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Welcome to [B5] Setting Elfstones

14:56, 24th April 2024 (GMT+0)

[B5] Setting Elfstones

Premise: When the elves crossed the threshold of Faerie and into the Realm of Men, they brought with them several gemstones of great beauty and wonder. These, one by one, became lost over many Ages, through tragedy, arrogance, and small twists of fate.

And yet now at long last, an Elfstone has been found in the most unlikeliest of all places.

At the edge of the known world was a region called the Westmarch, far from the machinations of great empires and kingdoms. The land was once vassal to the Old Kingdom, but the great dynasties fell and left the realm in chaos. There in a small valley was a sleepy village called Lindenvale, where most of its residents were destined to be born, live, and die there without ever setting foot into the world beyond.

Elvish princes, mighty Kings, and enigmatic Magi all sought the Elfstone. Even the dread Dark Lord set their sight on that most precious of gems. Not only for the power it possessed, but for the doom it portended during the end of days, for the Final Battle was almost nigh.

Notes: Songs of the Elfstones takes place in a secondary world inspired by The Hobbit, The Lord of the Rings, The Wheel of Time, Abhorsen, and other works of epic fantasy. The aim is to let players experience the hero’s journey, to feel what it means to go adventuring in a wild and perilous land, out of a forgotten past, as well as to create unique ring-cycle after the fashion of the aforementioned The Lord of the Rings, Nibelungenlied, or the Volsunga Saga.

It is a dangerous, threatening world that has more in common with the world depicted in Nordic sagas or with the Dark Ages of Europe than with our contemporary world. Players are invited to leave the age of information and fast travel behind, and adopt the point of view of individuals whose horizons often did not extend further than a few miles from their birthplace.

Some threats you may face:


However, not all may be as it seems and more may lie below the surface. That which appears fair may be most foul indeed.

System: I am more interested in characters and story than in system mechanics. As such, while this game uses a heavily home-brewed OSR-esque game system, the fiction will often triumph over mechanics. I will always go the path that makes for a better story.