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20:52, 1st May 2024 (GMT+0)

Rottimer Lind

Rottimer Lind walks with a quiet confidence. A human of average height with dark hair, intense green eyes, and worn leather armor, Rottimer was once a hunter, guide and explorer. Now, he hunts for hire and explores forgotten tombs. He's hell on wheels with a bow and isn't afraid to get up close with a knife when things go sideways. He's a good man to have on your side and a deadly enemy, a man of honor and conviction who doesn't give his trust easily. If you meet him, you won't soon forget it.

Rottimer Lind, level 1
Human, Hunter
Archery Style: Bow Hunter (Grants Disruptive attack)

Ranger Wilderness Knacks:
Ambush Expertise: Whenever you make a Stealth check, each ally within 10 squares of you gains a +2 bonus to his or her next Stealth check before the end of your next turn.
Mountain Guide: Whenever you succeed on an Athletics check to climb, you reduce the DC of that climb by 2 for your allies until the end of the encounter. Only allies who see you make the climb gain this benefit.

Human Power Selection: Bonus At-Will Power

FINAL ABILITY SCORES
Str 11, Con 10, Dex 20, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 11, Con 10, Dex 18, Int 10, Wis 14, Cha 8.

AC: 17 Fort: 12 Reflex: 17 Will: 13
HP: 22 Surges: 4/6 Surge Value: 5
Initiative: +5

TRAINED SKILLS
Athletics +5, Dungeoneering +7, Stealth +10, Streetwise +6, Acrobatics +10, Perception +7

UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Endurance, Heal +2, History, Insight +2, Intimidate, Nature +2, Religion, Thievery +5

FEATS
Human: Hidden Sniper (Benefit: If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks.)
Level 1: Cunning Stalker (Benefit: You gain combat advantage against enemies that have no creatures adjacent to them other than you.)
PENDING level gain: Level 2: Twilight Training

POWERS
RBA powers +9 to hit, 1d10+5 damage
Aimed Shot, RBA:(ignores partial cover/concealment, max -2 for superior)
Rapid Shot, RBA: target enemies in a burst 1 at -2
Clever Shot, RBA: on a hit, can slide 2, knock prone, or slow (save ends)
Disruptive Shot Hit: RBA: +9 to hit 1d10+5 and you choose for the target to be either immobilized (save ends) or dazed (save ends). Miss: Half damage, and the target is slowed until the end of your next turn

Bonus At-Will Power: Careful Attack +11 to hit, 1d10+5 damage
Hunter aspect of the wild 1: Aspect of the Cunning Fox (minor, stance), 1/2 damage from attacks on my turn. after my attack hits or misses, I can shift 2 as a free action.
Hunter aspect of the wild 2: Aspect of the Regal Lion (minor, stance) +2 on basic attack vs. large or larger. +2 to defenses vs. large or larger.
PENDING Level 2 Hunter Utility Power: Crucial Advice

ITEMS
Longbow, Leather Armor, Adventurer's Kit, Bell and whistle, Caltrops, Camouflaged Clothing, Climber's Kit, Delver's kit, Grappling Hook