Sharpshooter
Characteristic Value Cost Roll Notes
Strength 30 (15) 20 15- END 3
Dexterity 23 26 14-
Constitution 20 10 13-
Intelligence 18 8 13- PER 14-
Ego 13 3 12-
Presence 25 15 14- Presence Attack 5d6
OCV 8 25 Hits DCV 19 - 3d6
DCV 6 15 DCV 8 due to overcoat
OMCV 2 -3 Hits DMCV 13 - 3d6
DMCV 4 3
Speed 5 30 Moves on phases:3,5,8,10,12
PD 10 8 Total PD 22/14r
ED 6 4 Total ED 18/12r
Recovery 12 8
Endurance 40 4
Body 16 6
Stun 44 12
Running 14m 2
Swimming 4m 0
Leaping 4m 0
Total Characteristics cost: 196
Skills
Cost Skill Roll
0 Transport Familiarity: Small Motorized Vehicles,Horses
0 PS: Gunsmith 11-
3 AK: United States 13-
2 KS: Boxing 11-
3 KS: The Superhuman World 13-
3 Criminology 13-
3 Deduction 13-
3 Streetwise 14-
3 Breakfall 14-
3 Climbing 14-
3 Shadowing 13-
3 Stealth 14-
3 Fast Draw 14-
3 Paramedic 13-
2 Weaponsmith (Guns) 13-
5 Autofire Skill: Accurate Sprayfire
2 Lang Skill: German (level 3- Fluent)
30 6 Combat levels with guns (Large Group)
12 1 Overall Skill Level
6 2 Penalty Skill Levels w/All Guns attacks vs Range mods
4 3 PSLs w/MP Guns vs Range Mods, IAF- Well-balanced guns
2 Tool Kit, negates penalties for no tools, adds +1 to Weaponsmith, OAF
Total Skills cost: 99
Perks
Cost Description
2 Anonymity
6 Reputation 11-, in all WWII countries +3/+3d6
Total Perks cost: 8
Talents
Cost Description
3 Absolute Range Sense
Total Talents cost: 3
Martial Arts
Cost Maneuver
4 Block +2 OCV +2 DCV, can Abort to it
4 Cross +0 OCV +2 DCV, 8d6 Strike
5 Hook -2 OCV +1 DCV, 10d6 Strike
3 Clinch -1 OCV -1 DCV, 40 Str Grab
4 Escape +0 OCV +0 DCV, 45 Str to Escape
Total Martial Arts cost: 20
Powers
Active Real END or
Points Cost Charges Description
5 3 Infrared Vision, OIF: Mask
3 3 +1 PER Rolls
1 1 Toughened Skin (2 PD is Damage Resistant,
Inherent)
3 3 Longevity x8 normal lifespan
36 16 0 Reinforced Leather Armor 12 PD,12 ED Resistant
Defense. OIF: Costume and Cloak, Real Armor,
x1/2 mass (80 kg)
60 27 Multipower, OAF: Twin automatics,Real weapons
6 2 0 60-pt slot- 1d6+1 RKA, Autofire 10, @ 0 END
(hard air loads),Beam
6 2 12c 60-pt slot- Thunderzaps 4d6 RKA, Beam
6 2 16c 60-pt slot- Rubber Bullets 12d6 Blast(physical),
Beam
6 3 2 60-pt slot- Fast Barrage 16d6 Dispel RKA,
@1/2 END, Only vs Physical AOEs and guns (-1/4)
6 1 12/4c 60-pt slot- Impossible Flurry 20d6 Dispel Drain,
only vs Physical AOEs and guns, Costs End,
×2 END
6 3 0 60-pt slot- Deflection + 30 1-pt PSLs vs OCV
penalties for blocking multiple Ranged attacks,
@ 0 END
5 1 6c 60-pt slot- Breachers 4m Tunneling through 18 PD @ range, walls/doors/tank armor only
6 2 12c 57-pt slot- Vacuum Loads 3d6 RKA affects diffused
mass Desolidification, Beam
5 2 12c 52-pt slot- Sniper Loads 2d6 RKA, Increased
Range (1200m), no range modifier, Beam
6 2 12c 60-pt slot- Tangler Rounds 5d6, 4 PD/ED Entangle,
attacks damage target AND entangle
3 1 6rc 30-pt slot- Grapple Gun mode 60m Swinging,
x2 Noncombat movement
Total Powers cost: 74
Total cost
Characteristics 196
Skills 99
Perks 8
Talents 3
Martial Arts 20
Powers 74
= 400
Spent XP: 0
Unspent XP: 3
Complications
Value Description
10 DNPC Robert Boone, Munitions Magnate, Normal w/ noncombat skills
unaware of Richard being either Sharpshooter or his own great-grandfather, 8-
15 Social Limitation Secret Identity (Richard Abraham Boone)
15 Psych Limitation: Cowboy Code of Honor (common,strong)
15 Psych Limitation: Driven by family history to be heroic (common,strong)
5 Rivalry: Baron Teuton, Rivalry is Professional, Rival is as Powerful as
character
10 Social Complication: Can be recalled to Service by Federal Govt
(uncommon,Major)
5 Distinctive Looks: Chilling Presence
