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Welcome to The Borrowers of Marchwood Hall

05:22, 2nd May 2024 (GMT+0)

The Borrowers of Marchwood Hall

Premise: For as long as any of the little folk of the country estate of Marchwood Hall could remember, there was an enmity between the Tooks who dwelled in the House where the Big Folk lived; and the Roses who lived beneath the old rosebush in the garden. For many years old feuds and ancient grudges would play out, sometimes a cold tension and sometimes sparking into pitched battles, all under the nose of the old widow Mrs Quent. Finally, they reached an uneasy truce between them, though not without loss on both sides.

Yet soon the peace would be threatened when it was discovered that a Boy would come to live at Marchwood Hall. Suddenly, everything was to change with the intrusion of this new unknown.

Notes: The game takes inspiration from works like The Borrowers, Knife, Mrs. Frisby and the Rats of NIMH, and other stories of Lilliputian scale. And of course, my main impetus for creating this game was Dimension 20's Tiny Heist, a remarkable story of miniature people with even larger hearts. Though rather than explore a criminal enterprise, I'm aiming to go more for the original Borrower roots with a fantasy twist.

This is a sandbox game, meaning characters will need to have a certain amount of initiative in order to drive their story forward. Many of the plot elements are things that the players themselves will bring to the table, so the need for vivid, well-realised characters is paramount. While I have a meta-narrative in mind, the players can ignore that or dive in at their own leisure.

System: I am more interested in characters and story than in system mechanics. As such, while this game uses a home-brewed version of Dungeons and Dragons, the fiction will often triumph over mechanics. I will always go the path that makes for a better story.