautiful lake. For a century, she has been the center of trade between three nations, a picturesque edifice of prosperity and Castillian gentility.

The long war in Eisen spread a chill shadow over the once-warm city; a looming fear of both bloodshed, and the fell horrors that white-faced travelers spoke of in hushed whispers.

When the banners of Montaigne flew outside the walls, and Sidonie du Carré marched through the unprepared city, many of those fears came to pass.

Now fair Altamira is a city cast in chains. The Grande and his family are hidden away in a secret prison, kept alive as a hostage no Castillian army dares challenge. The cruel du Carré wields her soldiers like a scalpel, silencing dissent and driving the Church into hiding.

Billows of war surround the city like the hot, unwelcome winds of late summer. Even the lowest peasant can see what is coming, and trembles for it.

Yet it is the unseen threads wrapping around the land which may prove to be the greatest danger. To the West, the ancient forest of Lock-Horn stirs restlessly. To the East, sinister clouds follow grim tidings of a land overrun by things that can no longer be called human.

And beneath... beneath sweet Altamira....

Some things are best left forgotten.

To this place of intrigue and danger, swordplay and horror, you are most cordially invited. Welcome, to Altamira.