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23:33, 3rd May 2024 (GMT+0)

Kestrel

The Kestrel is tall, with an athletic build.
His costume obscures his features, without any
unsightly bumps suggesting any of them are too
large. He moves deliberately, as if controlling
the idiosyncrasies in his walk to insure no one
will recognize him out of costume.


The KestrelLawrence Martin "Marty" Maverick


ValCharCost
20STR10
18DEX16
18CON8
23INT13
15EGO5
15PRE5
8OCV25
8DCV25
3OMCV0
3DMCV0
4SPD20
7/20PD5
7/20ED5
7REC3
35END3
12BODY2
35STUN8

ValMovementCost
12mRUN0
4mSWIM0
4mLEAP0



Active CostReal CostEND Cost/ChargeDescription
    Kestrel Suit, all slots OIF (-1/2)   
12 3 1)  Kestrel Claws:HA +6d6 (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Cannot Be Used With Legsweep (-1/4)   
12 0 2)  Costume Armor:Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2)   
2   3)  Armored Costume:+4 PD (4 Active Points); OIF (-1/2), Requires A Roll as not all of the costume is armored (13- roll; -1/4)   
2   4)  Armored Costume:+4 ED (4 Active Points); OIF (-1/2), Requires A Roll as not all of the costume is armored (13- roll; -1/4)   
5 1 5)  Wings:Flight 15m (15 Active Points); Gliding (-1), Restrainable (-1/2), OIF (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)   
3 0 6)  Hawk-Like Mask:Nightvision (5 Active Points); OIF (-1/2)   
42   The Utility Belt:Variable Power Pool (Gadget Pool), 25 base + 31 control cost, Powers Can Be Changed As A Half-Phase Action (2 or more slots with a combined Real Cost of 30 Real Points can be active at any one time; +1/2), No Skill Roll Required (+1) (64 Active Points); Limited Class of Powers (Gadgets) Operates like a Multipower with a Dozen or so different slots ALL with the Extra Time (Half Phase) to Activate Limitation (The specific set of slots carried at any one time can be swapped out at the Nest; -1/2); all slots Restrainable (Must be able to reach individual compartments; -1/2), IIF (The Belt is IIF (worn) Individual active slots are IIF at a minimum but can be OAF, OIF or IAF (in hand); -1/4)   
0 3 1) Stinger Darts:(Total: 31 Active Cost, 6 Real Cost) RKA 1 point, Penetrating (+1/2) (7 Active Points); 8 clips of 1 Charge (-1), OAF (-1), Costs Endurance (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Beam (-1/4) (Real Cost: 2) plus Blast 2d6+1, Attack Versus Alternate Defense (Life Support, Immune to All Terrestrial Poisons; All Or Nothing; +1) (24 Active Points); 8 clips of 1 Charge (-1), OAF (-1), Limited Power Power loses about half of its effectiveness (Fails if dart does no damage; -1), Costs Endurance (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Beam (-1/4) (Real Cost: 4) Real Cost: 6   
0 [16] 2) Flash Pellets:Sight Group Flash 4d6, Area Of Effect (32m Radius Explosion; +1/2) (30 Active Points); IAF (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Range Based On Strength (-1/4), 16 Charges (-0) Real Cost: 13   
0 3 3) Smoke Grenade:Darkness to Sight Group 6m radius (30 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), IAF (-1/2), Restrainable (Must be able to reach individual compartments; -1/2), Can Be Deflected (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Range Based On STR (-1/4) Real Cost: 9   
0 3 4) Shaped Charge:Blast 4d6, Double Knockback (+1/2) (30 Active Points); 8 clips of 1 Charge (-1), Costs Endurance (-1/2), OIF (attachable grenade; -1/2), No Range (-1/2), Restrainable (Must be able to reach individual compartments; -1/2) Real Cost: 7   
0 [12 rc] 5) Lines:Swinging 30m, x4 Noncombat (30 Active Points); OAF (-1), Restrainable (Must be able to reach individual compartments; -1/2), 4 clips of 12 Recoverable Charges (+1/2) Real Cost: 12   
0 [6 rc] 6) Bolas:Entangle 2d6, 4 PD/4 ED (30 Active Points); OAF (-1), Restrainable (Must be able to reach individual compartments; -1/2), 2 clips of 6 Recoverable Charges (-0) Real Cost: 12   
0 [1 rc] 7) Camera Drone and Receiver:Clairsentience (Hearing Group And Normal Sight), Mobile Perception Point (can move up to 12m per Phase) (30 Active Points); 1 Recoverable Continuing Charge lasting 1 Minute (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Restrainable (Must be able to reach individual compartments; -1/2), Attack Roll Required (-1/4), IIF (-1/4), Limited Range (150m max range; -1/4), Physical Manifestation (drone; -1/4) Real Cost: 8   




