• This game is under the Apocalyptic, Contemporary & Action/Adventure genres.
  • The game system is Twilight 2000.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Soldier Ask Not
January 28, 2000, 04:36 hours, aboard the Neptune's Footlocker, a civilian heavy freighter commandeered at the docks in Antwerp, now a mile off the southeastern shore of Florida.

"Soldiers and Officers of the reformed 1st Fire Brigade it is my great joy to welcome you home after three years in Europe." General Marcel said. A round of cheers and applause went up throughout the freighter. "As the Commanding Officer of the 101st it's is my duty to remind you that our return to CONUS is not without requirements. We will begin docking in approximately twenty minutes. Once ashore proceed immediately with your prepared orders. Do not waver. The Soviets have a considerable force based within fifty klicks. Time is of the essence if we intend to carryout our attacks with the element of surprise. I'll turn you over to your company commanders now. Good luck, and God bless."

General Marcel stepped away from the microphone. Throughout the freighter non-commissioned officers shouted Attention! as people surged to their feet. Everyone waited as the old man made his way across the crowded deck to a waiting  helicopter.

"Well, shit." A gruff voice said from the heart of a formation standing at attention watching the General board his helicopter. "Boys, if you thought it was tough in the ETO wrap your minds around this. We are home, this America, our America. The Russians and their pals are dug in with no hope of returning home as heroes. This will be a fight to the bitter end."

Soldier Ask Not is a campaign for the original Twilight 2000 (version 1) where the characters are soldiers returning Europe to face Soviet forces in landscape of a war ravaged United States.