Precision
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Precision
Val Char Cost Roll Notes
15+20 STR 5 12- / 16- Lift 200.0kg/3200.0kg; 3d6/7d6 [1]
18 DEX 16 13- OCV: 10/DCV: 9
25 CON 15 14-
13 INT 3 12- PER Roll 12-
13 EGO 3 12- ECV: 3 - 3
13 PRE 3 12- PRE Attack: 2 ½d6
10 OCV 35
9 DCV 30
3 OMCV 0
3 DMCV 0
6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
15+10 PD 0 Total: 15/25 PD (13 rPD)
15+10 ED 0 Total: 15/25 ED (13 rED)
10 REC 6
45 END 5
12 BODY 2
60 STUN 20 Total Characteristic Cost: 183
Movement: Running: 12m/24m
Flight: 50m/200m
Leaping: 4m/82m/8m/164m
Swimming: 4m/8m
Teleportation: 50m/100m
Cost Powers END
Tele Master powers
30 1) Telekinetic Strength: +20 STR, Reduced Endurance (0 END; +½) (30 Active Points)
24 2) Telekinetic sensory web: Detect A Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Telescopic: +4 0
16 3) Telekinetic realinegment: Regeneration (1 BODY per Turn) 0
39 4) Telekinetic Force field: Resistant Protection (13 PD/13 ED) 0
10 5) Telekinetic Force field: +10 PD
10 6) Telekinetic Force field: +10 ED
44 Tele Cloak Manipulation: Multipower, 55-point reserve, (55 Active Points); all slots Only In Alternate Identity (-¼)
2f 1) Portal attacks: Stretching 31m, Reduced Endurance (½ END; +¼), Indirect (Source Point is the Character, path can change with every use; +½) (54 Active Points); Instant (-½), Limited Body Parts arms (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 2
3f 2) Stooge Fu Slap for mass fighting: (Total: 55 Active Cost, 30 Real Cost) Stretching 10m, x2 body dimension (15 Active Points) (Real Cost: 12) plus +8 with a large group of attacks (40 Active Points); Limited Power Power loses about half of its effectiveness (only to offset sweep/multiple attack mods mods; -1) (Real Cost: 18) 1
2f 3) Telepathy 4d6+1, Reduced Endurance (½ END; +¼), Alternate Combat Value (uses OCV against DMCV; +¼), Cumulative (100 points; +1) (55 Active Points); No Range (-½), Perceivable (Cloak envloping target; -½) 2
4f 4) Slingshot/spring boarding: Leaping +78m (4m/82m forward, 2m/41m upward) (Accurate), Reduced Endurance (½ END; +¼) (55 Active Points) 2
4f 5) Super slingshot/spring boarding: Leaping 68m (x8 Noncombat), Rapid Noncombat Movement (+¼) (55 Active Points) 5
Notes: max leap 544m x 272m 3 phases to complete 181.3m x 90.6m per phase 90.6m x 45.3m per segment
2f 6) Gliding 50m, x4 Noncombat (55 Active Points); Gliding (-1) 0
4f 7) Teleportation 50m, x2 Increased Mass (55 Active Points) 5
Cell phone, all slots OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Concentration (½ DCV; -¼), Incantations (-¼)
0 1) Radio Perception/Transmission (Radio Group), Custom Adder 0
0 2) Absolute Time Sense (Custom Adder) (1 Active Points)
0 3) Lightning Calculator (Custom Adder) (1 Active Points)
0 4) Camera/video recording: Eidetic Memory (Custom Adder) (2 Active Points); Limited Power Power loses about a third of its effectiveness (Sight and sound only; -½)
0 5) Navigation (Custom Adder, Land) 14-
4 Fast Strike +2 +0 8d6 / 12d6 Strike
5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
5 Killing Strike offense +1 -2 HKA 2 ½d6 / HKA 4d6, Strike
3 Martial Grab -1 -1 Grab Two Limbs, 40 STR / 60 STR for holding on
3 Legsweep +2 -1 7d6 / 11d6 Strike, Target Falls
5 Takeaway +0 +0 Grab Weapon, 40 STR / 60 STR to take weapon away
12 +3 HTH Damage Class(es)
Perks
2 Money: Well Off
0 Everyhero Perk: Positive Reputation (A large group) 8-, +1/+1d6 (Custom Adder)