Martial Arts: Kestrel Style (combines Aikido and Shao Lin Kung Fu)
CostManeuverOCVDCVNotes
3Basic Strike+1+06d6 Strike
4Martial Block+2+2Block, Abort
3Martial Grab-1-1Grab Two Limbs, 30 STR for holding on
3Grappling Throw+0+26d6 Strike; Target Falls; Must Follow Grab
3Legsweep+2-15d6 Strike, Target Falls
4Martial Dodge--+5Dodge, Affects All Attacks, Abort
2Weapon Element:  Clubs, Fist-Loads   




Perk CostPerkNotes
10 Owner and CEO of Con Files Media Platform Money:  Wealthy 
6Equipment Points: 30 
30Vehicles & Bases 
50Follower 
0 In Costume Only Fringe Benefit:  Everyman, Local Police Powers 
0 In Costume Only Positive Reputation:  Superhero (A large group) 8-, +1/+1d6 (Everyman) 





Talent CostTalentNotes
6Combat Luck (3 PD/3 ED) 
3Lightning Reflexes (+3 DEX to act first with All Actions) 





CostSkillRoll
 Everyman Skills 
21)  Acting 10- 
22)  Charm 10- 
33)  Concealment 14- 
24)  Conversation 10- 
35)  Deduction 14- 
26)  Electronics 10- 
07)  AK: Southern California 8- 
08)  CK: Los Angeles 8- 
09)  Navigation 8- 
210) Paramedics 10- 
011) Persuasion 8- 
012) PS: Media Corporation CEO 11- 
213) Shadowing 10- 
314) Stealth 13- 
015) TF:  Everyman, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 
   
3Linguist 
01)  Mastered the Skill of Imitating DialectsLanguage:  English (imitate dialects; native language with one added point) (5 Active Points) [Notes: Native Language] 
12)  Language:  German (fluent conversation) (2 Active Points) 
13)  Language:  Mandarin (fluent conversation) (2 Active Points) 
14)  Language:  Russian (fluent conversation) (2 Active Points) 
15)  Language:  Spanish (fluent conversation) (2 Active Points) 
2Bugging 10- 
2Climbing 10- 
1Combat Driving 8- 
1Combat Piloting 8- 
2Computer Programming 10- 
5Cramming 
2Criminology 10- 
10Defense Maneuver I-IV 
1Demolitions 8- 
1Disguise 8- 
1High Society 8- 
2Interrogation 10- 
3Inventor 14- 
1KS: Superheroes & Villains 8- 
2Lockpicking 10- 
2Mechanics 10- 
5Rapid Attack  (10 Active Points); HTH Multiple Attacks Only (-1) 
3Science Skill:  Psychology 14- 
2Security Systems 10- 
3Sleight Of Hand 13- 
2Systems Operation 10- 
1Weaponsmith 8- 
 Kestrel Style Skills 
31)  Acrobatics 13- 
32)  Breakfall 13- 
23)  KS: Martial Arts Styles 11- 
14)  WF:  Clubs, Stun Rods, Unarmed Combat 
15)  Tactics 8- 




CostEquipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)
11 Real PointsStun Baton: Blast 6d6 (30 Active Points); OAF (Stun Baton; -1), No Range (-1/2), 12 Charges (-1/4)
10 Real PointsSmartphone: Multipower, 20-point reserve, all slots 1 Continuing Charge lasting 1 Day (+1/4) (25 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf1)  Wireless Internet Service: Detect TCP/IP Signals A Single Thing 14- (Radio Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Transmit (15 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (as sight and/or hearing as appropriate; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf2)  Cellular Phone Call: HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf3)  Cellular Text Message: HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4)
1 Real Pointsf4)  Global Positioning System: Detect Current Location A Single Thing 18- (no Sense Group), Discriminatory (12 Active Points); OAF (-1), Affected as Sight [very common Sense] (affected as sight; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf5)  Data Storage: : Eidetic Memory (5 Active Points); Only to Recall Images and Sounds Recorded on This Device Power loses almost all of its effectiveness (-2), OAF (-1), Physical Manifestation, anyone can see the images, etc. (-1/4), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf6)  Video and Audio Playback: Sight and Hearing Groups Images (15 Active Points); Only to Reproduce Images and Sounds Recorded on This Device Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf7)  Alarm App: Hearing Group Images, +/-2 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect (4m Radius; +1/4) (16 Active Points); Only to Create Noise Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf8)  LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf9)  Access to Generic Super Powers Database: Computer Link (10 Active Points); OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)

Total Character Cost: 450

PointsComplication
0Psychological Complication:  Heroic Morals (Very Common; Moderate)
5Distinctive Features:  Wears a hawk-themed costume complete with wings and beaked mask (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15Dependence:  Specialized tools in his workshop -30 points of Power (gadgets failing) (Uncommon; 1 Day)
10Dependent NPC:  Larry's grandfather, Britt Reid (former adventurer) Infrequently (Incompetent; Useful Noncombat Position or Skills)
10Social Complication:  Secret ID: Larry Maverick Infrequently, Major
10Psychological Complication:  Hunting VIPER (Common; Moderate)
10Hunted:  VIPER wants The Kestrel to back off Infrequently (Mo Pow; NCI; Watching)

Complication Points: 60
Base Points: 450
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0