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Welcome to [B5a] Setting Monsterslayers

19:44, 1st May 2024 (GMT+0)

[B5a] Setting Monsterslayers

Premise: Anyone could clothe themselves in piecemeal armour, take up some ancient heirloom blade, and call themselves a monster slayer. But it took far more than that nowadays to live up to the name. Gone were the halcyon days of Draga Bright-eyed or Bran of the Black Company, whose tales were once told in every tavern across the Middle-realm.

With the rise of the Great Powers and the advent of the mercantile Guilds, the monster slayer, long a relic of epic poems and harrowing sagas, was now a respectable profession, with paymasters, regulations, and paperwork. And yet the work was the same: going forth to slay some monster that others could not.

Indeed, though it was a difficult and arduous path to walk, the wealth, power, and glory afforded to monster slayers was undeniable. And indeed, for many, a proper education was necessary. Far to the North, in the wilds of the Dragonwall, the White Tower provided budding, yet stalwart monster slayers-in-training with the finest education in the Circle of the World. One group of would-be monster slayers would find what it meant to earn the name.

Notes: The game takes inspiration from The Hobbit and The Lord of the Rings, of course, but also from The Lies of Locke Lamora and The First Law trilogy. The player characters are struggling to find their own destinies while attending a perilous adventurer's academy.

This is a sandbox game, meaning characters will need to have a certain amount of initiative in order to drive their story forward. Many of the plot elements are things that the players themselves will bring to the table, so the need for vivid, well-realised characters is paramount. While I have a meta-narrative in mind, the players can ignore that or dive in at their own leisure.

System: I am more interested in characters and story than in system mechanics. As such, while this game uses a home-brewed version of Dungeons and Dragons, the fiction will often triumph over mechanics. I will always go the path that makes for a better story.