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13:55, 3rd May 2024 (GMT+0)

The Ifrit

Hakan Nur, known to most as 'The Ifrit' has much in common with the demonic spirit that he is named after. Rumors abound that Hakan is actually a demon of fire in service to the secretive demon lord Ixis. This is of course untrue, but Hakan likes to foster the rumors and maintain an air of mystique about himself.

He is dark skinned and well muscled for his 6' tall frame. Hakan dresses as native Iruvian, favoring silk tunics, brightly colored brocade waistcoats (purple is his favorite), and puffy silk pantaloons that are often filled with a riot of color. He has a strange fascination with fire and those that know him well know that he is a devoted follower of the Iruvian Deity Shai'an. Shai'an, legend has it, was once a Demon Prince who rebelled from his brethren and brought fire to mankind. He is a now forgotten Iruvian deity who used to watch over and care for mankind back before the gates of death were sundered and the world was changed.

Hakan was born into the Noble house of Anixis in U'Duasha. He left home and headed to Duskvol as he didn't want to give his life in service to the Demon Lord Ixis. There he discovered the worship of Shai'an and turned to a life of thievery as a way to amass coin given that he was not going to see a penny from his father's estate. Hakan dreams of returning home to Iruvia one day a wealthy man, funding a proper temple to Shai'an in the heart of U'Dasha, gathering a harem of beautiful women and enjoying life.

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Playbook Type: Leech

Name/Alias: Hakan Nur/The Ifrit

Look:Man, striking, wearing a turban, silk tunic, purple brocade waistcoat, and puffy silk pantaloons.

Heritage: Iruvian

Background: Noble. Hakan was born into the Noble house of Anixis in U'Duasha. He left home as he didn't want to give his life in service to the Demon Lord Ixis

Vice: Faith (in Shai'an)  -  a hidden temple to Shai'an in Six Towers led by an Imam named Arkash

Stress: 0/9    Traumas: 0/4, (Descriptors)

Harms:        Healing Clock: 0/4

Level 3: 0/1 (Need Help)
Level 2: 0/2 (-1D)
Level 1: 0/2 (Less Effect)

Armor:

Coin: 0/4; Stash:

Special Abilities:
Alchemist: When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.

Playbook  XP Clock:   0/8

Insight XP Clock: 0/6  Resist: 3/4
-Hunt    X
-Study   X
-Survey
-Tinker  X X

Prowess XP Clock: 0/6  Resist: 2/4
-Finesse X
-Prowl
-Skirmish
-Wreck   X

Resolve XP Clock: 0/6  Resist: 2/4
-Attune  X
-Command
-Consort
-Sway    X

Friend: Stazia, an apothecary who provides Hakan with the raw alchemical materials he needs. She's an on again off again romantic partner

Rival: Eckerd, a corpse thief who has an unexplained dislike for Iruvians

Special Notes:

Alchemical formula - Eye of the Cat" (I/1, Alchemical). Oil that when rubbed on one's eyelids lets you see in total darkness.

Also has access to:
Oils
Alcahest - A fluid that stops the effects of any other alchemical
Binding Oil - Permanently fuses two surfaces until dissolved by alcahest or electroplasm.
Drift Oil - Creates neutral buoyancy when poured on an object, causing it to float in the air for an hour.
Fire Oil - Erupts in searing flame upon contact with air.

Poisons (Drawback (Volatile): 'Sickened,' lvl 1 harm.)
Drown Powder - A fine dust that incapacitates by giving the sensation of drowning.
Eyeblind Poison - A powder that causes blindness for a moment.
Skullfire Poison - Toxic fumes from overly heated leviathan blood. Causes incapacitating migraines.
Standstill Poison - A powder that causes temporary paralysis.

Drugs (Drawback (Volatile): 'Woozy,' lvl 1 harm.)
Quicksilver - A toxic metallic fluid. The user's mind opens further to the ghost field. Take +1d to Attune roll upon use, suffer level 2 harm ('Zoned-out').
Spark - A measure of raw electroplasm blended with seawater. The user feels empowered and emits mild electrical energy.
Trance Powder - A glittering blue powder. Induces a pleasant hypnotic trance when inhaled.

Bombs (Drawback (Conspicuous).)
Grenade - A small explosive charge with a short fuse that detonates into metal shrapnel.
Smoke Bomb - Creates a cloud of acrid smoke that's difficult to breathe and stings the eyes.