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Welcome to A1-A4 Against the Slave Lords

20:12, 3rd May 2024 (GMT+0)

Falan Oakenheel

The methodical but still friendly Falan Oakenheel hails from the Highvale, where he began to learn the arts of swordplay and spellworking. For some time now he has traveled. He worships the elven goddess Sehanine Moonbow and her servant, Naralis Analor.

(And Falan thanks Lahrart for the character sheet, of course.)

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Stats (Flipped from rolls made)
STR: 13 (Open doors 5-6)
INT: 15
WIS: 10
DEX: 8
CON: 12 (Shock Survival: 90%)
CHA: 10 (max retainers 4)
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Details
Class/Level: Magic User 3 (5,000/10,000 XP), Fighter 3 (5,000/8,000)
Race: Elf
Alignment: Neutral
HD: 3
HP: 12
AC: 7
XP: 10000 (+5% to Magic-User and Fighter experience due to prime requisite abilities)
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Saving Throws
Death/Poison               10
Wands/Rays                 11
Paralysis/Petrification    12
Breath Weapon              15
Spells                     12
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Special
   +1 hp of damage with magic weapons, can move and fire bow without penalty.
   When actively searching, locate secret doors on a roll of 3-6 on 1d6. (5-6 when merely passing by.)
   They will identify noises while listening at door on 5-6 on 1d6.
   Immune to paralyzing touch of ghouls and thulls.
They are limited to 4th level as fighters and 8th level as magic-users.
   In melee combat versus normal-types a fighter throws one attack roll as a 1st level fighter for each of his own hit die.
   (4th level capability: adds +1 to morale checks of any troops he leads in combat, will not be targeted by normal-types while there are normal targets available.)
   A magic-user begins play with a spell book containing the 1st level spells and can cast a number of spells from memory each day appropriate for his experience level. He gains access to spells of successive spell levels as he advances in experience.
   Spells Memorized per Day: 3 first-level, 1 second-level.
Spells currently memorized:
1st level: Sleep, Color Spray, Detect Magic
2nd level: Web
Languages known: Elfish, Neutral, Common, gnoll, hobgoblin, orc, dwarfish (seventh language from Int 15).
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Equipment
Backpack, leather (up to 30 lb)
Traveling cloak (5 lb)
Crowbar (5 lb)
Hammer (5 lb)
Iron spikes, half dozen (5 lb)
Stakes, wooden, pair (1 lb)
Rope, 100ft (15 lb)
Mirror, steel (1 lb)
Torches, half dozen (5 lb)
Spade or shovel (10 lb)
Spell-book (? lb)
Pack animal: Mule + saddle bag (30 lb)
Foodstuffs:
Rations, iron, week (7 lb)
Rations, week (2; 30 lb)
Waterskin (15 lb)
Weapons/armor:
Leather armor (25 lb)
Sword, +1 (5 lb)
Longbow, +1 (5 lb; range: 7/14/21)
Arrows, quiver of 20 (5 lb)
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Cash: 20 gold pieces