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Welcome to Masks of New Atlantis

05:25, 28th April 2024 (GMT+0)

Reverie



  BASIC INFORMATION 

 Character Name  : Natalie Penisor, “Penny”
 Superhero Name  : Reverie
 Playbook        : The Innocent
 Powers          : Telepathy, Mind Control, Telekinesis
 Look            : Woman, White/Hispanic, Hopeful Face, Haphazard Clothing, Reflective Costume



  LABELS 

 DANGER       : -2  -1  0  +1  +2  +3
 FREAK        : -2  -1  0  +1  +2  +3
 SAVIOR       : -2  -1  0  +1  +2  +3
 SUPERIOR     : -2  -1  0  +1  +2  +3
 MUNDANE      : -2  -1  0  +1  +2  +3

  MOMENT OF TRUTH [LOCKED]

You’ve fought, struggled, and worked so hard to figure out who you are, whether you’re just the same as your future self or whether you’re different...but right now, that’s all out the window. The distinction between your future self and your present self vanishes in the face of the trial before you, and you become exactly the powerful, adamant figure that everyone fears or hopes you will one day become. You can do exactly what your future self could do, and everyone around you sees them in you more clearly than ever. Of course, after this it’s going to be hard to treat you as two different people...
  TEAM MOVES

When you share a triumphant celebration with someone, ask whether they think your future self could’ve won this victory. If they do, mark potential and the GM shifts your Labels. If they do not, clear a condition and they shift your Labels.

When you share a vulnerability or weakness with someone, ask them if they think you could turn into your future self. If they do, mark potential and the GM shifts your Labels. If they do not, clear a condition and they shift your Labels.

  PLAYBOOK MOVES

Growing into power: When you unleash your powers to do something your future self can do, mark a condition to roll + Savior instead of + Freak.

White knight: When you give a speech on morality and heroism, you can provoke someone with Savior instead of Superior.

  CONDITIONS 


[ ] Afraid    (-2 to directly engage a threat)
[ ] Angry     (-2 to comfort or support or pierce the mask)
[ ] Guilty    (-2 to provoke someone or assess the situation)
[ ] Hopeless  (-2 to unleash your powers)
[ ] Insecure  (-2 to defend someone or reject others' influence)


  POTENTIAL 

 [ ] [ ] [ ] [ ] [ ]

Every time you roll a miss on a move, mark potential.

  ADVANCEMENT 

When you fill your potential track, you advance. Choose from the list below.

Advancement
When you fill your potential track, you advance. Choose from the list below.
[ ] Take another move from your playbook
[ ] Take another move from your playbook
[ ] Take a move from another playbook
[ ] Take a move from another playbook
[ ] Someone permanently loses Influence over you; add +1 to a Label
[ ] Rearrange your Labels as you choose, and add +1 to a Label
[ ] Unlock your Moment of Truth
[ ] Choose a mentor for yourself (from the Protégé’s playbook)



When you've taken five advances from the top list, you can take advances from the list below.

[ ] Unlock your Moment of Truth after it’s been used once
[ ] Change playbooks
[ ] Take an adult move
[ ] Take an adult move
[ ] Lock a Label, and add +1 to a Label of your choice
[ ] Go back to your own time or become a paragon of the city

  RELATIONSHIPS 

Ironheart is helping me understand this weirdo future. I follow their lead.

I saved someone important to Argo; they’re now my biggest defender.

  INFLUENCE 

Is influenced by:
*
*

Has influence over:
* Argo
* Harbinger
* Ironheart

  YOUR FUTURE SELF