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18:29, 3rd May 2024 (GMT+0)

Precision




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Precision

Val Char Cost Roll Notes
15+20 STR 5 12- / 16- Lift 200.0kg/3200.0kg; 3d6/7d6 [1]
18 DEX 16 13- OCV:  10/DCV:  9
25 CON 15 14-
13 INT 3 12- PER Roll 12-
13 EGO 3 12- ECV:  3 - 3
13 PRE 3 12- PRE Attack:  2 ½d6

10 OCV 35
9 DCV 30
3 OMCV 0
3 DMCV 0
6 SPD 40 Phases:  2, 4, 6, 8, 10, 12

15+10 PD 0 Total:  15/25 PD (13 rPD)
15+10 ED 0 Total:  15/25 ED (13 rED)
10 REC 6
45 END 5
12 BODY 2
60 STUN 20 Total Characteristic Cost:  183

Movement: Running:  12m/24m
Flight:  50m/200m
Leaping:  4m/82m/8m/164m
Swimming:  4m/8m
Teleportation:  50m/100m

Cost Powers END
Tele Master powers
30 1)  Telekinetic Strength:  +20 STR, Reduced Endurance (0 END; +½) (30 Active Points)
24 2)  Telekinetic sensory web:  Detect A Class Of Things 14- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Telescopic:  +4 0
16 3)  Telekinetic realinegment:  Regeneration (1 BODY per Turn) 0
39 4)  Telekinetic Force field:  Resistant Protection (13 PD/13 ED) 0
10 5)  Telekinetic Force field:  +10 PD
10 6)  Telekinetic Force field:  +10 ED

44 Tele Cloak Manipulation:  Multipower, 55-point reserve,  (55 Active Points); all slots Only In Alternate Identity (-¼)
2f 1)  Portal attacks:  Stretching 31m, Reduced Endurance (½ END; +¼), Indirect (Source Point is the Character, path can change with every use; +½) (54 Active Points); Instant (-½), Limited Body Parts arms (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 2
3f 2)  Stooge Fu Slap for mass fighting:  (Total: 55 Active Cost, 30 Real Cost) Stretching 10m, x2 body dimension (15 Active Points) (Real Cost: 12) plus +8 with a large group of attacks (40 Active Points); Limited Power Power loses about half of its effectiveness (only to offset sweep/multiple attack mods mods; -1) (Real Cost: 18) 1
2f 3)  Telepathy 4d6+1, Reduced Endurance (½ END; +¼), Alternate Combat Value (uses OCV against DMCV; +¼), Cumulative (100 points; +1) (55 Active Points); No Range (-½), Perceivable (Cloak envloping target; -½) 2
4f 4)  Slingshot/spring boarding:  Leaping +78m (4m/82m forward, 2m/41m upward) (Accurate), Reduced Endurance (½ END; +¼) (55 Active Points) 2
4f 5)  Super slingshot/spring boarding:  Leaping 68m (x8 Noncombat), Rapid Noncombat Movement (+¼) (55 Active Points) 5
Notes:  max leap 544m x 272m 3 phases to complete 181.3m x 90.6m  per phase  90.6m x 45.3m per segment
2f 6)  Gliding 50m, x4 Noncombat (55 Active Points); Gliding (-1) 0
4f 7)  Teleportation 50m, x2 Increased Mass (55 Active Points) 5

Cell phone, all slots OAF Fragile (-1 ¼), Extra Time (Full Phase, -½), Concentration (½ DCV; -¼), Incantations (-¼)
0 1)  Radio Perception/Transmission (Radio Group), Custom Adder 0
0 2)  Absolute Time Sense (Custom Adder) (1 Active Points)
0 3)  Lightning Calculator (Custom Adder) (1 Active Points)
0 4)  Camera/video recording:  Eidetic Memory (Custom Adder) (2 Active Points); Limited Power Power loses about a third of its effectiveness (Sight and sound only; -½)
0 5)  Navigation (Custom Adder, Land) 14-

4 Fast Strike +2 +0 8d6 / 12d6 Strike
5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
5 Killing Strike offense +1 -2 HKA 2 ½d6 / HKA 4d6, Strike
3 Martial Grab -1 -1 Grab Two Limbs, 40 STR  / 60 STR for holding on
3 Legsweep +2 -1 7d6 / 11d6 Strike, Target Falls
5 Takeaway +0 +0 Grab Weapon, 40 STR  / 60 STR to take weapon away
12 +3 HTH Damage Class(es)