0 Everyhero Perk: Fringe Benefit: Custom Adder, Local Police Powers; OIAID (-¼)
Talents
6 +2/+2d6 Striking Appearance (vs. all characters)
3 Absolute Range Sense
1 Bump Of Direction (3 Active Points); Extra Time (Extra Phase, -¾), Physical Manifestation (visual clues; -¼)
1 Lightning Calculator (3 Active Points); Extra Time (Extra Phase, -¾), Concentration (½ DCV; -¼)
2 Lightning Reflexes (+2 DEX to act first with All Actions)
Skills
0 Dex Based
3 1) Acrobatics 13-
3 2) Breakfall 13-
3 3) Stealth 13-
0 Int Based
3 1) Navigation 12-
3 2) Mechanics 12-
0 Pre Based may get +2 for Striking apperance
3 1) Acting 12-
3 2) Streetwise 12-
0 Everyman skills
0 1) Charm 8-
0 2) Concealment 8-
0 3) Conversation 8-
0 4) Deduction 8-
0 5) Electronics 8-
0 6) CK: Los Ange;es 8-
0 7) AK: SoCal 8-
0 8) Language: English (idiomatic; literate) (5 Active Points)
0 9) Language: Spanish (basic conversation; Custom Adder)
0 10) Paramedics 8-
0 11) Persuasion 8-
0 12) tele : Power 8-
0 13) PS: Stunt Man (Custom Adder) 11-
0 14) Shadowing 8-
0 15) TF: Custom Adder, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
Total Powers & Skill Cost: 267
Total Cost: 450
450+ Matching Complications
10 Distinctive Features Suit: Dashing attitude (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted(relationship major): to be named later Infrequently (Mo Pow; NCI; Harshly Punish)
20 Psychological Complication: first in ,likes to lead the way (Very Common; Strong)
10 Susceptibility: be called a coward when in retreat 2d6 damage Instant (Uncommon)
Total Complications Points: 450
EQUIPMENT CARRIED
Equipment END
Wish list of stuff to buy w/ exp
Tele Cloak Manipulation: Multipower, 55-point reserve, (55 Active Points); all slots Only In Alternate Identity (-¼)
1) Telekinetics full manifestation reach: Stretching 44m, Reduced Endurance (½ END; +¼) (55 Active Points); Limited Body Parts arms (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 2
2) Telekinetic crush: Drain BODY 4d6+1, Reduced Endurance (½ END; +¼) (54 Active Points); Limited Range (40m; -¼) 2
3) Telekinetic barrier: Barrier 13 PD/13 ED, 7 BODY (up to 5m long, 3m tall, and ½m thick) (55 Active Points); Limited Range (40m; -¼) 5
4) Telekinetic: Deflection, Limited Range (40 m; +¼), Area Of Effect (8m Radius; +½), Reduced Endurance (0 END; +½) (45 Active Points) 0
5) Mental Blast 3 ½d6, Alternate Combat Value (uses OCV against DMCV; +¼), Reduced Endurance (½ END; +¼) (52 Active Points); Limited Power Power loses about a fourth of its effectiveness (Limited range 40m; -¼) 2
6) Full cloak : Mental Blast 3d6, Reduced Endurance (½ END; +¼), Area Of Effect Nonselective (32m Cone; +½), Thin Cone (-¼), Alternate Combat Value (uses OCV against DMCV; +¼) (52 Active Points); Limited Power Power loses about a fourth of its effectiveness (limited range 40 m; -¼) 2
7) Portal Gate: Teleportation 10m, Safe Blind Teleport (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (4m Radius; +¼), Constant (+½), MegaScale (1m = 100 km; +1 ½), Usable Simultaneously (up to 64 people at once; +1 ¾) (55 Active Points) 2
Background/History: This one is strong with the force and he does not know it
Personality/Motivation: to be the knight in shining armor protecting the weak
Quote: THIS IS A JOB FOR PRECISION
Powers/Tactics: close to mediun range tanker/brute
demi brick martial artist
demi mentalist
Campaign Use:
Appearance: Ruggedly handsome movie star hero type