Total Complications value: 75
Strength 30 (15) 20 15- END 3
Dexterity 23 26 14-
Constitution 20 10 13-
Intelligence 18 8 13- PER 14-
Ego 13 3 12-
Presence 25 15 14- Presence Attack 5d6
OCV 8 25 Hits DCV 19 - 3d6
DCV 6 15 DCV 8 due to overcoat
OMCV 2 -3 Hits DMCV 13 - 3d6
DMCV 4 3
Speed 5 30 Moves on phases:3,5,8,10,12
PD 10 8 Total PD 22/14r
ED 6 4 Total ED 18/12r
Recovery 12 8
Endurance 40 4
Body 16 6
Stun 44 12
Running 14m 2
Swimming 4m 0
Leaping 4m 0
Total Characteristics cost: 196
Skills
Cost Skill Roll
0 Transport Familiarity: Small Motorized Vehicles,Horses
0 PS: Gunsmith 11-
3 AK: United States 13-
2 KS: Boxing 11-
3 KS: The Superhuman World 13-
3 Criminology 13-
3 Deduction 13-
3 Streetwise 14-
3 Breakfall 14-
3 Climbing 14-
3 Shadowing 13-
3 Stealth 14-
3 Fast Draw 14-
3 Paramedic 13-
2 Weaponsmith (Guns) 13-
5 Autofire Skill: Accurate Sprayfire
2 Lang Skill: German (level 3- Fluent)
30 6 Combat levels with guns (Large Group)
12 1 Overall Skill Level
6 2 Penalty Skill Levels w/All Guns attacks vs Range mods
4 3 PSLs w/MP Guns vs Range Mods, IAF- Well-balanced guns
2 Tool Kit, negates penalties for no tools, adds +1 to Weaponsmith, OAF
Total Skills cost: 99
Perks
Cost Description
2 Anonymity
6 Reputation 11-, in all WWII countries +3/+3d6
Total Perks cost: 8
Talents
Cost Description
3 Absolute Range Sense
Total Talents cost: 3
Martial Arts
Cost Maneuver
4 Block +2 OCV +2 DCV, can Abort to it
4 Cross +0 OCV +2 DCV, 8d6 Strike
5 Hook -2 OCV +1 DCV, 10d6 Strike
3 Clinch -1 OCV -1 DCV, 40 Str Grab
4 Escape +0 OCV +0 DCV, 45 Str to Escape
Total Martial Arts cost: 20
Powers
Active Real END or
Points Cost Charges Description
5 3 Infrared Vision, OIF: Mask
3 3 +1 PER Rolls
1 1 Toughened Skin (2 PD is Damage Resistant,
Inherent)
3 3 Longevity x8 normal lifespan
36 16 0 Reinforced Leather Armor 12 PD,12 ED Resistant
Defense. OIF: Costume and Cloak, Real Armor,
x1/2 mass (80 kg)
60 27 Multipower, OAF: Twin automatics,Real weapons
6 2 0 60-pt slot- 1d6+1 RKA, Autofire 10, @ 0 END
(hard air loads),Beam
6 2 12c 60-pt slot- Thunderzaps 4d6 RKA, Beam
6 2 16c 60-pt slot- Rubber Bullets 12d6 Blast(physical),
Beam
6 3 2 60-pt slot- Fast Barrage 16d6 Dispel RKA,
@1/2 END, Only vs Physical AOEs and guns (-1/4)
6 1 12/4c 60-pt slot- Impossible Flurry 20d6 Dispel Drain,
only vs Physical AOEs and guns, Costs End,
×2 END
6 3 0 60-pt slot- Deflection + 30 1-pt PSLs vs OCV
penalties for blocking multiple Ranged attacks,
@ 0 END
5 1 6c 60-pt slot- Breachers 4m Tunneling through 18 PD @ range, walls/doors/tank armor only
6 2 12c 57-pt slot- Vacuum Loads 3d6 RKA affects diffused
mass Desolidification, Beam
5 2 12c 52-pt slot- Sniper Loads 2d6 RKA, Increased
Range (1200m), no range modifier, Beam
6 2 12c 60-pt slot- Tangler Rounds 5d6, 4 PD/ED Entangle,
attacks damage target AND entangle
3 1 6rc 30-pt slot- Grapple Gun mode 60m Swinging,
x2 Noncombat movement
Total Powers cost: 74
Total cost
Characteristics 196
Skills 99
Perks 8
Talents 3
Martial Arts 20
Powers 74
= 400
Spent XP: 0
Unspent XP: 3
Complications
Value Description
10 DNPC Robert Boone, Munitions Magnate, Normal w/ noncombat skills
unaware of Richard being either Sharpshooter or his own great-grandfather, 8-
15 Social Limitation Secret Identity (Richard Abraham Boone)
15 Psych Limitation: Cowboy Code of Honor (common,strong)
15 Psych Limitation: Driven by family history to be heroic (common,strong)
5 Rivalry: Baron Teuton, Rivalry is Professional, Rival is as Powerful as
character
10 Social Complication: Can be recalled to Service by Federal Govt
(uncommon,Major)
5 Distinctive Looks: Chilling Presence
Total Complications value: 75