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Welcome to Trailblazer

09:10, 9th May 2024 (GMT+0)

Xumbara Kainjuzo Jackson


 CHARACTER OVERVIEW                                                               

        Character:
NAMEOFCHARACTER                                     
       Race/Class:
RACENAME CLASSNAME (ARCHETYPENAME) LEVEL
       Size/Types:
ALIGNMENT SIZE TYPE (SUBTYPE) w/ #-foot reach
      Description:
#'##" ### lbs. Adult M/F w/ Short/Long COLOR hair, COLOR skin, & COLOR eyes
        Languages:
LANGUAGE, LANGUAGE                                   
           Senses:
Perception +#, Insight +#, Darkvision, etc.         
            Speed:
Initiative +#, Land ## ft.                           
           Health:
##/##; List of damage types accumulated here
            Manna:
##/##

 ATTRIBUTES                                                                       

         STRength:
## (+#) = ## base +# class                                         
     CONstitution:
## (+#) = ## base                                                 
        DEXterity:
## (+#) = ## base +# race +# class                                 
     INTelligence:
## (+#) = ## base                                                 
           WISdom:
## (+#) = ## base -# race +# class                                 
         CHArisma:
## (+#) = ## base +# race

 DEFENSES                                                                         

         Armor DC:
## = 10 + (save) = +# MOD +# CLAS +# CIRC +# COMP +# INNA +# ITEM
     Fortitude DC:
## = 10 + (save) = +# CON +# CLAS +# CIRC +# COMP +# INNA +# ITEM
      Maneuver DC:
## = 10 + (save) = +# STR +# CLAS +# CIRC +# COMP +# INNA +# ITEM
        Reflex DC:
## = 10 + (save) = +# DEX +# CLAS +# CIRC +# COMP +# INNA +# ITEM
          Will DC:
## = 10 + (save) = +# WIS +# CLAS +# CIRC +# COMP +# INNA +# ITEM


 ATTACKS                                                                         

      Proficiency:
List the weapons & attacks that you get your +3 class bonus to.
           Dagger:
+3 vs. AC or Reflex (1d4+1 slashing, melee, crit 19/x2
     Dagger throw:
+5 vs. AC or Reflex (1d4+1 piercing, 10 ft, crit 19/x2
  Magic Missile 1:
+6 vs. AC or Reflex (2d4 bludgeoning, ghost touch, 25 ft, crit 20/x2
    MW C Shortbow:
+6 vs. AC or Reflex (1d6+1 piercing, 70 ft, crit 20/x3
       Shortsword:
+3 vs. AC or Reflex (1d6+1 piercing, melee, crit 19/x2

 SKILLS                                                                           

       Acrobatics: + # = +# Dex +# rank +# class
           Arcana: + # = +# Int
        Athletics: + # = +# Str
            Brawn: + # = +# Str
Craft:___________: + # = +# Int
        Deception: + # = +# Cha
        Diplomacy: + # = +# Cha
          Finesse: + # = +# Dex
       Initiative: + # = +# Dex
          Insight: + # = +# Wis
     Intimidation: + # = +0 Cha +# rank +# class
      Linguistics: + # = +# Int
Lore:____________: + # = +# Int
         Medicine: + # = +# Wis
           Nature: + # = +# Wis
        Occultism: + # = +# Int
       Perception: + # = +# Wis +# rank +# class
Perf:____________: + # = +# Cha
Prof:____________: + # = +# Wis
         Religion: + # = +# Int
          Society: + # = +# Int +# rank
          Stealth: + # = +# Dex +# rank +# class +# racial
         Survival: + # = +# Wis
 *Background skill

Skeleton Key: When used to pick a lock +10 to disable device using its
own bonus of +10, not adding to your own. No retries or taking 10.

 SPELLS            0th  1st  2nd  3rd  4th  5th  6th                             

            Known:  6    4    —    —    —    —    —
            Class: AW    3    —    —    —    —    —
            Bonus:  —    1    1    1    —    —    —
      Total Daily: AW    4    —    —    —    —    —                             


Arcane Pool: 4/4 left (Spiderhawk Arcane Pool)(bane, ghost touch, glammered)

 0th-arcane mark, detect magic, ghost sound, mage hand, prestidigitation, read magic
 1st-dancing darkness, featherfall, vanish, windy escape
 2nd-
 3rd-
 4th-
 5th-
 6th-


 RACIAL TRAITS                                                                   


 FEATS & TRAITS                                                                 


 CLASS FEATURES                                                                 


 EQUIPMENT                                                                       

 +1 Cloak of Resistance: 1,000 gp, 1 lb., +1 saving throws
 Dagger: 2 gp, 1 lb.
 Handy Haversack Bag: 2,000 gp,  5 lbs., holds 80 lbs. of stuff
   -Infiltration Kit: 140 gp; 15 lbs., 4 caltrops, chalk, disguise kit, ear trumpet,
                      fake footprint shoes, skeleton key, wrist sheath.
   -Forger's Kit: 200 gp; 6 lbs., +2 to checks made to create forgeries
   -MW Thieves’ Tools: 100 gp; 2 lbs.; +2 circumstance disable device checks
   -MW Survivor's Kit: 50 gp, 5 lbs., +2 circumstance Survival to subsist
 MW Backpack: 50 gp, 4 lbs., +1 Str for purposes of carrying capacity
 MW Spider-silk bodysuit: 1,000 gp, 4 lbs., drow weapon familiarity = +2 max dex
 Pouch belt: 1 gp, 0.5 lb.
   -Air Crystals: 50 gp, -lb.
   -Coin Purse: 13 gp, 9 sp, 10 cp
   -Potion (Goodberry): 50 gp, -lb., 2d4 berries each healing 1 hp
   -Vials x2: 1 gp x2, -lb.,
 Quiver: 6 lbs., see below
   -20 arrows: 1 gp,
   -12 thistle arrows: 12 gp
   -4 lodestone arrows: 40 gp
   -20 barbed arrows: 2 gp
 Shortbow: 30 gp, 2 lbs., 60 ft., 1d6 piercing, 20/x3
 Shortsword: 10 gp, 2 lbs., 1d6 piercing, 19/x2
 Cash (see Coin Purse): 14.00

 TOTAL WEIGHT: 20.5 lbs. (light)
 Light 33, Medium 66, Heavy 100, Lift 200, Push/Drag 500

 ASSETS (kept at safe location)                                               

 Shadowbash (Combat trained heavy crazy horse): 425 gp,
   -Bit and bridle: 2 gp 1 lb.
   -Military Saddle: 20 gp 30 lbs.
 Banked: 3.00 gp