• This game is under the Fantasy & Medieval genres.
  • The game system is Pathfinder (Limited).
Spymaster's Apprentice
The inspiration for this game is Assassin's Apprentice, book 1 of the Farseer Trilogy by Robin Hobb. 

This will be two or three overlapping solo games.  That is, the bulk of the game will be a solo game in which each player is the young apprentice of the Spymaster for one of the main factions.  There may be times that the players interact, either on a competitive or cooperative basis, but that will not be the main focus.  Primarily, you'll be sent on different missions -- training missions at first, but more serious ones later -- by your tutor, the Spymaster of your faction.

I'll be using Pathfinder for the combat system, the list of weapons and armor, the skills and feats, etc.  However, this is a very low magic world!  The only allowed classes are Fighter, Rogue, Monk, Ninja (though some tricks are banned), Vigilante (though most supernatural talents are banned), Brawler, Slayer, and Swashbuckler.  For prestige classes, only Assassin, Horizon Walker, Chronicler, Shadowdancer, Duelist, Master Spy, and Stalwart Defender are the only choices.  Actual magic users are the stuff of legends, and most people think that they do not and perhaps have never existed.  The only available race for players is human, though you might run into others in your journeys.

However, the players are extremely unusual, and have a natural magic due to their unique heritage.  They will have some semi-magical abilities which you will discover as you progress.  These are similar in scope to Ninja Tricks.