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Welcome to Shrouded in Shadows

04:54, 4th May 2024 (GMT+0)

Sharpshooter

Characteristic      Value     Cost   Roll   Notes
Strength             30 (15)   20     15-   END 3
Dexterity            23        26     14-
Constitution         20        10     13-
Intelligence         18         8     13-   PER 14-
Ego                  13         3     12-
Presence             25        15     14-   Presence Attack 5d6
OCV                   8        25           Hits DCV 19 - 3d6
DCV                   6        15           DCV 8 due to overcoat
OMCV                  2        -3           Hits DMCV 13 - 3d6
DMCV                  4         3
Speed                 5        30           Moves on phases:3,5,8,10,12
PD                   10         8           Total PD 22/14r
ED                    6         4           Total ED 18/12r
Recovery             12         8
Endurance            40         4
Body                 16         6
Stun                 44        12
Running              14m        2
Swimming             4m         0
Leaping              4m         0
Total Characteristics cost: 196




Skills

Cost Skill Roll
0 Transport Familiarity: Small Motorized Vehicles,Horses
0 PS: Gunsmith 11-
3 AK: United States 13-
2 KS: Boxing 11-
3 KS: The Superhuman World 13-
3 Criminology 13-
3 Deduction 13-
3 Streetwise 14-
3 Breakfall 14-
3 Climbing 14-
3 Shadowing 13-
3 Stealth 14-
3 Fast Draw 14-
3 Paramedic 13-
2 Weaponsmith (Guns) 13-
5 Autofire Skill: Accurate Sprayfire
2 Lang Skill: German (level 3- Fluent)
30 6 Combat levels with guns (Large Group)
12 1 Overall Skill Level
6 2 Penalty Skill Levels w/All Guns attacks vs Range mods
4 3 PSLs w/MP Guns vs Range Mods, IAF- Well-balanced guns
2 Tool Kit, negates penalties for no tools, adds +1 to Weaponsmith, OAF
 Total Skills cost: 99

Perks

Cost Description
2 Anonymity
6 Reputation 11-, in all WWII countries +3/+3d6
Total Perks cost: 8


Talents

Cost Description
3 Absolute Range Sense

Total Talents cost: 3


Martial Arts

Cost Maneuver
4    Block  +2 OCV +2 DCV, can Abort to it
4    Cross  +0 OCV +2 DCV, 8d6 Strike
5    Hook   -2 OCV +1 DCV, 10d6 Strike
3    Clinch -1 OCV -1 DCV, 40 Str Grab
4    Escape +0 OCV +0 DCV, 45 Str to Escape
Total Martial Arts cost: 20


Powers
Active   Real     END or
Points   Cost     Charges Description
5         3               Infrared Vision, OIF: Mask
3         3               +1 PER Rolls
1         1               Toughened Skin (2 PD is Damage Resistant,
                          Inherent)
3         3               Longevity x8 normal lifespan
36       16          0    Reinforced Leather Armor 12 PD,12 ED Resistant
                          Defense. OIF: Costume and Cloak, Real Armor,
                          x1/2 mass (80 kg)
60       27               Multipower, OAF: Twin automatics,Real weapons
6         2          0    60-pt slot- 1d6+1 RKA, Autofire 10, @ 0 END
                          (hard air loads),Beam
6         2         12c   60-pt slot- Thunderzaps 4d6 RKA, Beam
6         2         16c   60-pt slot- Rubber Bullets 12d6 Blast(physical),
                          Beam
6         3          2    60-pt slot- Fast Barrage 16d6 Dispel RKA,
                          @1/2 END, Only vs Physical AOEs and guns (-1/4)
6         1         12/4c 60-pt slot- Impossible Flurry 20d6 Dispel Drain,
                          only vs Physical AOEs and guns, Costs End,
                          ×2 END
6         3          0    60-pt slot- Deflection + 30 1-pt PSLs vs OCV
                          penalties for blocking multiple Ranged attacks,
                          @ 0 END
5         1          6c   60-pt slot- Breachers 4m Tunneling through 18 PD @ range,  walls/doors/tank armor only
6         2         12c   57-pt slot- Vacuum Loads 3d6 RKA affects diffused
                          mass Desolidification, Beam
5         2         12c   52-pt slot- Sniper Loads 2d6 RKA, Increased
                          Range (1200m), no range modifier, Beam
6         2         12c   60-pt slot- Tangler Rounds 5d6, 4 PD/ED Entangle,
                          attacks damage target AND entangle
3         1          6rc  30-pt slot- Grapple Gun mode 60m Swinging,
                          x2 Noncombat movement
 Total Powers cost: 74



 Total cost
  Characteristics         196
  Skills                   99
  Perks                     8
  Talents                   3
  Martial Arts             20
  Powers                   74
                        = 400
 Spent XP: 0
 Unspent XP: 3



Complications

Value Description
10 DNPC Robert Boone, Munitions Magnate, Normal w/ noncombat skills
   unaware of Richard being either Sharpshooter or his own great-grandfather, 8-
15 Social Limitation Secret Identity (Richard Abraham Boone)
15 Psych Limitation: Cowboy Code of Honor (common,strong)
15 Psych Limitation: Driven by family history to be heroic (common,strong)
5  Rivalry: Baron Teuton, Rivalry is Professional, Rival is as Powerful as
   character
10 Social Complication: Can be recalled to Service by Federal Govt
   (uncommon,Major)
5  Distinctive Looks: Chilling Presence
Total Complications value: 75