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17:22, 27th April 2024 (GMT+0)

Ironheart

  BASIC INFORMATION 

 Character Name  : Artiana Llethi
 Superhero Name  : Ironheart
 Playbook        : The Reformed
 Powers          : Ferrokinesis and general fighting skills
 Look            : Female, White, Shadowy Eyes, Concealing Fashion, Sleek Costume. General Outfit Exploration.

  LABELS 

 DANGER       : -2  -1  0  +1  +2  +3
 FREAK        : -2  -1  0  +1  +2  +3
 SAVIOR       : -2  -1  0  +1  +2  +3
 SUPERIOR     : -2  -1  0  +1  +2  +3
 MUNDANE      : -2  -1  0  +1  +2  +3

  MOMENT OF TRUTH [LOCKED]

You’ve seen your greatest mistakes, and the rest of the world has, too. They’re all watching you now, judging every move you make. When everything is on the line and your back is against the wall, though, you’ll show them what you’re made of — that being a hero is a choice. An act of will. And you’ve got what it takes to save the day. Of course, afterward, you can expect both sides, hero and villain, to deeply question where your loyalties truly lie...

  TEAM MOVES

When you share a moment of triumph with someone, ask them what gives them hope for a brighter day and give them Influence.

When you share a vulnerability or weakness with someone, ask them what they would do something dark for and gain Influence over them.

  PLAYBOOK MOVES

Wrong side of the tracks: You always get to ask an additional question when you pierce the mask of a villain, even on a miss. When you pierce the mask of a hero (your call), add this question to the list:
- what was your darkest moment?

Dark past: When you confess to a serious crime you committed as a villain while in the presence of someone involved, shift Danger up and any other Label down, say what you did, and choose one.
- No one was hurt badly by the crime
- You aren’t in legal danger from the crime
- You aren’t being actively pursued for extralegal retribution

  CONDITIONS 

[ ] Afraid    (-2 to directly engage a threat)
[ ] Angry     (-2 to comfort or support or pierce the mask)
[ ] Guilty    (-2 to provoke someone or assess the situation)
[ ] Hopeless  (-2 to unleash your powers)
[ ] Insecure  (-2 to defend someone or reject others' influence)

  POTENTIAL 

 [ ] [ ] [ ] [ ] [ ]

Every time you roll a miss on a move, mark potential.

  ADVANCEMENT 

When you fill your potential track, you advance. Choose from the list below.

[ ]Take another move from your playbook
[ ]Take another move from your playbook
[ ]Take a move from another playbook
[ ]Take a move from another playbook
[ ]Someone permanently loses Influence over you; add +1 to a Label
[ ]Rearrange your Labels as you choose, and add +1 to a Label
[ ]Unlock your Moment of Truth
[ ]Take drives and mark four (from the Beacon’s playbook)



When you've taken five advances from the top list, you can take advances from the list below.

[ ]Unlock your Moment of Truth after it’s been used once
[ ]Change playbooks
[ ]Take an adult move
[ ]Take an adult move
[ ]Lock a Label, and add +1 to a Label of your choice
[ ]Retire from the life or become a paragon of the city

  FRIENDS IN LOW PLACES 

You have ties to villains from your previous career.

Armourer. Speciality: Weapons.
          Obligation: [ ] [ ] [ ] [ ]

Finch.    Speciality: Materials.
          Obligation: [x] [x] [ ] [ ]

Lovelace. Speciality: Insider Info.
          Obligation: [x] [ ] [ ] [ ]

When you come to them for help with your problems, mark obligation on them and they’ll help out within their speciality. If all their boxes are full, then they won’t help you until you help them.

When time passes, roll + your highest obligation. On a 10+, they come crashing into your life with a crisis. On a 7-9, they call for a favor. On a miss, they don’t come knocking yet, but mark obligation with them—the debts are getting heavier.

When you help one of these villains with their problems, erase two obligations on them.

  RELATIONSHIPS 

I’ve earned the trust of Reverie, and I follow their example of what a hero should be.
I did something terrible to Argo once. I hope they can forgive me one day.

  INFLUENCE 

Is influenced by:
Reverie

Has influence over:
Harbinger
Reverie (?)