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Welcome to [B5] Setting Monsterslayers

01:06, 26th April 2024 (GMT+0)

[B5] Setting Monsterslayers

Premise: Anyone could clothe themselves in piecemeal armour, take up some ancient heirloom blade, and call themselves a monster slayer. But it took far more than that nowadays to live up to the name. Gone were the halcyon days of Draga Bright-eyed or Bran of the Black Company, whose tales were once told in every tavern across the Middle-realm.

With the rise of the Great Powers and the advent of the mercantile Guilds, the monster slayer, long a relic of epic poems and harrowing sagas, was now a respectable profession, with paymasters, regulations, and paperwork. And yet the work is the same: going forth to slay some monster that others could not.

Indeed, though it was a difficult and arduous path to walk, the wealth, power, and glory afforded to monster slayers was undeniable. In the small provincial community of Throndheim, at the edge of the known world, one group of would-be monster slayers began their own journey for riches and fame everlasting.

Notes: The game takes inspiration from The Hobbit and The Lord of the Rings, of course, but also from The Lies of Locke Lamora and The First Law trilogy. The player characters are struggling to find their own destinies in a dangerous, threatening world.

This is a sandbox game, meaning characters will need to have a certain amount of initiative in order to drive their story forward. Many of the plot elements are things that the players themselves will bring to the table, so the need for vivid, well-realised characters is paramount. While I have a meta-narrative in mind, the players can ignore that or dive in at their own leisure.

System: This game uses a home-brewed system inspired by various sources, including AD&D and Keith Baker's Phoenix Dawn Command RPG.