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15:02, 27th April 2024 (GMT+0)

Joy Weaver

Joy Weaver is a halfling druid from the Whispering Plains. The Whispering Plains are similar to the African savanna, full of big beasts and ferocious predators, among other things. The feature that marks her as a druid is her hair. Her hair is much like the savannah grass in that it is lush and green during the rainy season, and golden and brittle during the dry season. And no matter which form she takes, the animal form is sure to be sporting a tuft or two of savannah grass somewhere on its body.

Joy has a fierce personality and is a warrior at heart. She will go to great lengths to protect her tribe, those she cares about, and the overall health of the natural world. Which is why when the rumors reached her tribe that a threat would arrive from across the Napati Mountains, she went to investigate.



Name: Joy Weaver
Class: Druid
Race: Halfling
You sing the healing songs of spring and brook. When you make camp, you and your allies heal +1d6.

Alignment: Neutral
Eliminate an unnatural menace

Look: Wild Eyes, Messy Hair, Weathered Hides

Stats:
Str = 16 (+2)
Dex = 12 (+0)
Con = 13 (+1)
Int =  9 (+0)
Cha =  8 (-1)
WIS = 15 (+1)

XP: 5/8 (as of October 7, 2023)
HP: 19 (6 + 13), see biography line for current amount.
Armor: 1
Damage: 1d6

Gear: Load = 8
Hide armor (1 armor, 1 weight)
Shillelagh (close, 2 weight)
Adventuring gear (5 uses, 1 weight)

Moves:
quote:
Born of the Soil

You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.

The Whispering Plains

Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take.

Hair like savannah grass.

quote:
By Nature Sustained

You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.

quote:
Spirit Tongue

The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.

quote:
Shapeshifter

When you call upon the spirits to change your shape, roll+Wis.

✴ On a 10+ hold 3.
✴ On a 7–9 hold 2.
✴ On a miss hold 1 in addition to whatever the GM says.

You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.

quote:
Studied Essence

When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.




Bonds:
Phirosalle smells more like prey than a hunter.

The spirits spoke to me of a great danger that follows _____.

I have showed _____ a secret rite of the Land.

_____ has tasted my blood and I theirs. We are bound by it.



Rhino Moves:
-Takes half damage.
-Stampede
-Gore with Tusk

Hyena Moves:
-defend younglings with motherly ferociousness.
-Bone Crushing bite.
-Run faster 40mph

Black Mamba Moves:
-Bite with deadly poison. Fell one creature of med size.
-Slither quickly.
-Frighten weak minded foes.