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Welcome to Queen's Got Your Number - Call of Cthulhu in Harlem

20:14, 19th April 2024 (GMT+0)

Queen's Got Your Number - Call of Cthulhu in Harlem

On an evening in early June 1928, a note is delivered. It reads:
Madame Stephanie St. Clair requests the pleasure of your company tomorrow afternoon at four o’clock to discuss a matter of business. Light refreshments will be served. Please reply.
In the lower corner is an address: 1780 Amsterdam Avenue.


In her elegant apartment at Amsterdam and 149th Street, Stephanie St. Clair, the Numbers Queen of Harlem, the Queen Bee of the Harlem underworld, known as Queenie to her intimate friends and as Madame to almost everyone Black in Harlem, is gracious, even charming as she serves tea (or liquor) and little sandwiches and cake to the investigators with her own hands. She is definite though in her need for someone to look into a matter for her. There’s something that doesn’t seem quite right. She needs smarts and discretion above all. Could you see your way clear to help her?

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Call of Cthulhu is a horror/investigation game published by Chaosium and their Harlem Unbound setting is placed in Harlem NYC during the Harlem Renaissance of the 1920s. It is expected that the players will portray minority individuals as they try to figure out the mystery and deal with the horrors they uncover.

There is new hope growing in Harlem, but deeper and darker motivations are also stirring. Along with white exploiters and criminals creeping into Harlem, ancient fonts of corruption, previously lying dormant in the suburbs, now begin to infect a new generation with the whispered secrets of Ancient Gods and eldritch lore. Almost-forgotten cults recruit new members and ancient volumes are cracked open to tempt, incite, and exploit. Old terrors are uncovered and unleashed in this new era.

Let me share this from Chris Spivey, author of Harlem Unbound:
"This game…actively encourages players and Keepers to take on roles of minorities. …Harlem Unbound does not gloss over racism in the name of gameplay. Racism is part of the world and part of the game. …I tried to write the book in such a way that it would be approachable to all gamers, but respectful of the truth of history and racism without making a mockery of the pain and perseverance of so many people."

I intend to honor the author’s intention and to approach this setting seriously and sensitively. It will still be a Call of Cthulhu horror/investigation game and (I hope) fun for all on that level.