- This game contains mature content.
- The GM has marked this game as containing personal and intellectual property.
If the GM leaves or deletes the game nobody else will be able to continue the game.
Forbidden Lands - The Bitter North
Elders in Alderland speak of the cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if only someone would understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach.The haunted winds and the fierce cold havent discouraged the poor and downtrodden of Alderland from heading northward. When the southern lands are too cramped and the yoke of the oppressor too heavy, some seek a better life in the open vistas of the north, in the shadow of the eternal Morma Glacier.
Traders, adventurers and treasure hunters steer their ships toward the frozen coast in the hope of finding glory and riches. Full of hope they journey to the cold north and venture out into the untamed icy lands to find the golden artifacts that, according to myths and legends, lie hidden under the ice, waiting to be found. Few return. For the ancient treasures arent guarded by the ice alone. Deep beneath the frozen surface, creatures told of only in the oldest of legends dwell. They guard treasures that can give their owner power beyond their wildest dreams, treasures that could destroy the Bitter Reach if they were found.
And the treasures will be found, sooner or later, so why shouldnt they be yours to claim?