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Welcome to After the Spell Wars [Savage Worlds]

20:22, 19th April 2024 (GMT+0)

After the Spell Wars [Savage Worlds]

After the Spell Wars is the latest incarnation of my own homebrewed fantasy world of strange ruins on tiny islands in a cursed archipelago in a world that keeps forgetting itself.  There was once much more than there is now, but the ancient archmagi destroyed it.

The game is rated Adult, though graphic content is not a focus so much as themes of people not being as kind to each other as they should be are.  This is a dark fantasy in the vein of Glen Cook's Black Company or Stephen King's Dark Tower series.  Characters are human, though other sentient races exist as mysterious and malignant hangers on to the edges of the known world.  It is a world full of imperfect people who are doing the best they can, whose morality is gray and whose ways are steeped in a mixture of survival instinct and arcane traditions.  However, some real heroes and some real villains get thrown into the mix now and again.

Characters take the role of members of The Black Flotilla, a very small but elite naval force sponsored by the Council of Wonne, the great city state in the center of the Plenn Archipelago.  Originally created to combat pirates, The Black Flotilla was eventually given the secondary purpose of exploring the seas and wildernesses seeking treasures and artifacts from the era before the Spell Wars.  In time the secondary purpose became its primary purpose.

After the Spell Wars, in a nod to its history as being run in several game systems, uses the Savage Worlds Adventure Edition as its core rules, however feats, powers and classes from Savage Pathfinder are being included to facilitate unique characters and to be able to focus on the story and world building without having to re-invent the wheel.  However this is a rules hack, not a chronicle set in Golarion, and I think a player could get by without Savage Pathfinder.

Players will be invited to help flesh out parts of the world, since a major purpose of my doing this is committing elements of this setting that exists mostly in my own head to writing.