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Welcome to The Young Pinnacles

18:01, 3rd May 2024 (GMT+0)

Contact

Real Name: Atka Fisher
Hero Name: Contact

Look: Man, Indigenous-Inuit, Steely Eyes, Unassuming Clothing, grim costume

Most of the Time Atka dresses in a hoody/t-shirt, jeans, and tennis shoes.  He stands about 5'6" tall.  Short black hair and light hazel eyes giving him a steely glare when he is deep in thought.  A overprotective mother with the confines of Halcyon city has led him to be lean of build from all that "right" food that she goes on about.  A short stint on the swim team and some running track built up just enough muscle to not be a twig.

When the time comes to be Contact, the medallion comes out and the clothes change from unassuming to grim.  A long thick leather coat down to the knees, split slightly to allow movement.  Dark boots appear to match the coat.  Where fur might be on the outfit, folds of thick dark leather in its place.  Strange symbols is a scratched chalky white are on the arms and chest and boots.  Over his face is the rigid mask of Contact, a triangle pointed down that that wraps around his forehead and extends just past his chin.  Where the eyes are, twin narrow horizontal slits over each eye.  The mouth of the smooth white mask is just a hollow dark circle.

Abilities:
- Northern Lights, a telekinetic ability that surrounds the target of the ability, Contact holds the Harpoon Head 'Aiviq' to focus the lights;
- Polar Frost, breathing out the cold condensation Contact forms the constructs that he needs to channel the spirits;
- Drawing Breath, breathing in the heat or essence of heat to absorb the energy of someone or something.

Nemesis: The Qernertoq Qalupalik(nicknamed double Q, translated The Black Troll)

Relationships:
- I told Jack, Hellfish, all about my doom and the danger I'm in.
- I'd love to kiss this one girl (Isabella) that works are Violet's Curio Cafe before my doom comes.

Labels
- DANGER +2
- FREAK +1
- SAVIOR +1
- SUPERIOR -1
- MUNDANE 0

Conditions
- AFRAID (-2 to directly engage a threat)

Influence:
- Horizon for her dedication
- Daisy cause I might be a little jumpy over the last shock.

Doom:
- Frightening Loved Ones
- Injuring Innocents

DOOMTRACK: [_][_][_][_][_]

Doomsigns:
- Dark Visions

Sanctuary:
The impossible igloo, the inside of a whale?  I see bones and there are rooms, but there never seems to be an outside, just the way in and out through the portal of the medallion necklace.
 - An Aide, Inside is the man with the head of a snowy owl, Anguta.  He's usually quiet, but helpful when looking through artifacts.  He can also grill a mean steak or fish if you bring the meat.
 - Scattering of Ancient Relics, Speaking of the artifacts, it seems to be a number of them.  I'm not sure what they all do, but they must have something to do with stopping the Black Troll, or at least slowing down the chaos she creates.
 - Meditation Space, There is one room inside the sanctuary that is different than the others, past the carved whale bones that have the pale blue glowing runes.  The meditation space.  Just the right temperature, and water seems to be flowing perpetually under the translucent icy floor.  I swear I saw fish swimming beneath the floor as well.  A calming incense burns on a long low flat table opposite the doorway.

BACKSTORY:

When did you first learn of your doom?
* After trip to Northern Alaska for Grandfather's funeral.  The night after I received Grandfather's number disk #1111.  I dreamed of the Black Troll climbing up out of the icy wasteland to claim lives.  She wished to drown the world.  Grandfather pushed her down into the ice one more time and spoke to me in the dream.  I was next in line since my father had already passed.  I was the Defense against the Black Troll.  He didn't explain why it was our family with this responsibility, but I felt the malevolence and knew that I could not stand down against the threat.

Where did you get your sanctuary?
* There were a number of items that Grandfather left me.  No one else seemed to know anything about them.  That might be a blessing for them.  When I started going through the box of artifacts, the Necklace with the stone circle and the bone harpoon head called out to me.  It was by accident that I cut myself on the harpoon and fate that I bled onto the stone.  The closest doorway was suddenly a doorway into a space beyond, a place of artifacts, meditation, and the Snowy Owl.

Why do you oppose your nemesis?
* Isn't it simple?  Lives are at stake.  The Black Troll looks to take everyone and drag them down to some spiritually watery grave, starting with the ones I love and care for the most.  Once the double Q gets through me, the ancient creature will wreck havoc.

Who, outside of the team, is crucial to defeating your nemesis?
* Outside of the team, is my lost sister Tali.  I'm not an only child.  My older sister disappeared years ago right after father passed of cancer.  She ran away and we haven't heard from her since.  It made an already strained and hard situation harder, but Mom and I are strong, or at least Mom pretends for my sake.  I wished Tali had been at Grandfather's Funeral, it felt even more melancholy without her.  Grandfather left her a box as well, but no one dares open it.

Why does the team matter to you?
* Being the one who listens to the victims, to give voice and power to the dead, comes with dangers when you make contact.  I know my team sees my intentions and will help me live to see the day when I can no longer fight against the Black Troll and pass this on to the next generation.  Just having the means to fight back doesn't always mean it's for the greater good.  I think they believe me, that I fight for the greater good.