Perks
2 Money:  Well Off
0 Everyhero Perk:  Positive Reputation (A large group) 8-, +1/+1d6 (Custom Adder)
0 Everyhero Perk:  Fringe Benefit:  Custom Adder, Local Police Powers; OIAID (-¼)

Talents
6 +2/+2d6 Striking Appearance (vs. all characters)
3 Absolute Range Sense
1 Bump Of Direction (3 Active Points); Extra Time (Extra Phase, -¾), Physical Manifestation (visual clues; -¼)
1 Lightning Calculator (3 Active Points); Extra Time (Extra Phase, -¾), Concentration (½ DCV; -¼)
2 Lightning Reflexes (+2 DEX to act first with All Actions)

Skills
0 Dex Based
3 1)  Acrobatics 13-
3 2)  Breakfall 13-
3 3)  Stealth 13-
0 Int Based
3 1)  Navigation 12-
3 2)  Mechanics 12-
0 Pre Based may get +2 for Striking apperance
3 1)  Acting 12-
3 2)  Streetwise 12-
0 Everyman skills
0 1)  Charm 8-
0 2)  Concealment 8-
0 3)  Conversation 8-
0 4)  Deduction 8-
0 5)  Electronics 8-
0 6)  CK: Los Ange;es 8-
0 7)  AK: SoCal 8-
0 8)  Language:  English (idiomatic; literate) (5 Active Points)
0 9)  Language:  Spanish (basic conversation; Custom Adder)
0 10) Paramedics 8-
0 11) Persuasion 8-
0 12) tele :  Power 8-
0 13) PS: Stunt Man (Custom Adder) 11-
0 14) Shadowing 8-
0 15) TF:  Custom Adder, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles

Total Powers & Skill Cost:  267
Total Cost:  450

450+ Matching Complications
10 Distinctive Features Suit:  Dashing attitude (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted(relationship major):  to be named later Infrequently (Mo Pow; NCI; Harshly Punish)
20 Psychological Complication:  first in ,likes to lead the way (Very Common; Strong)
10 Susceptibility:  be called a coward when in retreat 2d6 damage Instant (Uncommon)

Total Complications Points:  450

EQUIPMENT CARRIED

Equipment END
Wish list of stuff to buy w/ exp
Tele Cloak Manipulation: Multipower, 55-point reserve,  (55 Active Points); all slots Only In Alternate Identity (-¼)
1)  Telekinetics full manifestation reach: Stretching 44m, Reduced Endurance (½ END; +¼) (55 Active Points); Limited Body Parts arms (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 2
2)  Telekinetic crush: Drain BODY 4d6+1, Reduced Endurance (½ END; +¼) (54 Active Points); Limited Range (40m; -¼) 2
3)  Telekinetic barrier: Barrier 13 PD/13 ED, 7 BODY (up to 5m long, 3m tall, and ½m thick) (55 Active Points); Limited Range (40m; -¼) 5
4)  Telekinetic: Deflection, Limited Range (40 m; +¼), Area Of Effect (8m Radius; +½), Reduced Endurance (0 END; +½) (45 Active Points) 0
5)  Mental Blast 3 ½d6, Alternate Combat Value (uses OCV against DMCV; +¼), Reduced Endurance (½ END; +¼) (52 Active Points); Limited Power Power loses about a fourth of its effectiveness (Limited range 40m; -¼) 2
6)  Full cloak : Mental Blast 3d6, Reduced Endurance (½ END; +¼), Area Of Effect Nonselective (32m Cone; +½), Thin Cone (-¼), Alternate Combat Value (uses OCV against DMCV; +¼) (52 Active Points); Limited Power Power loses about a fourth of its effectiveness (limited range 40 m; -¼) 2
7)  Portal Gate: Teleportation 10m, Safe Blind Teleport (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (4m Radius; +¼), Constant (+½), MegaScale (1m = 100 km; +1 ½), Usable Simultaneously (up to 64 people at once; +1 ¾) (55 Active Points) 2

Background/History:  This one is strong with the force and he does not know it

Personality/Motivation:  to be the knight in shining armor protecting the weak

Quote:  THIS IS A JOB FOR PRECISION

Powers/Tactics:  close to mediun range tanker/brute
demi brick martial artist
demi mentalist

Campaign Use:

Appearance:  Ruggedly handsome movie star hero type