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Welcome to FE: The Dragon Continent

13:32, 29th March 2024 (GMT+0)

FE: The Dragon Continent

I have a setting which I call "Fantasy Earth". I started in a Europe/North Africa centered area and I've been expanding slowly to incorporate as much of the core D&D critters and races as I can.

It is a heavily Human-centric world with non humans limited to where they originated, more or less, in Real World Myth...at least as I'm familiar with it.

This particular game setting is my attempt to incorporate "Lost World" stories and myth into the main world, along with a place to put Dragons (core to a game named Dungeons and Dragons, but vanishingly rare in appearance in Earth Myth) and Dragonborn.

So I took South America, which I hadn't used, yet, and am turning it into dragon/dinosaur centric setting. No mammals, other than at sea, and the few birds limited to the north and south. Plenty of Reptiles, Amphibians and Insects, however.

Available races will be limited to Dragonborn, Lizardmen, and Kobolds. Dragonborn replace Humans as the main race.

Note that the situation of the isolated continent causes some greater variations than the PHB and/or Volo's give, such as tribes of "purebred" dragonborn.

Also keep in mind that there are reasons for the isolation of the Dragon Continent: As such ships are limited to shore hugging fishing boats, and something keeps folks from just walking north through Panama to North America. That, too, has been addressed in the main world setting, but will likely never come up here.