• This game is under the Fantasy, Superhuman & Contemporary genres.
  • The game system is Home-brewed.
  • This game contains mature content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Orphans of a Thousand Worlds
Premise:  A group of forty-seven orphans spent most of their lives at Harrington School, a luxurious but strict and secretive British boarding school. Their caretakers and chaperones, the faculty and staff, were strict but fair, and allowed them the freedom to explore the grounds, to read the books in the library, provided them excellent food and a world-class education. They were only forbidden from visiting the outside world until they turned eighteen. Everything about their true origins, from their parentage to their names to their age, were a complete mystery.

The children were each inquisitive, precocious, more than just prodigies. They soon discovered they were different from the other children they so rarely saw. That they possessed unique paranormal abilities and might not even be human. The children must experiment with and learn to control their strange abilities, but to what end, they must decide for themselves.

Will they save the world or become the harbinger of its destruction?

Notes: The game is partially inspired by the Chronicles of Chaos as well as The Promised Neverland, though you do not need to have knowledge of either of those works to understand this game. I've also included ideas from epic fantasy and superhero stories like X-Men, The Kingkiller Chronicles, and Harry Potter. During the course of play, the game should be equally comfortable with contemporary, fantastical, or science fiction ideas and settings. The player characters will be adolescent or teenagers, with perhaps infrequent forays into their childhood, represented as flashbacks and such.

System: I am more interested in characters and story than in system mechanics. As such, while this game uses a home-brewed system, the fiction will often triumph over mechanics. I will always go the path that makes for a better story.